Star Citizen’s Around the Verse makes parking your ship sound way hard to design

    
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This week’s episode of Star Citizen’s Around the Verse isn’t going to surprise anyone who’s been watching the reaction to the game’s latest concept ship, the Tumbril Cyclone rover and its variants. While the video checks in with the Austin studio and its progress toward the 3.0 alpha, the star of the show is the Ship Shape segment on the new land vehicles.

“The Cyclone is intended to be a land vehicle where you get in and drive around on the surface of a planet. It’s supposed to be a fun vehicle to drive fast. It has four-wheel drive. It’s got four-wheel steering also. Something you’re supposed to be having fun while you’re driving around on the planet taking jumps off ramps. Just doing all the things you can in a wheeled vehicle.”

The Behind the Scenes bit covers parking. No, really, it covers the tech underpinning parking ships and logging in and out and having your ship still be there when you return — apparently much harder under-the-hood than it sounds. The whole episode is down below, and don’t miss the Cyclone Q&A from earlier this week.

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primal

Im sorry but closer I get to 3 the more I get hardened with news!

deekay_plus
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deekay_plus

nice star citizen thread? as of 5pm est it is. hopefully it remains that way. hey we can make miracles happen! right?

Godnaz
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Godnaz

Another tech nerd systems talk fest episode. All the eye candy is at the beginning. Even then, the dev breaks it down in layman’s terms.

I was white knuckling my chair arms and grinding my teeth during the Cyclone buggy portion, it made me so mad.

Greed CIG, your price hikes are going to come back to bite you.

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primal

Who cares about cyclone sure that sale made me feel a bit pissed off but persistence section was pure quality. Show why designing any big multiplayer game is hard when you have to persist stuff

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shear

What happens when somebody jumps into your $70 car and drives off? I like games but losing $70 in a game just isn’t cool.

Godnaz
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Godnaz

This is one of those million dollar questions and explanations.

They’ve revamped the system to track legal ownership of entities and physical ownership. The difference between the two is physical ownership is having the item in front of you and in your hands or on your ship and in your possession at that moment, with legal ownership being your entitlement to a given entity like a ship for instance.

Players can legally own a ship, an item, etc, but another player can physically take it and claim it as their own and it’ll remain in that other players possession until someone else takes it from that player too. However it isn’t without consequence, players can become wanted if they steal other players ships, cargo, items, and will be marked to the authorities as a criminal.

This goes deeper as the gameplay for pirates can become very rewarding, but at a high cost. Players can steal cargo for instance and roll the dice by not including the cargo on their manifest when they come across authorities, or get creative by using secret compartments to store the cargo, or take the safest route to avoid authorities entirely.

Your vehicle in question can and will be replaced at a cost or insurance that will be reimbursed to you from that thieving player once they are caught.

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Space Captain Zor

Everyone from a certain gamer archetype spouts about how cool risk vs reward is until they lose their own lunch money, right?

Honestly the situation you describe is horrible and it’s one the devs like to tease that could happen, because I guess it sounds edgy and cool? It’s a thing that can currently happen in 2.6 (though, you can just respawn your ship), and one that will likely make it’s way through future versions with varying degrees of iteration with the criminality system. Fact is, though, it’s of course not cool when you deal with real money-made-manifest in game that way. It won’t be fun. However that is why you are supposed to cover your stuff with insurance. Wether the insurance system turns out to be tolerable or just horrible is yet to be seen.

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primal

To be honest Zor if you’re used to the usual MMO like wow, rift etc it will be a shock to you because you don’t lose anything while dying. If your an eve player then it’s just a another day. If you don’t lose anything when you die then where is the risk!! There is none. That’s the point of a game with simulation, to not lose anything means there is no reality

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shear

We’re talking about real money here, I don’t think he’s opposed to losing credits in the game.

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primal

well keep your insurance upto date and youll never have to worry about it

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Joe Blobers

Quote:Wether the insurance system turns out to be tolerable or just horrible is yet to be seen.”

This is correct, it is all about balance as everything.

About Real money, this point have little to do with in game insurance. If you buy a ship with real cash you can’t lose it. At worst it will take age or you will have to get a loan (in game credits)

Insurance in such game are mandatory to help keep inflation under control with many others costs or goods price.
To not have a ship insured… someone have to decide such action, after several warning.

Again insurance is mandatory for the game economy.

IRL If you buy something, a club golf for instance, and use it to hammer nails in a wall…. do not be surprise to not have much support with anyone, court included :)

Same for ships pledged. You do not agree to the game rules? You ignore warning? You pay the price… Rules are everywhere and for a reason: try to organize chaos :)

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Phubarrh

Huh, starting to think the best investment here would be a refund.

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Brother Maynard

You have three options, depending on the distance:

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Melissa McDonald

No Holy Hand Grenade of Antioch??

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Space Captain Zor

comment image

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ichi sakari

that rabbit’s dynamite

The_Rabbit_of_Caerbannog.jpg
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Utakata

Kill it with a grenade…

…I mean, “And the LORD spake, saying, ‘First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in My sight, shall snuff it.'”

