LOTRO starts testing Mordor instance cluster, talks about its soundtrack and lore

    
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Even though the doors leading into Lord of the Rings Online’s Mordor were busted wide open, not all secrets — and features — were revealed. The developers said that both the Mordor instance cluster and the expansion’s raid would come after launch, and now it looks like that moment is almost here.

The team announced on Twitter yesterday that it has begun testing Update 21.2, which contains the aforementioned promised content: “Bullroarer is being updated with a preview of 21.2, including instances, Allegiance quests, and more!”

Speaking of the Allegiance system, one of the game’s writers posted a lore piece about the Battle of the Five Armies that ties into the Dwarf storyline of the expansion. Or if music is more your bag, hang out with Mordor Composer Chance Thomas for an AMA this afternoon! When asked by Massively OP as to when the Mordor OST would release, Thomas said that there is nothing official yet but the publisher is aware of the demand.

Source: LOTRO, Twitter, Reddit
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Melissa McDonald

funny because for the first time i’m obsessed with crafting in LOTRO. i’m up to level 56 gear. Been giving away all the criticals that I make and giving them goofy names, like “Daddy’s Bathrobe” for a wizard robe, or “Hammertime” for leather pants, or “Billy Jean” for gloves, etc. If you’re on Landroval keep your eyes peeled for an offer for free gear in world chat from Heathur.

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Viktor Budusov

Just 2 new instances? Sad… Look’s like after transition to SSG they can’t do more than 2 instances per update (or 1 raid). Though i would rather see more group instances and smaller raid than just 2 instances and multiboss-raid later,

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Paragon Lost

Look forward to the new instances. One thing that they really need to look into is scheduling weekly or every other week server restarts. Arkenstone server (my new home since the server merges(sigh)) has gotten really bad. The data base with the 32bit engine just really starts to suffer after a few weeks.

I’m trying to figure out if it costs them extra money to do scheduled server restarts and maintenance or what. I just know that the longer the server runs the more packages that are lost between me and the server and that the yo-yo-ing latency issues grow progressively worse. I know some long time players on Arkstone have started a forum request for a server restart but I’ve not heard if they’ve heard anything back from SSG. :/

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Michael18

just today I was wondering why the lag / rubber banding etc. is worse atm than it was during the 2-3 weeks after Mordor’s launch, which is strange considering the main post-expansion rush is over by now and CU is much lower.

Degrading server performance due to long up times could be an explanation. I have given up hope that they will manage to fix the tech, so if regular restarts help that would be a great work around. Could be done daily, as far as I’m concerned (assuming it won’t take longer than 10-15 min).

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Paragon Lost

Yeah they’ve got memory leaks, where programs don’t shut down correctly and free up memory. Database libraries that fragment etc. All of it starts to cause issues after a while.

They really need to keep to a every two week maintenance schedule if you want my opinion. Limitations and age of the engine, the more code you add to an existing program etc, all of these things cause more issues over time.

I just can’t figure out if they have to pay out of pocket for this since I assume they’re no longer using their own servers or not. That they have to call and schedule it to have it done in other words. (shrugs) I’m not a big fan of cloud servers or servers someone else maintains. It works for some things just fine but I do think that for gaming that having your own hardware framework is a better choice.