The Daily Grind: Why are you not into virtual reality?

Massively OP reader and commenter Sally Bowls pointed us to a brief post on Axios in which a VR consultant and former Oculus employee opines on why VR isn’t catching on as well as you’d expect, and the reason isn’t money. In fact, she suggests the reason is that consumers are simply too addicted to other compelling content — specifically, smartphones and social media. While gaming and education are the platform’s chief uses, most people just don’t want to put down their damn phones long enough to become engrossed by something that takes up their full physical and mental attention.

“[VR] has to be a really compelling reason to get you to give up all that,” she explained at the Mobile Future Forward conference last week. “There aren’t just a ton of those reasons just yet.”

MOP’s audience is chiefly MMO gamers who skew toward virtual worlds already, so maybe we’re not a perfect test case, but I still wondered whether the consultant is right. If you’re not into VR, why not, specifically? Is it, as suggested, that you’d just rather be doing something more connected but also more popcorny through lighter-weight technology altogether?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key


Please Login to comment
newest oldest most liked
Subscribe to:

Right now price.

But if it weren’t price, there’d be the general sense that it’s better to wait for the next wave of hardware – than use what’s currently out there.

Having used a friend’s Occulus, my sense is there’s still a learning curve going on both within the hardware and software. Everyone’s finding different solutions to the same problems. It gives a sense that it just isn’t ready yet for mainstream rollout.

What I’ve seen so far left me hugely impressed (and somewhat queasy). But things need to settle down on the hardware/API side a lot more, so developers can settle down on the software side.

As far as games go. Everything it going to be a niche of a niche. It’s just not profitable enough yet to extend much beyond the most die hard developers.

Malcolm Swoboda

I’m into it. I play it at my friends’ place and I wouldn’t get upset if my boyfriend spent his money on it. I just want to buy the discounted price of the next generation – so ~2020. I want: wireless, bigger worlds for RPG, fully HD video quality, better solutions to the arms and travel issues, better able to just sit down while doing it. The biggest issue ATM is money – I’m not spending more than a few hundred on a headset for anything, and then there’s PC hardware to consider. I have fun with VR, whereas I never would have with the Virtual Boy or whatever would have happened in the 00s, but it hasn’t crossed the threshold to ‘must buy’ for me. However, if they keep up progress, this may happen by 2020 and certainly in the 20s.

Roger Melly

Price and lack of any really interesting games .

Rolan Storm

Mind works better than helmet? I don’t like all these things I have to set in my room for device to work properly. And the main reason – I have no idea what I’ll play with it. Why I need it? Show me the games I can use it with. So far I had minor interest in EVE: Valkyrie, but that’s it. Not to mention said game is unVRing.

I guess it will get off later. 2020, maybe 2022. :D

John Mclain

The one and ONLY reason I don’t own a VR headset yet, is a lack of any genuinely amazing games for it. I already have a PC that laughs at the needed system requirements, and the money to buy both the rift and vive at the same time. I just don’t have a reason to do so yet.

Robert Mann

1. Games aren’t there.
2. Tech isn’t really great yet, even if it’s a neat start.
3. Too much mobile focus.
4. Too much $, especially given #1.
5. Too much gimmick yet, as it’s only really a change of display systems at this point.
6. Not enough ability to roam without either immersion breaking controls or ginormous rooms (which will take some work to solve.)
7. The games I am playing do not have VR support.
8. I dislike headsets to begin with, they tend to make me want to take them off with an achy ear. So if they can get a full helmet design going, that’s actually a plus to me.
9. Concern over screen distance and health.
10. Price of products compared to value of products (ie, games and the like that are out for VR are rather pricey for what they offer at this time.)

An interesting side note, I actually am VR ready… if I wanted to buy a set. However, I’m loving my big screen TV turned into a monitor still.

Ben Stone

For games I care about it is just a novelty and not well integrated or essential. When a great game designed entirely with VR in mind is developed I will probably jump on board. Until then it is something I pick up for 10 mins and go, well that’s cool, but not going to keep me engaged.

Kickstarter Donor

Cost. Lack of mobility. Lack of apps. Motion sickness issues.

Going to borrow the PlayStation VR set from a friend to give it a try, after my PS4 Pro upgrade.

Kickstarter Donor

Lot of comments about cost, however over here monitors are pretty expensive as well, at least decent ones

$600 for a 1440p IPS 75hz Monitor here and that is the cheapest of the bunch
$750 for a Rift (would be $610 for a Rift but we have a stupid import tax of about $141 since you can only buy them from Rift)

Sadly the monitors I really like which are 27inch 144hz G-Sync IPS are about $1200 – $1400–25

Its so fluffy… I’m gonna die

Of course you can do a lot more with a monitor, however if you have a monitor and are looking for an upgrade a few games that support VR, Elite, Subnautica, DCS World etc :)

My situation

But I am poor so for now I stick to my DK2, which apparently makes me a whale :(


Simple answer: The price of entry is too high at this time.