Guild Wars 2’s new item identification system is a huge blessing for bloated inventories

    
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WoodenPotatoes is continuing his huge Guild Wars 2 infodump on ArenaNet’s behalf with a few more videos you might want to peek at ahead of the Path of Fire preview weekend that begins tomorrow. Of note, he’s covered a couple of new features coming with the expansion, one of which was only rumored: the new identification system. As teased, gear drops will begin as unidentified, meaning gear of the same quality tier (we’ve seen just greens so far) will all stack (to 250) until you’ve ID’ed it (at a heart NPC). It’s a neat throwback to classic Guild Wars, but more importantly, it’s a huge boon for anyone who was frustrated with inventory bloat (and newbies just joining the game who don’t necessarily want to shell out for a ton of bag slots). Moreover, it appears we’re getting a reduction in the amount of crap being salvaged when we salvage-all.

There’s also a bit on the expansion maps’ repeatable hearts (akin to those in season 3) and the new bounty system, also a throwback to Guild Wars, which he suggests might be designed to appeal to more casual folks who already prefer large-scale open world events to organized raiding.

It’s WP, so of course that’s not the only video; he’s also got a deep-dive into the game’s plot and the sound design as well:

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