Star Citizen squishes bugs, finds new ones in the lead up to 3.0

    
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Star Citizen’s Sandi Gardiner and Forrest Stephan helm this week’s episode of Around the Verse as the team treks along toward the 3.0 release.

In the Burndown segment, the devs say they’re, well, burning down the bugs, touching on the shopkeeper, usables, mission givers, item highlighting, the UI, and ship doors that are “fleeing the nest,” something any environment modder will immediately recognize (doors suck). As of film time, Eric Kieron Davis says, the team has resolved 54 of last week’s issues, but it added 46 to the must-fix list, so there are 88 issues blocking the release: “Across all of our internal branches, we’ve checked in over 2052 updates this week alone.” The dev team has also moved to the 3.0 branch.

And in the system deep-dive, CIG covers surface outposts, specifically the detailing of the interior — from concepting to prop placement to lighting — as well as the exterior placement and weathering that’s specific to the location. The whole episode is below; it’ll be the last one for a bitsy while the team is in Cologne for Gamescom.

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zeko_rena

I do enjoy the updates on how the bug war is going, its nice to have so much transparency

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primal

hey any of you MOFO’s watched the orginals on netflix?

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primal

Always drool tastic… Sometimes the journey is better than the end and the journey has been good so far, I’m sure the end will be awesome to just hope 3.0 doesn’t run like crap and stuff doesn’t fall through other stuff

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Tobasco da Gama

Just sayin’, I’m pretty glad nobody outside my company gets to see my team’s burndown charts.

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Fervor Bliss

Another day another story about Star Citizen incompetence.
Star Citizen is far from transparent. Makes you wonder what we do not know.

edangerous
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edangerous

$156 million….

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primal

thats some nice flmaes though

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primal

damn straight :d

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primal

i think iots nice

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Utakata

Wouldn’t he just travel in the direction the ship bounced back? Or is the pylon he crashed into is exhibiting unusual density he’s now in orbit around the said pylon? o.O

Cyclone Jack
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Cyclone Jack

When you gotta go, you gotta go. Looks like he’s been holing it for a while. ;)

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Hebel

$265 Million…

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Joe Blobers

Thanks Hebel.

2016 Fiscal year for Take-Two:

– Employees in 15 studios around the world: 2.200
– Cash flow: 1.3 Billion$
– Net revenue: 700 M$

But please do release a patch now because delay is not acceptable for a team who started with 12 guys and 6M$, 5 years ago… :)

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Kevin McCaughey

I’m just still waiting on the big fireball. It really will break the internet.

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primal

yeah you just showed how awesome SC is in that video

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zeko_rena

You try very hard, I will give you that

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Totes McGoats

This is such a scam – just leading on naive people to take as much money as possible while delivering very little. This project is being managed as a dumpster fire they are all too ready to pour more backer cash into they raised from selling jpegs for hundreds of dollars.

deekay_plus
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deekay_plus

badly managed over hyped/marketted, predatory revenue model, for sure, scam? no. even is this ends up dying before launch due to the management issues, it won’t have been a scam.

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Hebel

So, you mean ex-producers from Rockstar and Blizzard which has worked for instance on GTA5 have no clue how you manage the game development?

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Space Captain Zor

sweet mother of NOPE

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Roger Melly

:) can you do one with Chris Roberts covered in tribbles .

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Roger Melly

hahahaha :) nice one thanks .

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shear

So looking at the graph at 12:25, at the pace this is going, the release window is somewhere during February 2018.

I love that the background music is all sad too. CR didn’t even have the guts to do it himself this week.

deekay_plus
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deekay_plus

to be fair he could already be in germany getting ready to please the crowd of fans that will oooh and ahh over working elevators. >>

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shear

Most likely.

They are in the process of recording another stitched together demo at the moment, that won’t be out before 2019.

I was also thinking about SQ42 and from what they are saying it’s not open-world and it’s just missions which to me just sounds like the most generic and boring thing they could do, freelancer had more to offer. It’s going to be “shoot, shoot, shoot, cutscene, cutscene, cutscene, shoot, shoot, shoot, cutscene, cutscene”

deekay_plus
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deekay_plus

supposedly it’s supposed to branch in some vague way, based on dialogue options or what happens in missions, but not clear which it is. or if CIG is capable of doing either thing.

or given what we were last told about the state of sq42, that the first set of missions will be ready this year (again).

keeping in mind they still haven’t shown the char creator in action, a critical part of an sq42 gold state.

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shear

All they had to do is make Skyrim in space, basically, single player SC and that to me sounds so much better than what they said they want it to be.

