Those who follow Camelot Unchained closely know that the team ends every week with a super-sized update letter on the project’s progress. But if that’s not enough communication, each month brings a newsletter big enough to fill a small novella. So find a comfy reading spot and settle in for the 36th newsletter about this fantasy MMO.
To give followers a behind-the-scenes look at the making of the game, the team illuminated how the game designers communicate with other developers: “Even at a glance, it should be easy to guess why a game designer would sometimes need to talk to a programmer or an artist. However, it is hard to convey the extent to which these conversations sometimes have to go, or the difficulty of communicating what might seem like simple ideas between people that have completely different frames of reference.”
The Camelot Unchained crew also crowed about its recent success in cramming 2,100 active bots onto a small playfield, demonstrated modeling techniques for art, and delivered a state of the build. As the team has said in past weekly updates, the recent focus has been primarily on client stability, more active bots, player inventory, a first pass at siege engines, and a fun side project that brought fireworks into the game.
“We’re driving towards Beta 1 at full speed,” CSE’s Brittany Aubert noted.