Tokyo is now open in Secret World Legends

Secret World Legends continues to refill the content pool to bring it back up to the level of its predecessor. Today, the conspiracy reboot opened back up the doors to Kaidan, a section of Tokyo that was ground zero to a black Filth bomb that began the main storyline of the game.

Not all of Kaidan is ready to experience, it should be noted. While there are plenty of reworked missions available to players who have been chafing at the end of Transylvania since launch, the team still has two more batches of Tokyo content to add before bringing the game back up to The Secret World’s levels.

Update 2.1 also added weapon skins for the cosmetic dressing room, elite difficulty levels for scenarios, adjusted XP rewards in dungeons, and reworked spirit blade mechanics. You’ll probably want to pour over the patch notes to make sure that you absorb all of the pertinent info.

And no, it wasn’t a dream: There really is a Secret World TV series in the making. Will it be all about you? Probably! Why would it not?

Source: Patch notes
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Rottenrotny

I never played Tokyo in TSW so I was excited to jump in there last night.
Annnnnd there’s ~2 hours of pre-quests haha.
I did finally manage to complete them and finally get into Kaidan.
I love the Japanese themes. ^_^

Also, it’s sweet to finally get to use weapon skins… even if I don’t really have any. I’m gonna run some story mode dungeons and see if I can get some cool looking ones.

Can anyone suggest any dungeons that have especially cool looking weapons?
Bonus points if they look mean and/or sinister.

Secret World Legends – Tokyo

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Malcolm Swoboda

From my (limited and could be wrong) understanding of the skins:
-you have your basic
-a bunch of other basic looking ones are available for direct Mark or Aurum purchase, listed
-there’s a skin from random weapon bag drop
-there’s a skin from a weapon you get in Normal or Elite dungeons, or AH
-there’s a skin from a weapon you get in Elite dungeons, or AH
-there’s a couple skins from Agarthan Caches, or AH
-there’s a couple skins from Infernal Caches, or AH

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John Mynard

The only thing I’m bothered with is that there are no Sov-Tech designs to be purchased and we didn’t get credit for our weapon moulds from TSW.

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Hirku

Yeah, I paid a lot for those weapon moulds. Not cool.

Somewhat Eclectic
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Somewhat Eclectic

Yeah, I’m missing my Orochi-tech shotgun skin.

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Tandor

I see that they fixed some missions in this patch, but I wish they’d taken a look at Scrapyard Defence – the third tier is ridiculous. People comment on Reddit that it’s a lot tougher than on the original version which must be true as I simply don’t recall it from then so it can’t have been noteworthy, but in this version I find it utterly impossible to stop the barricade from being destroyed, and only reached the big boss once in a dozen attempts and then he only needed one swipe and it was gone!

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Hirku

Really? Scrapyard Defence was easy, at least back when I did it. The adhesive barrel draws the monsters to attack it. Drop one between the barricade and the monsters as they’re approaching, then spam the grenade while they attack it. Worked for the big boss, too

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Tandor

Which version did you do it on? The original was no problem, the Legends version seems to be causing quite a lot of people problems with this mission. The barrels are pretty useless and disappear almost as soon as you’ve dropped them.

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Hirku

Both, but I’m talking about Legends. The mini-map tells you the direction the attack is going to come from. Put yourself in front of the oncoming monsters some distance away from the barricade. Wait until they’re almost on you before dropping an adhesive barrel. Everybody attacks it, and the few seconds it lasts is long enough to spam grenades on everybody. Drop a second barrel if you have to. Stupid monsters.

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Tandor

Thanks for the comments everyone. I have finally completed this mission at something like the 15th attempt! The problem is that Tier 3 is bugged, that’s the only stage I had any problem with. The direction on the mini-map often doesn’t appear and the mobs are random each try so you can’t assume where they’re coming from and can’t catch them before they hit the barricade. Also, the temporary skill bar randomly switches back to your normal skill bar and you don’t then have the means to hold the mobs off the barricade. With no means of abandoning a mission you can’t retake it which is what usually allows you to reset bugged quests in MMOs until they work. Finally, however, everything worked as it should and I was able to send my report. Phew!

Somewhat Eclectic
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Somewhat Eclectic

The Legends version is super-easy. The barrels change your skills bar and make it a cake walk. A wave starts and you drop one or more of the barrels, the enemies attack the barrel and then you spam the AoE attack the thing gives you on the bunched up enemies. Rinse and repeat.

The only trouble I’ve had with it is that on most of my characters thus far (2 of 3) it’s bugged out on the last step and I’ve had to redo it in order to get it to complete.

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Rottenrotny

I did that no problem multiple times in SWL. What’s the issue?

Mitzruti
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Mitzruti

that moment when you realize the two links that say patch notes don’t take you to the patch notes, but a completely different link does.

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enamel

Looks like it is time to go back to blade! Also I am very nearly done with Transylvania, so this is really great timing for me.

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BalsBigBrother

Please proceed to a testing chamber ….. please proceed to a testing chamber ….. please proceed to a testing chamber

*punches kitten*

I am sorry you are not eligible for certification to Tokyo at this time.

/sigh

hehe, well I don’t have a lot of time today to do much in SWL but I am looking forward to going to Tokyo at the weekend at some point.

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Chris Walker

Looking forward to when my wife goes to bed tonight so I can head to Tokyo!

abyssalstar
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abyssalstar

I just got to Besieged Farmlands this week. Tokyo is still a ways off.

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DoopyDerp

what’s coming after Tokyo?

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Malcolm Swoboda

Announced?
-Raid content, the rest of the Elite dungeons
-Halloween event, Winter event
-‘Dark Agartha’ (working title) feature, unknown
-‘Agents’ (working name) feature
-new zone (speculated Congo)

That’s all we know. Some is slated for Sept, Oct, Dec. Some is hinted to be coming by end of year. Others (especially the zone) might come by end of year, but more like earlier next year.. if that.

In any case, the idea is that we’re transitioning into ‘Season 2’ of the story. We’ll see if it really happens.

(Personally I hope Congo is not just one, but two zones – only not as complex as Tokyo’s eventual design, though maybe with its own things that have it stands out… but maybe two zones is rather optimistic…)

camren_rooke
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camren_rooke

I’d love if they added micro stories to the previous zones.

Somewhat Eclectic
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Somewhat Eclectic

Way in the past they said that any new TSW (I suppose now SWL) zones wouldn’t be urban environments like Kaidan since the level of effort they take was outside the scope of their team and part of why things were so delayed.

Admittedly if somehow the game starts raking in the money that may change since, you know, they’ll actually have a decent budget.

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Malcolm Swoboda

Exactly, SE. I don’t expect a ‘1.5’ (city) zone region like Tokyo/Kaidan, but I’d like a 2 zone region of a smaller ambition (except in particularly cool way, like any new content). Kaidan is a major arc climax/conclusion thing anyway, so I’m okay with a transition or new start region again. But part of that means to me that it is multi-zone.

Sidenote I’d also like if anything ‘Season 2’, including zone missions, started to move progression (at that point of 2018) to blue/superior gear instead of green. This can be a very slow progress (2018..2019..maybe 2020-2021) with many content releases, but I’d like to move on from that gear.

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Greaterdivinity

Won’t be in Tokyo for a while, but looking forward to changing my ugly swords appearance and the updated sword mechanics. Hopefully they’ll be less of a giant pain in the ass than the current ones.