Black Desert Korea teases massive ocean boss Bell

    
9
There’s no Black Desert patch today as expected, given that Kakao has switched from weekly to biweekly updates. But there’s a bit of interesting news out of Pearl Abyss, which has released a new trailer teasing one hell of a nasty ocean monster boss en route to the Korean servers (and we presume, eventually to the western servers as well). His name is Bell, and even if that sounds like the sort of name you give a kitten or a hamster, you do not want to be on those boats, man. Enjoy.

Source: Reddit
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Arktouros

Sea boss is cool and all, but not convinced by it. It better have some amazing loot otherwise I just don’t see it happening all that often. Sea mechanics in this game are very lackluster. The delay fire nature of cannons can make them frustrating against high mobility targets and the lack of viable repair options (blue crafted repair kits restore 3%) let alone the costs of said repair kits (chopping plywood which is extremely valuable for crates) makes taking a lot of damage just a huge pain in the ass. This is on top of the time it takes to go anywhere, as even with high mobility ship parts and decent sailing skill it can still take upwards of 30-50 minutes to cross to Magoria in the first place, let alone somewhere out in the ocean.

Feels like there were better directions to go than this.

Reader
Melissa McDonald

On the other hand, we rail against instant travel because it makes worlds seem too small. We (most of us) pine for days when worlds seemed “big”.
And cannons, factually, had a delay from lighting the fuse, to the big badaboom. Sailing ship combat kinda-oughta have that as a ‘feature’. Just my opinion.

Reader
Arktouros

There’s a difference between having a wide open world that adds to game play and one that’s just there for the sake of size. In the case of Magoria, a largely empty and more importantly vapid ocean, the later is the case. Most of the trips back and forth consist of largely not paying attention until you have to (screen darken) then either sail slightly left/right to avoid the water spout or equip your gear and kill the ghost ship invader. One of these is literally an AFK check and the other is a gear check.

All games boil down to an equation of “Effort vs Reward” and simply put there’s a large amount of effort to do anything in Magoria for minimal reward. Even diving under water for coral is rife with annoyances as a very short breath meter (even with shoe crystals, paid costume, and elixirs) makes many trips obscenely short which means you spend vast majority of your time swimming up/down rather than being down there. Let alone coming back up and not being able to find your boat because you can’t autopath in the ocean which forces you to only go underwater in the non-Magoria sections for underwater goods.

The issue with drawing comparisons to reality is that there are many factors that do not correspond with reality in the game that it’s further away from reality than close to it. So factually bringing up reality has little relevance to a game’s mechanics unless it’s aim is to be realistic (which it’s clearly not). From a purely game play perspective, the delayed fire mechanism just makes for bad game play especially with the heavily erratic and speed of movement the sea targets currently have.

The whole design smacks, really, of a continued failure in game design in their recent content introductions. While they’ve had some certainly big “hits” in game design (such as group content where loot is available for each person) there’s been a lot of misses as well. While I’m keen to point out their hits, I’m objective enough to also recognize their misses and realistically Magoria was a huge miss.

wandris
Reader
wandris

The fact that they are willing to go in more than one direction is a good thing. I for one will probably have a character permanently stationed out at sea to do things like this. Hell perhaps more than one char given that we have multiple boats and the area is so large.

I have spent very little time out in the ocean doing anything including fishing, although I look forward to eventually being out there more. Fishing, hunting, diving, sailing, trading etc. It is good they are continuing to develop these things alongside more traditional play.

Perhaps it isn’t all great now but this game is going to be around for a long time and the can always make improvements, always add more things like this boss.

Reader
Arktouros

A direction to no where is never a good thing when there’s plenty of directions they could go that do lead to places.

The only kind of boat that is effective out at the sea is an Epheria Sailboat or soon Cutter. Both ships require to be manned on the wheel as well as at least 1 other person on the cannon (or 2 for 2 cannons on the Cutter). So randomly parking your guy out in the middle of no where on a boat that takes a tremendous amount of resources/effort to acquire makes little sense as far as plans go when you can’t effectively move your boat and shoot it’s gun at the same time. More importantly the ghost ship event that is the “gear check” I mentioned will destroy most characters under 56-58 without high AP/DP so leaving that kind of geared character out there is also incredibly wasteful on that front as well.

Fishing is better done by hotspot chasing. Hunting, or whale hunting specifically, is done entirely in normal ocean not Magoria. Diving doesn’t reward depth outside of quests and is best done in extremely shallow waters outside of Magoria. Trading is only profitable in extreme scenarios, such as Master 10, and largely involves buying up tons of goods and storing them so you can later sell them during Imperial delivery boom periods which you can do for a very limited nature because they put “Magnate Debuffs” into the game limiting how much money you can make each day off of it (hence the storing).

It’s true they’re adding a lot of content, and that’s good on the surface, but unfortunately a lot of that content is direcitonless and meaningless. Adding in massive new areas like Kamasilve make no sense when the best options are still as back far as Mediah. Every attempt to point this out to them (there were a massive collection of data/feedback on Valencia for example) and it was basically ignored.

Reader
Lethality

It’s not empty… there is content along the way. There is content to spend hours and hours on. And it’s what an ocean is supposed to be – make you decide if you really need to cross it, not snap your fingers and be somewhere.

Margoria isn’t a thing yet, so once it actually is, then we can have another discussion.

Reader
Arktouros

There really isn’t though. As someone who’s actually done what little content there is extensively it’s really just not there.

While it’d be really convenient I’m sure if my complaint was solely about snapping my fingers and wanting to be somewhere, the bulk of my complaint continues to reside in the fact that the traveling on said ocean is largely uneventful which makes the distance simply annoying. If you have to travel say 30 minutes to reach the harbor, then another 30 minutes to the boss, then another 30 minutes back you’re looking at this massive investment of time there that isn’t compelling or interesting. It’s just boring which means unless the loot is fucking fantastic will 99% likely be ignored.

I speak from experience on this as for a few weeks there I spent a good chunk of my time 60 minutes up to Magoria, 60 minutes back to Epheria, then another 40 minutes to Ancado Inner Harbor, and another 40 minutes back to Calpheon. For sailing skill.

We can speculate all we want on what they could do in the future, but I’m a live in the moment kinda guy when it comes to MMO development. Especially when it comes to Pearl abyss, who largely feel Valencia is fine, even though pretty much all of NA/EU agrees it needs to be more compelling.

Reader
A Dad Supreme

Given the recent events that are happening, Black Desert might soon be an eerily appropriate title to describe a Korean-based title.

Reader
Arktouros

Yikes.