Secret World Legends recovers from Steam stumbles, nerfs the Whispering Tide event

    
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So how is Secret World Legends’ Steam launch going? It’s definitely increasing the game’s activity, although by how much and for how long is to be determined (Steam Charts has the title trending right now at a concurrency peak of 3,740 players on the platform).

Its roughest issue this week has been with Patron (subscription) players using Steam, as they were not receiving their rewards. It’s taken two attempts to correct and compensate for these issues, with the latest being yesterday’s hotfix.

The small patch also concerns itself with adjusting the current Whispering Tide event and making it a scooch more easy for players to complete. This event brings back everyone’s favorite Bird of the Zero Point Pathogen (or “Flappy”) while offering new rewards. Players get special lockboxes upon login every day that can only be opened by completing one of the fights in Agartha.

Source: Patch notes
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Tandor

I installed the Steam version yesterday, but am inclined to uninstall it. I just don’t see anything about it that is an improvement on the original version, and the combat and quest cooldowns are significantly worse in my view. I’ll doubtless give it another session or two, but it simply isn’t grabbing me as a worthwhile replacement for what it was before.

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enamel

Guess I will be the contrarian here.

I find the fight a lot more enjoyable. There is now actual danger of dying and the fight took half as long last night, making the whole thing a lot better. I honestly wasn’t sure I was going to do it again after the first two times, nearly falling asleep due to the lack of danger and the long time to kill. Last night’s fight was way more fun, I actually had to pay attention.

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odin valhalla

So for the vets out there is it safe for an uncommitted player to dive in and see if its a good time sink or not? im more interested in game stability, bugs (lack of hopefully) and overall issues that would make the game prohibitively frustrating for a new player. Im looking to invest time into the story, not figuring out UI

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enamel

I have had no issues with stability or bugs here, and a lot of the confusing things from TSW, like the skill system and crafting, have been streamlined considerably in SWL. I think now would be a great time to jump in with all the new players from the steam launch. It is a lot more friendly for new players IMO.

Of course, this game is a favorite punching bag for MoP commenters, so I am sure you will get a second opinion soon :)

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odin valhalla

I’m looking for a good SP storyline that, from time to time I can hop into dungeons or do PVP. I stayed out of TSW because the feedback I was seeing was there were a lot of issues, and as P2P game that was prohibitive. It’s now f2p and I’ve heard the story and quest lines are extraordinary, dare I say best in the business? Even if it’s close to the top it’s worth it, UNLESS there are crap bugs.

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enamel

I think the game really shines as a single player / “shared world” narrative game. I haven’t played an MMO that does it better. The writing and voice acting is great.

Haven’t played PvP, but the dungeons are fun since they cut out a lot of the trash mobs most games have. There are also story mode dungeons that are more casual, three players of any role can complete them. Elite dungeons need 5 players in the normal trinity.

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Alfredo Garcia

Many of the same voice actors worked on TESO as well. I was delighted when I discovered Sheogorath hiding in a pumpkin patch, and pretty much all the Egyptians are Khajiit in disguise. :P

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John Mynard

Just a note on the voice acting:

Hayden “Mothereffing” Montag!

Jeffery Combs(yes THAT Jeffery Combs of Weyoun, Brunt, and Shran fame, as well as a ton of credits in the same genre of Secret World), quite frankly, blows the rest of the cast, as goods they are, out of the water in creating a suitably creepy but fun character.

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Tobasco da Gama

The event is a bunch of nonsense, BUT the game itself is pretty damned solid. There are some outstanding bugs, but nothing that should stop you from trying it out.

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Greaterdivinity

Generally, yep. It’s worth a spin. It’s got plenty of quirky minor bugs etc. but nothing that should detract too much from the experience, and the story is totally worth it. I’ve heard some folks have crashing issues, but I’ve probably had 2-3 since launch in June (not counting crashes on exit…which happen to me every time but thankfully don’t matter much since I’m exiting the game anyways : P)

Monetization related design issues are more likely to hamper the experience more than anything else, but if you can get past those it’s a solid story experience.

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Alex Hyer

Tried it, hated it.

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Greaterdivinity

Patch made flappy bird even less enjoyable, if that was at all possible. Mechanics actually mostly work now, but are still buggy and are causing deaths as a result (despite not messing up). And a hyper-aggressive AFK kick timer.