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Brother Maynard

Amen.

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Brother Maynard

If I had a rabbit every time somebody made this joke…

Godnaz
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Godnaz

I laughed. Good stuff Maynard.

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primal

Lol personally I’d take a different approach and nuke a 25km square area around it from orbit…. Just to be safe haha

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primal

Well what happens when some one jumps in your car and drives off… Insurance, same applies!

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shear

So it’s just a nuisance for the person who got robbed then.

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Joe Blobers

Quote Shear:”What happens when somebody jumps into your $70 car”…. pick your phone, pad, Mobiglas and feel in a claim… got a new one… Alternate option: pick Brother Maynard’s form :)

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Alex Willis

“Something you’re supposed to be having fun while you’re driving around on the planet taking jumps off ramps. Just doing all the things you can in a wheeled vehicle.”

http://davewakeman.com/wp-content/uploads/2016/04/yoda-focus.jpg

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Joe Blobers

Alex Willis, insurance is something that must be focus on at start. Insurance system is mandatory. No insurance = no game… or you have to make everything unbreakable, with immediat respawn. There are others games doing this like BF4. Many players enjoy it. Great.

Reality is that backers did not pledged for a Shoothemup :)

… and if I recall well, many have been vocal about the fact anyone can steal their ships. the different new features described are going to add more gameplay for very little dev cost. Simulating a door scan ot Mobiglas deciphering door code… or blowing it up is not rocket science.

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Roger Melly

Sage words from Yoda there perhaps Chris Roberts should take heed .

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Space Captain Zor

Felt like this ATV was pretty heavy on talk and not a lot else but I guess that’s how it goes sometimes. Hopefully they’re keeping an ace up their sleeve in terms of visual reveals for August..

That being said, the part about keeping ships inside ships (and other loose cargo) staying where it’s supposed to be was fairly interesting. SWG had problems keeping butts in chairs for the 5 years I played it so keeping a space bike inside a hangar that’s moving through space is probably a tad trickier. Hats off to them if they sorted it out for good, lol.

deekay_plus
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deekay_plus

the putting ships into other ships thing is something we’ve played around with ever since the demo last year. i’m happy to hear some of the code side bugs are fixed for 3.0. actually melted my gladius to get lancer back to haul some space bikes so will definitely be looking froward to this.

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TheDonDude

Is 3.0 still waiting on the evocatii?

deekay_plus
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deekay_plus

yeah but they didn’t change the window for them as of the last update a week ago. we’ll see tonight when they post the update for this week.

edit: to clarify it’s not gotten to evocati yet. the window is this week or next. so fingers crossed they’ll get it tonight.

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Armsbend

“It has four-wheel drive. It’s got four-wheel steering also.”

FYI – this doesn’t matter when you are constructing fantasy vehicles. In programming it either goes over the rocks or it doesnt.

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TheDonDude

But is it 65 tons of American pride?

deekay_plus
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deekay_plus

that seems a bit heavy for a truck. but you did say american ;)

(OMG DON”T SHOOT ME IT WAS A JOKE I HAVE AMERICAN FAMILY GOSH)

lol

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Melissa McDonald

Canyoneerrroooooo *whipcrack* Haw!

deekay_plus
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deekay_plus

it’s their overbearing rp bullshit. these guys are worse than ncsoft at their worst with this kind of thing at this point. :@

edit: maybe they aren’t actually. i don’t think they’ve done rp patch notes yet ><

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Space Captain Zor

lol rp patch notes??? is that a thing? xD

deekay_plus
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deekay_plus

it was for ncsoft for at least a few years. and yes it was as nutty as it sounds.

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Space Captain Zor

I think Blizzard has done some rp-tongue-in-cheek notes but nothing taking itself seriously lol, that’s funny.

deekay_plus
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deekay_plus

oh the ncsoft thing got rediculous in aion at one point. it was stupid af.

Godnaz
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Godnaz

are space bikes for half the irl dollar price gonna skid across ice? it’s their overbearing rp bullshit.

Hover across is idea. The bikes aren’t suppose to be able to navigate rocky terrain or slopes. Made only for speed over flatter surfaces. The sales pitch they give and the dodging serious inquiry with this RP style response are beginning to piss backers off, for sure.

This is what developers do when they don’t have an answer.

deekay_plus
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deekay_plus

>fly trough space
>can’t navigate some rocks

ok

Godnaz
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Godnaz

Hover DK, hover. It’s not some powerful rocket bike. It’s bound by gravity on the surface. There is no gravity in space… You know this man.

deekay_plus
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deekay_plus

i think in sci fi hoover thing can usuall over come rocks. lol

MurderHobo
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MurderHobo

And it can in a limited fashion. The gravity generator produces a ground effect that would clear stuff about half a meter or less. If you can get a run-up you can probably jump substantially higher.

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primal

there is gravity in space actually otherwise how can black holes exist?

MurderHobo
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MurderHobo

It’s also speaking to intentions. It’s likely that this vehicle will tackle steeper slopes or experience less drift when crossing ice (We do have an ice moon incoming). “Four-wheel steering” is justification for having a smaller turning radius.

