Path of Exile thanks everyone for the Fall of Oriath

    
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COMO ESTAS?!
Fans of Path of Exile are enjoying The Fall of Oriath expansion now. Anecdotal evidence might not be admissible in court, but fans seem happy. And so the next step for the development team is… not to roll around in piles of money, but to thank people. To thank everyone involved with the game, in fact.

Did you work on the game’s customer support or development teams? You deserve thanks. Responsible for back-end server maintenance or external processing services? You also deserve thanks. Heck, even if you’re just a fan eagerly clamoring for the expansion and looking forward to playing it, you deserve thanks. It’s a nice message to see, a hearty “thank you” to everyone who’s made this expansion successful in their own ways. Feel free to check out MJ’s stream below if you’d like to see how it plays before jumping in yourself.

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shear

I am having a great time with it. New boss fights are pretty cool. I couldn’t stand playing through the same story three times before you’re in the endgame so this update fixed the biggest issue for me, I’ll actually be able to reach end game this time. Anyone interested in ARPGs should give this a shot. It’s free!

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Hirku

What do you mean, everyone?

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Jeremiah Wagner

YAY , good game.

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Ashfyn Ninegold

The Thank You, which was linked to the launcher this morning, is just a class act up and down.

Really enjoying every single thing in 3.0.

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Greaterdivinity

Coming back after a long while and I’m enjoying myself. Found a cheap/easy/lazy summoner build and it’s working well so far. Even managed to get a super early portal gem, which I didn’t even know existed in the game.

At the very least I’ll give all the added acts a spin, but I’ll likely just keep it as a side-game that I tinker around in slowly while I’ve got Netflix rolling.

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Dug From The Earth

Great game that only gets better and better with each update.

Now all they need to improve on the following:

– A better chat system. I hate the use of #, %, $ for switching channels and such. Not having multiple tabs is bad too.

– They need to find a way to make the loot (the entire system) in the game more accessible to new players. My fiancee is trying to play for the first time, and she is simply overwhelmed by the sheer complexity of the system and extraneous amounts of loot there are. And there is no way to “ease” into it. Item filters help, but only in reducing the amount of loot clutter you see, and only by a small amount. She is constantly frustrated by not knowing what she should pick up, what she should equip, what she should sell, how she should sell it, etc etc. IMO its just way too much junk loot.

– A better Public Groups tool. The existing one quickly becomes just a platform for people to advertise what they are selling in game, making it a pain to actually find a group doing actual game play

lastly, a personal request of mine, would be to improve the system to allow for more builds that focused around more than 1 spammable main skill. You have mechanics like Frost Bolt + Ice Nova, and not one build uses it (especially not end game). Even AFTER they buffed it this patch. Its such a cool mechanic, it just doesnt compete with builds that dont try to incorporate things like this in it.

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BalsBigBrother

I do agree with you about the accessibility there is a lot to take in if you really dig into the stats and want to understand how everything connects. I don’t know if you have noticed but they have redone the in game help and it does a pretty decent job of explaining things plus offers advice on what to look out for or at least the basics of it in any case.

There are out of game options that can be used to work out what bits of equipment will improve your character, Path of Building for example, but it would be great if stuff like that was baked into the game.

GGG have done a good job so far and they don’t seem to want to sit on their hands in terms of iterating and improving this game so who knows it might be something they look at in the future.

Veldan
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Veldan

Loot filters don’t reduce the clutter by a small amount… if you get a proper one it reduces it easily by 90%, or more depending on what you want to show. One decent loot filter and all your loot troubles are solved. You can then simply pick up all the loot that shows up.

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Dug From The Earth

Maybe closer to high level end game, but from 1 to 30, loot filters really dont hide most of the items. 1-30 or even 1-20 is the important part, when i says new player accessibility, because this is when new players are going “Holy crap, so many items, what do I do with all of them?!?!?” Loot filters dont really solve this for new players just starting out.

At 70, with a strict loot filter (like neversink), yes, you dont see many items except the stuff thats worth looking at. At the same time, at 70, you probably already have semi decent gear, and are really only looking for those items in the top 5% of gear anyway.

Veldan
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Veldan

You can cut that much off the low level loot too. I always run with a filter from the start (or did, since I’m not playing anymore). I never used popular filters though, always used my own. I can see how popular filters can be beneficial when you’re just starting out (because you won’t know what to pick up yet), but in the end you’re better off thinking for yourself what you don’t want to see anymore and then writing a loot filter as you go.

For example, if you’re at lvl 20 and think hmm, I don’t want to see all these crappy white items, write a filter and hide normal grade items. That alone would cut more than half of the clutter. Then as you progress through the game, you write more lines in the filter to hide (or show) other stuff. It’s a really easy way to solve the problem.

