Camelot Unchained lays the groundwork for NPCs
Bot battles is the phrase on everyone’s lips over at Camelot Unchained as of late. The team said in this week’s newsletter that it has begun to test the new build of the game with loads of bots and players at the same time, creating epic fights for all to experience.
Playtesting aside, the team has plenty of pots on its project stove, such as player-to-player trading, a giant lighthouse, and healer effects. And even though Camelot Unchained is a primarily PvP (or RvR) game, there is work being done on including NPCs to flesh out the game world.
“Colin started the planning process for building our NPCs, both to support our needs for Beta 1 and also farther down the line,” the letter writes. “At the basic level, NPCs can act as signposts, offering information to players as they approach. Therefore, we need to be able to manage the text strings for each NPC and allow them to trigger actions when a player approaches.”
The team also displayed some of the work being done on mace attacks, which you may view after the break.