Sure, it’s all fantasy foo, but that doesn’t mean it lacks rationality or amounts to arbitrary PR fluff.

deekay_plus
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deekay_plus

are space bikes for half the irl dollar price gonna skid across ice?

MurderHobo
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MurderHobo

The bikes have drift, whether in ground effect mode or operating with maneuvering thrusters in zero-g. Neither the surface type nor the price has anything to do with that.

Godnaz
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Godnaz

You have a valid point. They haven’t shown any reason to need four-wheel drive yet. The hope is that there will be varied terrain with actual condition and liquid physics like mud, sand and snow where you would need that kind of traction. Until then, four-wheel drive doesn’t mean much.

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Space Captain Zor

they have more lore than they know what to do with

deekay_plus
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deekay_plus

that and understated point isn’t it? they’ve been pumping out these lore blog posts for the past 4 years for endless things and when it comes down to it, alot of that lore is gonna go to shit.

deekay_plus
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deekay_plus

so they “clarified” the 5-10 systems at launch thing, byt which they threw a magazine under the bus for a 2nd time in under a year and didn’t clarify anything at all.

eventually reporters are gonna stop talking to chris roberts if every time he puts his foot in his mouth when talking to them he blames it on them when it’s already his established routine that he never addresses when he does it in front of his own cameras and on his own site.

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Space Captain Zor

The whole thing sounded like miscommunications to me. Wasn’t the intended answer in context to the wider 3.0 release the whole time but it got misconstrued into full release?

deekay_plus
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deekay_plus

i don’t think so. 3.x was nver planned to have more than stanton. there’s really not any good way to spin the statement.

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Space Captain Zor

Yeah that’s true. Forgot! Well then idk. Reality at work, most likely. It does make sense to get enough of them together to provide a decent amount of playable area + content at the detail level they desire. Combine that with the necessary professions, associated gameplay systems, networking, AI, and your shortest path to viable retail launch and you end up with less systems to start with but a ton on the way post release, which… TBH ain’t nothin wrong with that. It may not be what their head-to-ass syndrome spouted out to the heavens at first but it’s enough to start with.

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primal

how did they throw the magazine under the bus? they need to clarify stuff that isnt exactly true that some thing reports on especially if they get tons of questions and sites regurgitating the false narrative. so seems like 5-10 systems by beta at the latest

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Joe Blobers

deekay_plus. Nobody was blamed, this is normal exchange, providing details, longer piece of an interview that reporters never translate fully.
At the end none of the two parties, reporter or CIG, said something factually wrong as there is enough conditional to please everyone :)

Personally I keep the version that 5-10 systems will be available at time of beta, more will come later on.
As I already said, the most important is gameplay through different activities. 5-10 systems this is (to shoot a number) 4 to 5 planets/moons, asteroids field, stations per system.
A potential of minimum 5 different locations/stations at first per system, handcrafted with somehow “unique” identity, secure or not so secure systems. Better have “only” 25 or 50 locations with some unique NPC’s/missions than 600 billion stars to explore.

We arleady have ED for exploring purposes and this is great. I take note also that the 100 systems are not scrapped. 5-10 systems are enough for a future Beta.

deekay_plus
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deekay_plus

where did you get 5-10 systems at time of beta? CIG literally didnt clarify that. lmao. that’s why half the replies to the spctrum post about it were that they didn’t calrify anything at all.

almost your entire post is a fiction cooked up in your own mind.

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Joe Blobers

Deekay_plus quote :”where did you get 5-10 systems at time of beta?”

I said exactly this:

At the end none of the two parties, reporter or CIG, said something factually wrong as there is enough conditional to please everyone

and also this:
Personally I keep the version that 5-10 systems…

And to finish, your comment:”almost your entire post is a fiction cooked up in your own mind.
… this is called and opinion, and the way I cooked it, pertain in the two above quotes :)

At your disposal for further text explanation if needed.

deekay_plus
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deekay_plus

so more fiction? XD

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Joe Blobers

Deelay_plus if you want more fiction, may i suggest you good author like Isaac Asimov or Arthur C. Clarke?

I am afraid that what you see as fiction in my comments take some distance with pure fiction and is parked in space of pragmatism:

A potential of minimum 5 different locations/stations at first per system, handcrafted with somehow “unique” identity, secure or not so secure systems. Better have “only” 25 or 50 locations with some unique NPC’s/missions than 600 billion stars to explore.

Beside the inevitable comment “for now we have nothing but Stanton station and few asteroids”, do not hesitate to be constructive and elaborate about how many locations can/could be inhabited/derelict per systems number limited at what they could be at beta/launch.

deekay_plus
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deekay_plus

i get enough fiction reading your posts each week. more than enough. XD

your posts are anything but constructive. look at how nice this thread was before you two showed up. think about it. you are the toxic element here.

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Joe Blobers

Damned Deekay_Plus… so no constructive answer to be expected this time beside your very own none-toxic contribution in this thread like:
they threw a magazine under the bus “ or “it’s their overbearing rp bullshit.” and my preferred: “alot of that lore is gonna go to shit?”