Of course, if the problem is not understanding what items to pick up at all, that’s not solvable. Item diversity and complexity is a core part of the game, you have to like that to like the game. There is no way to make that more accessible.

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Dug From The Earth

Sure, there is sense in what you say.

However, fast forward to someone like my Fiancee, who knows enough about her computer other than how to run the game, and thats it. Its not a reasonable thing to expect new players to be able to do what you mention above. For the experienced player, sure, but we are talking players NEW to the game here.

Filters, for the experienced player, are a convenience thing. I can look at the screen full of 100 items, and still pick out whats good and bad, fairly quickly. Its just a hassle though. So I use a filter.

For new players, they have zero understanding of whats good or bad, what they should be wearing, or selling, or using for crafting, or trade. Its a daunting, and often overwhelming aspect to the game for many new players.

Veldan
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Veldan

While I understand this, I still don’t see a problem. The biggest mistake you could make is to pick up everything, which isn’t so bad because it will at least give you some currency, and if you’re unsure or “overwhelmed”, all it takes is one question in a public chat, or one google search.

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Dug From The Earth

And thats exactly what my Fiancee ended up doing. Picking up ALL loot. Resulting in it taking her 20-30 minutes to play through the first zone in the game. Why? Because there is nothing to help ease new players into the games loot system. Its an explosion of “Here it is, all at once, try to sort it out”

Questions should would ask during this period:

– Is this 12 armor chest better than this 14 Evasion Chest?
– Do I need Strength since im playing a Witch whose primary stat is Intelligence?
– Is this 1-4 phsyical damage ring good for me? (she was playing a summoner witch)
– Should I care about how much damage this wand does? (followed by, is it better to us this 2handed club that has more damage?)
– If I can get materials for everything i sell, why shouldnt I pick up these grey and white items to sell them?
– What does “stun recovery” mean and why should I care?(along with at least 5 other item mods that are pretty pointless to new, low level players)

This list of questions goes on, but you get the idea.
There were just so many things that made it difficult for her to really determine is item A better than item B. Because of the enormity of item mods, stats, types, etc. Its not a clear “This item does 20 damage, this other does 25” difference.

These are ALL things that act as “speed bumps” or road blocks in a new players journey down the games first “road”. They are thing that hinder how ACCESSIBLE the game is to these new players. Are they dead ends? No. Not at all. But they are things that make the first road traveled, not a smooth or decently paced experience.

Veldan
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Veldan

I still don’t see the problem. Of course there are a lot of new things when you just start out in a new game, and of course you won’t know everything right away. How is this bad? What exactly would you like to see different?

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Dug From The Earth

This isnt a black and white issue.

There are levels. Levels of learning scale. Levels of complexity. Yes, you have to learn new things in EVERY game you play, but the amount of things you have to learn, and the complexity of those things, can scale from overly simplistic, to rocket science research intensive.

The more towards rocket science the learning curve a game has, the less “accessible” the game is to new players. Why? Because not every gamer is a rocket scientist.

At the same time, its ok for a game to have complexity (its why i KEEP playing PoE, I enjoy the depth and intricate systems it has), but if its going to appeal to a larger crowd, a game is going to need a system to “Ease in” new players.

“Easy to learn, hard to master” Thats a pretty common phrase in the industry. PoE’s phrase is “Play, screw up, learn… do even MORE research online, follow guides, and THEN have fun” Thats fine for some, but for many, its enough to make them say “Nope, too much trouble just to get to a point where I can enjoy what im doing”

This whole debate on loot started with my post saying that the loot system isnt very accessible to new players. And its not. I never said the loot system doenst work, or isnt functional. I never said its not a genius system with tons of depth and functionality. I simply said that in its current state, many new players are going to struggle playing because of the learning curve.

While YOU may personally not have an issue with it, it doesnt mean that others dont struggle with it. While it may not be a problem for you, try seeing it from the perspective of someone who maybe isnt as good at learning or catching on to mechanics as you are.

Veldan
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Veldan

Well, no matter how you put it, I’m pretty sure Path of Exile is not doing bad on that front, because it’s insanely succesful. 80,000 people currently playing through Steam alone, and over a million different players played in December 2016 alone (they released official info for that month). So I can’t see how accessibility is an issue. A game doesn’t become this succesful if it has trouble holding on to new players.

So I can turn your last line back around and say: While YOU (or your gf) may personally have an issue with it, it doesn’t mean anyone else does.

