Gamescom 2017: Star Citizen goes in-depth on the alpha 3.0 delay issues

    
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Star Citizen

With the high drama and surly community demanding Star Citizen 3.0 already, it’s made for a slightly awkward Gamescom appearance for the crew.

On the show floor,¬†Erin and Chris Roberts were front and center for a live show in which they discussed little else but 3.0. The team is only showing the demo of a single moon at the show, while 3.0 will reportedly span an entire system. There’s a lot of parts that the devs need to finish up and make sure they work well together, such as getting more players into the same server space, character customization, survival mechanics, and ship items.

The team said that it wants “as many [players] as it can” fit on a server at 3.0’s launch, although whatever this cap will be will most certainly increase afterward.

If you’re still wondering what the holdup is with the Alpha 3.0 release, the Star Citizen team devoted this week’s entire Around the Verse show to going point-by-point through the various issues that the team is addressing. Check it out after the jump, and then check back this afternoon at 3 p.m. EDT when Roberts takes the stage for the big presentation.

Source: Relay
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