Otherland is revived on Steam as Drago takes over publishing duties


Over this summer, we’ve been getting tips suggesting that the Tad Williams Otherland MMORPG was in serious trouble, as first it went dark on Steam and then it returned, silently, with an 8GB patch. Drago Entertainment did not respond to requests for a comment then, or perhaps it could not if it didn’t control its press relations, but either way it’s finally posted something to its Facebook page today, and although it doesn’t address the Steam outage directly, it’s definitely good news going forward.

The studio explains that it was originally brought on as the developer by the investors who own the game in the wake of the RealU studio’s closure, but it was hamstrung by the publisher, who you’ll recall was Gamigo, though Drago doesn’t name names.

“Shortly after the soft launch of Otherland as a free-to-play game in September 2016, the publisher decided to hold back on most releases and information in preparation for a major relaunch planned for June this year,” Drago says. “The game not being relaunched as planned has seen the investors sit down with the publisher to voice their concerns and to keep a long story short, it has been decided that the investors will continue Otherland on their own.”

“From now on, we as developers have full creative control over the project and will also take over support and community management immediately and being free to decide which direction to take. Additionally, DRAGO acquired a stake in Otherland further distancing us from the previous ‘developer for hire’ position allowing us to not only be even more motivated, but also have a voice in future decisions regarding Otherland together with the investors.”

Consequently, Drago says, it will now “return to the community” for discussion and outlining of next steps. In the meantime, that 8GB patch turns out to be the real deal, with major updates to customization, class overhauls, performance, crafting, and the world, with loads of quality-of-life fixes to boot.

Source: Facebook, Steam. With thanks to our tipsters!

No posts to display

newest oldest most liked
Subscribe to:
Grave Knight

Why? It’s a failed project. Unless they’re willing to rebuild it from the ground up they should just LET-IT-DIE.


I had hope for the game but the animation work is just realllllllllllllllly shotty it’s not really worth it imo even if you’re a fan of the book

A Dad Supreme

Between this game and Hellgate: London, we have no need for anymore zombie titles.

Those games just can’t stay dead when they are supposed to.


Went and tried it out again; still plagued by technical issues. Dropping frames, latency, camera that’s far to the side of where your character actually is standing. It has a long way to go still but maybe they can turn it around.


So much potential… Hopefully they focus their efforts on technical side of a game, there are some major flaws/bugs that make this title unplayable…

Castagere Shaikura

I thought the setting was amazing but it just sucked to play.

Malorey Malone

Worst MMO ever…best thing they can do is scrap it!


There was one major thing they just weren’t able to get by the entire time I was there. This issue where the game would stop sending you data, even though you were still sending it data (if you continued to hold down your buttons as if you were fighting, you’d kill the stuff around you even though you couldn’t see you were doing it – but you’d need to re-connect to get data again). This persisted through multiple early tests right into the release and through multiple major updates. It is and always has been a game killer that only the most hardcore would keep trying to play through, having to constantly reconnect (going back to Player Select is good enough to get it sending data to you again, but it can happen every 5 minutes, it’s not fun to have this happen every 5 minutes).

If that issue is fixed, I’d love to go back to the world. I really am interested in the lore and such for it all. It’s a very unique type of game that nobody else is doing for the setting and lore. If that silly issue persists as it has for the games entire life now, it’s not going to go anywhere however.

Every time I’ve said I’m going to go back and re-check it to see if it’s still there, it has been, so I don’t have high hopes. But I’m willing to give it a shot just because there are no other games doing this type of setting.

Zen Dadaist

It’s so hard to look away…

But who knows, maybe they will eventually be able to realise the potential of the setting with a decent game eventually.