Ashes of Creation previews all four classes’ skillsets

    
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With Ashes of Creation preparing for a major presence at PAX West this weekend, the team is bringing with it scads of reveals and demo stations for visitors to experience. One of the big news drops of the show has been shared in advance: details on the skillsets of each of the four classes.

Posters for the rather unimaginatively named classes will be shared at the show and contain a list of several skills that each will be able to perform. For example, the Cleric can drop a totem to damage enemies and turn that into group healing, while the Ranger can use her tracking abilities to hunt specific foes.

The team was bubbling with excitement on Discord over the show: “We are in the final moments of preparing the largest single release of information and gameplay ever seen of the game at PAX West. As well as announcing several key dates and features, with additional developers and other key information this weekend.”

We’ll be getting our hands on this game and talking with the developers at the show, so stay tuned!

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Michael18

Don’t like the idea of using a traditional role name for a class.

That aside, most they have talked about looks very promising. Curious to see what they present during PAX.

EDIT: oh, I just realize these aren’t traditional classes. Have to look into that in some more detail, maybe it makes more sense then.

Celestia
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Celestia

I have to admit, I got Kickstarter fatigue and haven’t even looked at anything about this game beyond the title. Looks like I need to do some investigatin’. The idea of eight archetypes with 64 different builds sound mighty tasty.

Is it action combat? Please tell me it isn’t action combat.

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Alberto

OOOhh pls No, No Dates……) its too soon for that IMO. Looking fwd to seeing some cool stuff though!

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Sorenthaz

You can tell when a game is getting popular once comments start leaping on misinformation like a pack of hungry wolves.

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azul

Ha no kidding.. there are some real dense fruitcakes on this table..

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Ashfyn Ninegold

This just in . . . placeholder names draw ire of gaming community.

In other news, fish swim; birds fly.

Anxiously awaiting response to combat video. In first with: “They use weapons, how trite is that?”

Pepperzine
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Pepperzine

I get generic names and all, but come on, “tank”…. is that serious? Why not rename the cleric to just heals, the mage to rdps and ranger to rdps2? It’s completely and utterly baffling to me that they couldn’t come up with anything better than tank, even if it was something generic like defender or guardian?

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Isarii

They’ve said the names are placeholder to give people an instant idea of what each class does. That said, yeah, it’s a bit silly. Everyone’s eyes roll completely back into their heads when they see “Tank” as a class name, lol.

Pepperzine
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Pepperzine

As a placeholder it becomes even sillier. If they’re due to change regardless, then why not go with something that shows at least a tiny iota of creativity. There are a lot of other names they could have used that would conotate to outsiders what role the class fills. SMH ?‍♂️

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Minimalistway

because it is work in progress? it does not matter now, when the announce alpha or beta with this name then yes, Tank is silly.

Veldan
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Veldan

It’s silly anyway. Takes about 10 seconds to come up with 5 better names.

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rawhunger

I’d have to agree.

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Minimalistway

Yeah i know, still does it matter? i mean will this stop you from trying the game if you wanted to try it?

Veldan
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Veldan

It doesn’t, I just commented because the sillyness was already being discussed

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dinwitt

I believe your actual class name is going to be based on your class and subclass choice, so while tank is pretty generic for a base class the class you end up with should be more interesting (e.g. rogue and ranger are pretty generic also, but the rogue/ranger class is predator).

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Bobuliss

All four classes, eh? Wew

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Isarii

That part of the article is completely inaccurate. Reht provided a great elaboration a bit further down in the comments.

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Wendigo Runner

Pretty sure I backed this and then changed my mind a bit later. At the moment I’m feeling pretty good about that decision, but I’ll give the game the benefit of the doubt and wait for more information.

I do recall them saying that these are not the official names of the classes. Something about giving them simple names for now so that people can tell at a glance what they do. Kind of an eye rolling thing to do, but I get the logic.

shadanwolf
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shadanwolf

This game and Camelot Unchained are the only two I’m following. I can’t find one mmog that grabs my interest atm.
Thank goodness college football is upon us.

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Anstalt

I haven’t really looked into this game much, but only 4 classes? Standard trinity roles? Only 8 skills per class? That seems extremely limiting, not a good sign for a long term engaging combat system.

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Isarii

There are eight total classes that can be combined in a main class + sub class multiclassing system that allows modification of the main archetype’s abilities with effects from the subclass and many more total abilities than those being shown at the PAX demo, which is what’s being previewed here.

This article is a bit misleading.

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Anstalt

Cool, thanks very much for updating me, 8 classes and the ability to combine 2 into a build (for a total of 56 builds?) sounds much better. The AoC website is surprising short of information about their game! I wanted to find out if this would be action combat or traditional tab-target, but couldn’t find out on their official site.

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Isarii

Yeah, a lot of the times indie studios (even those who crushed their Kickstarter campaign) end up pretty barebones in some odd areas, and the AoC website is definitely one of them, haha.

It’s tab-targeted with action elements. I think the general expectation is that we can expect something GW2ish – so potential features like dodging, projectile collision, etc…

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Reht

Actually it’s 64 builds because you can use the same primary and secondary archetype to make it a more powerful version, somehow… Pulled this from the wiki. The named classes within the chart are named combos they have already discussed.

classes.jpg
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dinwitt

Combat is tab targetting with some action elements and what looks to be quick time events (timed button press while using a skill) to charge an ultimate skill. What they show at PAS is supposed to be something like 20% of the final design.

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Reht

There were 8 classes planned per the KS with the ability to secondary spec each class for a total of 64 different builds. The 4 revealed are probably the ones that are ready for PAX.

Kickstarter_Table_of_Classes.png
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Anstalt

Cool, thanks for the info.

Unfortunately your image is a bit low quality so I can’t read the text but good to know there are 8 classes, not just 4. I’m more concerned with roles, rather than classes. Do you happen to know whether they’re sticking primarily with the trinity, or if they’re going trinity+? (cc, buffer, debuffer etc). From the graphic, it sort of looks like 1 tank class, 1 healer class, then 6 damage classes….I’m hoping rogue will be debuffer, bard buffer, mage CC or something. The trinity is just too limiting for my liking.

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Reht

Yeah, sorry about that, i found it on a quick google search. this one should be better:

original.png