World of Warcraft’s Argus hasn’t got flying – and it never will

So, had you been hoping that at some point World of Warcraft would let you fly in the final zone of Legion? Best give up that hope. The official word is in from community manager Oryx that there will never be flying in Argus. Not now, not in the next expansion, not in a decade, never. Oryx also points out that this isn’t unusual, as things were the same on the Isle of Quel’danas, the Timeless Isle, and the Isle of Thunder.

Unlike all of the above, of course, Argus is not an island. But Oryx still stresses that the point of the zone is to feel dangerous even to players who can soar through the Broken Isles, hence keeping it dangerous for players who are stuck on the ground. Whether or not that argument holds any water for you is down to personal preference, but at least it’s not the entire expansion that’s been cut off from flight.

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Pedge Jameson

Hah,
The same time WoW makes another zone that cuts off flying, Game of Thrones gets flying mounts that now go 10 times faster an episode and lich dragons that breathe fire. Son of a…

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agemyth 😩

I never would have predicted one of the coolest aspects of Burning Crusade would become one of my least favorite ongoing features in the rest of the game. Flying does not need to be in every zone. The major “continents” of each expansion going forward should let it be unlockable, but there have always been zones added later in expansions that weren’t made with flying in mind.

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rafterman

Here’s the thing, if the idiots at Blizzard didn’t want flying in the game they should have never implemented it in the first place. I never cared for flying anyway, but you can’t give people that kind of convenience and then take it away without pissing people off. Any uproar is of their own doing.

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Pedge Jameson

After making the explosion that was vanilla WoW, they knew they had to do something huge to top it. So they went all in with flying mounts. Which they might have regretted since. Though what devs are left that decided on it?

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David

The lack of flying in Argus is what tipped the balance on my decision not to continue my subscription to WoW.

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Tony McSherry

Knew there’d be no flying and I’m happy with it. With the instant teleports and the upgrade to the whistle (which lets you get to the nearest teleport point, but of course you need some rep to get it), my trusty goblin gliders and the hearthstone back to the ship, I can get around easily – once I become familiar with the topography ;-) You can also combine the glider with some class specific or earned skills to prolong your flight.

While Blizzard occasionally puts in content that can only be accessed by flying, I can understand why they don’t put together content that can be accessed by ground and flying on your first try. For one thing it’s hard and almost always trivialises the content. Why would I bother slugging through NPCs and puzzles, if I can simply fly in and out. Two of the world quests in Broken Isles have bubble flying and gliding and they take around 10 secs with flying enabled. Flying is like turning on God mode.

However, I really do like flying and as my main is a druid, it’s heartbreaking to give up my flight form and it’s a welcome relief when I earn my new licence. It does trivialise the content then, but by that time I’ve been there, done that, so flying gives me a new appreciation for the game and speeds up my questing.

What I do like about 7.3 is the invasion points and the extra abilities you get as you follow the story. So far I can direct the gun batteries of the Vindicar or go invisible and then become overpowered, but my favourite so far is the warframe. For 45 seconds I can jump in my mech and do some awesome damage, which is great for my more fragile alts such as my mage. 10 minute cooldowns of course, and that’s the limitation and it prevents me from trivialising the content by simply burning everything within sight. The game has rules and limits and a restriction on flying in new areas is one of them.

I still can’t fly in Isle of Quel’danas, the Timeless Isle, and the Isle of Thunder, but it’s not a deal breaker for me and I can still fly in the vast majority of content and the Broken Isles. So I’ll enjoy the new patch and look forward to when I can fly in the next expansion ;-)

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Erik Heinze-Milne

So, had you been hoping that at some point I would re-sub to World of Warcraft even though they are STILL shitting on everyone who loves flying? Best give up that hope.

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Hydlide S

IMO flying was a mistake and changed a lot of what WoW was and other MMORPGs after it. I really wish they could just hit common ground and make it so flying mounts glided like the goblin glider. GW2 does this well. They could build the zones for verticality and people could still “fly” if they got up high enough but it would stop ruining the immersion they want.

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Erik Heinze-Milne

You know what breaks my immersion? Not being able to fly on mounts that are clearly able to fly.

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Jeremy Barnes

It’s not a problem in FFXIV either. Flying works very well there.

Chris_P_Bacon
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Chris_P_Bacon

There’s nothing immersion breaking about dragons and other winged creatures being able to fly.

What IS immersion breaking is that said creatures completely lose their ability to fly and can only glide just ’cause they’re saddled up.

TophatKiyaki
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TophatKiyaki

I mean you still can’t fly on the Isle of the Thunder King, and that was back in 2014; when Bizzard actively allowed flying in the newest content.

Flying isn’t just a switch you turn on or off. The map has to be designed with verticality in mind. That’s why flying never came to be in the old world until Cataclysm completely reformed it, because the old world was designed for people to be stuck on the ground, and being able to fly would have resulted in a bunch of broken bullshit. Flying into unfinished areas, past invisible walls that didn’t go that high, over mountains that were never meant to be passed and into test areas, like that weird stuff that used to be behind the airport behind Ironforge before Cataclysm turned that spot into part of the starting experience.

This just tells me that Argus was designed without verticality in mind, they want it to be an area that you have to traverse on foot. Whether you agree with that design decision or not is another matter entirely.

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RJB

they said same thing about Draenor tho

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Leviathonlx

I never once expected flying as past patch content didn’t (Tanaan was the exception and mostly since it was supposed to be release content and attached to Draenor) so it’s no bother to me. I also don’t mind navigating the 3 zones at all either as I figured out good paths within the first couple days. The only change I’d want is the new flight whistle being honored Argussian rep instead of revered. In the end all this no flying stuff is going to pass over within a few weeks as the vocal minority complaining about it move on.