To make that happen, Daybreak aims to “keep players on the move” by removing emphasis from “tedious” things like looting and putting more focus on power progression and vehicles.
“Here’s how we envision a typical match of H1Z1 would play out: As the match starts to ramp up, multiple supply crates are airdropped into the arena at the same time. These airdropped crates are loaded with upgraded variants of the weapons found around the arena to give you an edge over the competition. You’ve got a choice: Get aggressive and hit these airdrops before your opponents, or try to outmaneuver your opponents and let them make the first move. Supplies will airdrop in waves with more powerful weapons coming in as the game goes on. Action in the end-game is intense, so you’ll build up your arsenal from airdrops and downed players if you want to be the last one standing.”
Stay tuned for more on H1Z1 from PAX; in the meantime, you can check out the studio’s proposed match timeline below.