How one MMO flash game racked up 75 million players

    
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The Bard once famously wrote, “There are more MMOs in heaven and earth, Horatio, than are dreamt of in your philosophy.” And we are reminded of this once more as our attention was drawn to an online game that (a) we had never heard of, yet (b) has accumulated over 75 million players since its launch.

This game is Transformice, an indie platforming MMO that launched back in June 2015. In Transformice, players become little rodents obsessed with finding and retrieving cheese. Players have two minutes in each round to get the cheese or die, but physics and ever-changing rules lead to hilarious consequences. Once players get enough cheese, they are granted shamanistic powers to help or hinder other players during subsequent levels. Also, there are hats.

Creator Melanie Christin gave a postmortem on her game at GDC 2017, sharing how this game that was developed in three weeks was leveraged into a massively successful MMO. Her talk candidly discusses some of the challenges and mistakes that the team experienced in the journey from an unknown indie to a powermouse title. Check it out below!

Source: Gamasutra. Thanks Sally!
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Mewmew
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Mewmew

Transformice is an old game. I played it back when I was really very young, back in the Browser game days just before most browser people changed over to mobile. I played it years before 2015, and in fact a few seconds of looking lets me see it’s only Steam that had a 2015 release. The actual game was released in 2010, not 2015. Big difference :D

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Ket Viliano

I like how the person who played Transformice at launch, is a Cat-Girl named “Mewmew”. Very fitting, +1. :)

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MesaSage

Flash is a dying platform! Might as well give up now! ~ Stoot Barfield, 2012

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Minimalistway

It is official, by 2020:
https://www.pcmag.com/news/355158/adobe-officially-killing-flash-by-end-of-2020

I always admired Flash as video games platform, i think Adobe could focus on this side of Flash but they decided to move on to HTML5

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Ket Viliano

Flash was crud from day one, back in ’96 when it belonged to Macromedia.
I do not always agree with Steve Jobs, but he was right, partly because he was saying what everyone else had already said.

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Minimalistway

Well … i still like it, warts and all, so many games built with flash, some found success and moved to other platforms, many are mini-games built by hobbyists, i like flash for that, it allow people to make games easily.

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Ket Viliano

Fair enuff, most of the problems with and complaints about flash come from skilled programmers and system administrators. I must admit I have never worked with flash directly, only heard complaints from my friends who do.

Andy McAdams
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Andy McAdams

It is – most cyber-security minded folks keep Flash disabled by default. I won’t browse a page that requires a flash plugin.