Revelation Online’s housing moves in mysterious ways

    
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Not all MMO player housing is built to the same blueprints, and Revelation Online’s system has a few quirks that sets it apart.

One of these is the fact that players’ apartments will change floors and locations every week, allegedly to encourage the community to mingle and make new neighbors. Add to this the fact that the inn hosting these apartments resides on the top of a turtle, and we’re going Inception with the concept of mobile housing.

To help players navigate some of the intricacies of the game’s housing, the team posted a starting guide with a few tips. Players can upgrade the size of their room as funds become available, and if they happen to be married in-game, their spouses can come in and rearrange all of the furniture without specific permission. Just like real life!

The team has also created some showrooms to demonstrate the possibilities for each apartment while presumably making players jealous at not having enough money to deck out their pads in such luxurious comfort.

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Wanda Clamshuckr

..players’ apartments will change floors and locations every week, allegedly to encourage the community to mingle and make new neighbors.

You know, whenever I buy a house, one of the top considerations is it’s location. Is it close to banking, crafting amenities, fast travel waypoints, etc ?

I couldn’t even imagine logging in, going to my place, and having to play hide-and-seek on a weekly basis.

This “feature” would only piss me off.

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aYates

Tempted to go back to try the housing, but I only played the beginner part, so if anyone currently plays I’d be interested to hear their thoughts on the game.