And I’d like to add to that: someone that has trouble with this early on may not be the target audience anyway. PoE is deep and complex with its stats, passive tree, ascendancy etc, and those who can’t even handle the stats on a bunch of early game items, and feel “overwhelmed”, won’t do well in the rest of the game either. The game simply isn’t for them. So even if some players get filtered out early on by this, arguably that’s a good thing.

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Dug From The Earth

Yup, its doing well. Never claimed it wasnt.

There is always room for improvement though. Especially from a company money making perspective. (its why they started doing mystery lock boxes) And since those 80,000 concurrent players dont have to give Grinding Gear Games ANY of their money to play 100% of the game, its not necessarily a representation of if the game is really doing as good as it COULD be doing from a money making perspective.

With F2P games, the goal is to get as many players as possible, because every player, is a potential source of money. F2P in itself, is the most ACCESSIBLE way to make a game. Since money is often the biggest barrier between a gamer actually playing a game or not. Its a bit counter productive then, to make mechanics early in the game that for some people(obviously not you), would become a new barrier, and make them turn away and not play.

Which again goes back to the phrase, “Easy to learn, hard to master.”

Hardcore, intelligent, math genius, strategics, actually make up the smaller percentage of gamers out there these days. Shocking, i know. What that means is if a company wants to tap into the majority percentage of possible money sitting in gamers pockets, then a game needs to be approachable for those types of gamers.

Veldan
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Veldan

I thought long and hard on whether to return to PoE, decided not to. In the end, I’m too tired of the zero-difficulty clearing. It’s all nice and good that there are difficult boss encounters, but I don’t think I could stand another playthrough where everything else is ridiculously easy and feels like one big grind as a result.

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Dug From The Earth

I just got done having this discussion with a friend of mine, who was in the same status you are. Come to find out, he only ever played with builds that he got from the more serious PoE gamers like liftingnerd and ziggyd.

Told him to play this time, with me, but to go at it 100% based on his own choices, and to make sure he wasnt simply trying to recreate a build he remembered from the past. So far, he seems to be having some enjoyment again.

The other thing that has helped, is to play more self sufficient. He and I trade gear, but neither of us trade with anyone else in the game. IMO its far to easy to get the optimal items in you need for these “super clearing” builds because of the trade network the game has.

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BalsBigBrother

I play solo self found in PoE so in new leagues for my first character I will pick a set of safe skills that I know I can use to farm all the way through to end game maps for gear. Though with all the changes thanks to the expansion that part has been a little more challenging this time round.

For any subsequent characters I will look at what gear I have in storage and see what I can build around it. Noting your point above about using more than one skill this is often how I end up playing and more often than not when I have the most fun.

The builds I end up with are probably not as efficient as the usual meta builds that people tend to use but I do find them more fun which to me is way more important that efficiency or clear speed.

Veldan
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Veldan

I never took any build from the intenet. I always made my own, highly imperfect builds. You don’t need some top build for everything to be super easy.

I do trade, but that’s because solo self found is far too luck-dependent for my liking. I don’t wanna play for 2 months with a 200 ES chestpiece because the game decided to not give me any decent drops.

Btw, the devs have said that the game is designed to be easy because most people prefer the mindless grind (not literally with those words, but easy screen-oneshottable mobs are intentional)

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BalsBigBrother

I don’t think I have a single thing I can fault this game on other than its sucking up all my free time so I don’t have time for anything else. I do occasionally remember to eat and shower heh :-)

The Fall of Oriath is a really good expansion and I enjoyed going through the completely new zones. While it does reuse old assets as far the latter part of the game goes they are changed enough that is doesn’t feel like you are treading the same old ground.

The league that they used to launch Oriath isn’t the best in the world I guess if I was being super critical. Harbingers are a little tame compared to some of the others they have done but I guess they didn’t want to overshadow the expansion content.

All in all I am having a lot of fun and it has been well worth the wait.

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Armsbend

Yeah I’m really not a fan of the new league mechanics at all. Although some of the currency they build into is really, really good.

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BalsBigBrother

Using the binding orb things to be able to make guaranteed 4 link boots, gloves and helmets saved me a lot of fusing for sure. Still ended up with no fusings though trying to unsuccessfully 6 link a staff, oh PoE /sigh hehe

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Tithian

I like the Harbinger stuff. They are like Breach-lite, and Breach was freaking awesome.

The new content is amazing as well. Not having to repeat content to level and get started on maps made PoE into a new game, almost.

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Armsbend

A legendary game becomes more legendary with each release. Right now there is exactly one game that can say they do that. Path of Exile. Hard to believe it was started by a bunch of D2 fans who really didn’t know how to program.