“Nothing new really to report here,” CIG told the publication in response to its status request. “We do plan on having VR support for Star Citizen. But it’s just having to fit in as a technology with all the other tech that we are currently incorporating into the game. As I’m sure you know, VR technology is evolving quickly. As with anything that fits this category, we are going to spend the time to make sure it’s integrated properly for our game.”
Indeed, as one Redditor points out, the game’s latest Around the Verse, which we covered Friday, features what is basically an in-game holo-watch dubbed mobiGlas; during that segment, CIG explained that it’s kept VR in mind while designing it.
“Because we will be a VR capable game, we’re kind of forced to project the UI in 3D space, because otherwise it just wouldn’t work. In a traditional flat 2D menu you just wouldn’t be able to read it. So you need to project it at some sort of distance away for it to actually be usable. So we sort of do that from the get-go and that’s sort of always been our driving paradigm in UI design.”
The weekend’s Star Citizen news, however, centered on the bewildering removal of dates from the weekly production schedule.