I went into this event blind on purpose, and holy hell is it easily one of the most boring, underwhelming events ever. I expected a helluva a lot more out of this, especially since it is the first “event” that the new Steam players are seeing for the relaunch. But a single, boring, 15 minute boss fight once every hour is kinda awful. I legit don’t even want to bother with it anymore, but I still want the bloody unlocks that come from it. So I guess I’ll just suffer through content that I loathe for the rewards. It’s like every week there’s something else happening in the game/with Funcom that make me want to quit : (

LE SIGH

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Paragon Lost

Yeah Flappy’s not one of the better fights for sure, at least that was my take on fighting Flappy in TSW multiple times with multiple talent set ups. Boring/tedious really nails it.

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Greaterdivinity

Apparently, from what I’m hearing from TSW players who did the fight back then, this is a BETTER version of it…pretty much to a person they all said it was far, far worse in TSW.

That’s pretty damn concerning, especially since all the rest of the event-related content from the original event seems to have been completely cut. Then again, apparently that was equally as unenjoyable according to these folks, so maybe cutting it was better than re-integrating it…

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Paragon Lost

Ouch, yeah as I said it was a tedious/boring fight and even the events leading up it didn’t do a lot for me either. I always felt like Flappy was phoned and wasn’t up to what I had expected from Funcom.

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xpsync

Heck of a nerf? I never died, they nerf it, now i and crowds of other players die all the time.
It’s kinda cool watching a sea of peeps all fly back from a slam.

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Greaterdivinity

Yeah, it wasn’t a nerf at all. It was fixing the pools to do appropriate damage as well as fixing the only real fight mechanic with the platforms…the problem is that the “fixes” have caused all kinds of other bugs now. So instead of just a boring ass 15 minute boss fight, it’s now a boring ass 15 minute boss fight that often arbitrarily kills you and drives up your repair bill.

Progress : |

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Tobasco da Gama

This is like a sub-GW2 world boss level of encounter. More annoying, longer to complete, and somehow even less story context.

Funcom continues to completely misunderstand why people even like their game.

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Greaterdivinity

It’s bizarre, SWL is supposedly aimed at newer players and a more casual group, but everything they’re doing is aimed more towards MMO-type hardcore players (elite dungeons, lairs etc.) rather than the non-MMO casual players that the game is supposedly primarily aimed at.

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Tobasco da Gama

I don’t think TSW had the story dungeon feature, did it?

Other than that, though, I agree. They’re chasing a hardcore audience that is never happy with anything and doesn’t spend money. It’s stupid. They need to put somebody else in charge who’s willing to double down on the good stuff about the story and setting and chuck all the hardcore baggage out the window.

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Greaterdivinity

Nope, that was a very nice addition for casual players. They made a whole lot of changes to the game to make it far more approachable, but I was more speaking to their updates since the launch rather than the changes that the changes that went into SWL at launch.

Elite dungeons, more lairs, this encounter etc. are all aimed at more “core/serious MMO” players than casual pick up and play multiplayer folks. And a lot of that audience is largely turned off by the changes that went into SWL to begin with, which makes it even more perplexing.

It’s almost like there are two competing sides to development with this game, each with their own very different direction, battling each other to see which direction they ultimately take the game. Which isn’t really a great look at all, they need to pick a direction and stick with it : /

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Tobasco da Gama

Agreed. They really just can’t decide what kind of game this is and what audience they’re going for.

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John Mynard

There is context, Flappy got into Agartha as a result of the same event that has all the rest of the proverbial bull crap hitting the ventilation.

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Tobasco da Gama

Wow, you got all that information from the two NPC lines? Impressive!

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camren_rooke

That damn bird is cray cray.

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Darthbawl

Hey Justin, is a “scooch” more or less than a “smidge?” :P

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Godson69

While I like the event, there are a couple of issues I have with it. First the difficulty level has been all over the place. The second is there really is no introduction to the event in game. It is definitely not obvious that there is a special event going on except for the daily reward popup for the event. No special notification by a quest giver of where to go and what you need to do. Once you actually figure out where to go, it is wait until the portal opens follow the horde through the gate and down the limb to the platform. Start attacking the mob when he shows up, then jump off the platform when the voice tells you to go to the other platform so that you can be ported to the platform above you…

Hey welcome to new Steam players here is your first introduction to SWL, enjoy!