I very much doubt a release of any kind this year, but what I do know is that there is going to be a sweet concept sale during Gamescom!

deekay_plus
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deekay_plus

eh i think based on the pitch (modern wing commander) we’ll get a fairly linear cut scene heavy thing. wether it will live up the full pitch of interactive cutscenes and branching story line will remain to be seen.

and i mean they’ve already cut big parts like th drop in drop out coop.

and it’s questionable how much a factor completing the SP content will factor into starting in the PU mmo if at all as pitched.

and ofc the promise of DRM free sq42 is almost entirely clearly off the table (as they haven’t said a peep on this in many years now, pretty much since the KS that advertised it, as was trendy at the time).

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shear

Also mods, and community servers for SC. I don’t see the point for mods in SP linear game and there is no way in hell they’ll add mods for SC and private servers now that they are using Amazons services.

deekay_plus
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deekay_plus

the modding was for the privately hosted mp for sc, which various devs and CR himself spun in different angles beyond the initial limited pitch by cig (often by eric who is long gone, but also by CR himself, and i believe ben too), taken further by fans and backers ofc, and then long forgotten by CIG and not mentioned in years.

nothing about AWS discounts mods or private servers tho. my guild has hosted several private game servers (and other services) on AWS and other cloud services like azure. including with mods.

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primal

i think it can branch some what but considering its a more linear experience i dont think it will have big out comes at the end. theres another 2 episodes after the first so it needs to finish in a certain way so they dont have to craft multiple starts for the next one.

the problem with sq42 from what i see is they want to add more and more new tech so as they do this they have to go back and add it all. to me its a waste of time. they need to get it out the door, sure new particle tech is cool but add it in the next one if you have to. itll be a never ending cycle of adding stuff otherwise

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Droniac

The way they’re intending to setup SQ42 is largely as described in the pitch and the reason most SQ42 backers backed. What you’re describing (Freelancer, basically) is what’s actually generic and very common in the space-sim genre right now. A story-driven mission-based campaign hasn’t really been done well (or much) since Starlancer (save for Strike Suit Zero, which was funded around the same time as Star Citizen).

Take a look at Rebel Galaxy, House of the Dying Sun, Starpoint Gemini, etc, etc for more of a Freelancer type game.

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Hebel

Whats new in this case?
It’s the new Wing Commander, CR has explained it already since the beginning of the crowdfunding campaign. *facepalm*

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GoJammit

There’s never been any doubt about. It was never meant to be a completely open world. Supposed to be lead down a path with lots of wiggle room for side missions. Star citizen is the open world.

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Michael18

wait, dk. You mean the elevetors are working? For real?

HYYYYYYPPE!

deekay_plus
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deekay_plus

working elevators in a video game! NEVER DONE BEFORE!

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zeko_rena

I thought it was more the fact that you can be in a space ship in orbit, fly down through the atmosphere, land at a base, walk up to an elevator and it not be a loading screen or instanced all while connected to other players that made it impressive?

deekay_plus
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deekay_plus

move the goal posts enough and include enough other done before things to come to your never done before thing and sure enough it will have done (a whole bunch of different things that have been done before but not in this specific combination) the never done before (in this specific combination).

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Space Captain Zor

Never gonna let them live that down, are ya.

I’d bet his excitement over something so unremarkable and mundane is simply due to the explicit lack of a working, load-screen-free elevator in the hangar module/area18. Given that context, then yeah that was probably kind of a big deal for them.

deekay_plus
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deekay_plus

eh except fans were calling it never been done before and arguing it wasn’t.

it wasn’t so much the “nice they accomplished that” (which was already done in grim hex in SC btw), it was the OMG THIS HAS NEVER BEEN DONE BEFORE IN GAMES EVER! and the legitimately serious arguing that it hadn’t been done before and SC was the first to do it.

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Space Captain Zor

Yeah but that human reaction happens all over the place. Just look at every Apple product or feature reveal ever, as but one example. People say shit like that because they want to believe it’s true. Believing it makes them feel good. It vindicates their faith and decision to spend money.

IMO just roll your eyes at it and let it go.

deekay_plus
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deekay_plus

well it’s silly when apple fans do it for apple reveals too.

the only reason i brought it up is the relevance of another gamescom a year later and wondering what this year’s mundane thing that is never been done before will be. XD

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primal

i reckon they;; show there procedural city tech

Cyclone Jack
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Cyclone Jack

That’s what I’m most curious about.

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primal

hey he is in germany and he can pleasure me all nigyht… well the show and stuff bnut yah

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GoJammit

Plenty of weeks he doesn’t do it. Kind of a silly critique. He splits time between studios.