EVE Online: Lifeblood will kick ship balancing into high gear

    
11
Health deferred.
One of the things that players will notice when EVE Online: Lifeblood arrives this October is a whole slew of balance changes for frigates, destroyers, and cruisers. This is because the team responsible for such tweaks feel that it is time to accelerate such efforts while still being as careful as possible not to throw the game out of whack.

“The Council of Stellar Management (CSM) has been advocating heavily for more rapid and consistent balance changes, and we agree that it’s a good time to put more focus on this area,” CCP said. “We are also allocating more time to experiment with totally new mechanics and concepts for ships and modules.”

The ships to receive an array of buffs, nerfs, and changes include the Rifter, the Dragoon, the Corax (no relation to the Lorax), the Arbitrator, the Bellicose, the Omen, the Stabber, the Tristan, and the Vexor. Past these, the balance team has its sights set on Tech I and Tech II tiers of ships like battlecruisers and assault frigates.

Source: EVE Online
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Aelzen
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Aelzen

And it’ll be left half-finished like every other rebalancing effort in the history of Eve. I’m still waiting for the item tiericide to be completed from.. 2014? 2015? I don’t know. Years ago.

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Reselect Name

If Star Citizen was to be EVE with flight sim controls would it already be out? Or at least further ahead.

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connor_jones

For my part, I tried it a few years ago and really liked the visuals, music, and overall dark ambiance (especially loved the track called ‘But Still We Go On’). That said, CCP totally killing any plans they may have had for ‘space legs’ a few months back pretty much sealed it for me that I would never return.

On a related note, always thought it was odd that they have this really nice character generator that allows the player to create a very appealing avatar, yet all anyone ever sees of you is a postage stamp view.

Oh well, that battle has already been lost.

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styopa

The game is what it is, that is: a 2003 spaceship game.

There’s so much possibility there, but frankly CCP has shown no interest in making it more than that – sure, they’ve added a bazillion details within that paradigm, but once you realize how utterly empty the universe is, it’s actually pretty glaring.

There are supposed to be TRILLIONS of people…where are they? I can’t interact with planetary populations at all. They don’t exist: they don’t ship cargo, they don’t have passenger liners (there’s literally no way to go from point a to point b without flying yourself – you can’t even hitch a ride with a friend), there are allegedly these giant bureaucracies that don’t do anything.

The people who love the gankfest (seriously: when was the last time you had a straight up fight with someone comparably-powered?) that’s EVE don’t admit that while it’s a ‘naked sandbox’…in fact they live to exploit that it really isn’t a true sandbox. There’s no law and order; CONCORD is a glorified retarded sentry gun. If it was truly a living universe, there’d be consequences for being notorious, for example not being able to hide your wealth in ‘the system’, only risking what you happen to carry with you.

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connor_jones

Well said man. Two things you mentioned especially struck a chord with me:

The ‘gankfest’ – I recall someone saying a while back that EVE doesn’t have guilds, it has gangs. lol

‘Consequences for being notorious’ – Many players claim that EVE is like real life, but if that were true then half the players would be in prison.

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Baemir

This game definitely needs some shaking up. And it especially needs streamlining IMO.

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Reselect Name

Its pretty streamlined. The problem is its boring.

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tharsus

I left Eve-Online 2 years ago after 10+ years of heavy play in it, i was waiting for this https://www.youtube.com/watch?v=45mlVuLs_Nw

And i’m not close to come back as all i see since, is that they only and plan to do, is horizontal developpment.
Adding some feature that dont bring much to the gameplay
A new ship from time to time
Ship balances from time to time, again and again.

RIP Future Vision

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Ket Viliano

Yea, they half-assed WIS, tried to sell monocles, and the Capsuleers rebelled. Then they flubbed it again by putting DUST on console, instead of PC.

Now, they are just turning the trees, hoping for the best, while Dangerous Elites have not much to do in space, and Star Citizens line up to use the loo.

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Ket Viliano

Kiss your old fits goodbye, time to head back to the fitting screen. Again.

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squid

Sounds like Rift—huge class balance overhauls every patch or two that forces you to rework all your builds. Balance is good; making players relearn their class every month or two isn’t.