Gamescom 2017: Destiny 2’s European dead zone and Rolling Stone interview

    
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Destiny 2’s European dead zone sure sounds festive, right? Well, it looks pretty, anyway. Bungie revealed the open world environ in a new video from Gamescom yesterday. The new trailer shows players stalking through ruined cathedrals and swampy caves and tech camps, highlighting adventures, quests, loot boxes, the rep screen, exploration, lore acquisition, and endlessly shooting baddies. Really, it’s mostly that.

Meanwhile, Destiny 2 project lead Mark Noseworthy is featured in a long piece on Rolling Stone, in which he points out – without using the word – that accessibility was a problem in the original game that D2 is meant to rectify.

“It was a game that became difficult to recommend. It got to this point where, you know, your brother-in-law or someone would ask you, ‘Hey, should I be playing this Destiny game?’ And my first instinct would be like, ‘Mmm, I don’t know if I’ve got enough time to carry you for that period of time, where I’m gonna have to explain everything.'”

Notably, Noseworthy says he’s already requested time off after launch — to actually play the game.

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i’m not really sure why any game companies would want to do an interview with rolling stone given their recent hostility towards gaming as a hobby and their generally shittiness as a publication the past some odd years.

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Destiny 1 was a turd and so is this one.

Back to the drawing board Bungie.