Guild Wars 2 DPS meter creator adds build templates to popular arcdps mod

    
15

If you have min-maxer friends in Guild Wars 2 as I do, you probably already know about arcdps, a player-designed mod that originally merely parsed chat logs and gathered DPS statistics, which I’m sure were only ever used for good and never for evil because MMORPG players would never judge each other based on numbers spewing forth from a meter. Oh, wait, they would? It is in fact one of their favorite things to do? Dammit.

That aside, the mod is approved by ArenaNet, and most recently it picked up some epic new features that will likely raise its popularity even among people who believe DPS parsers are one of the worst things to ever happen to MMOs. That feature? Build templates.

“I now have the all clear for build templates,” deltaconnected writes. “arcdps serves as the framework for the time being meaning you will need both arcdps and the buildtemplate DLLs in bin64. […] No support for legendary stat swapping yet – requires legendaries to experiment on.”

The author notes that his mod is merely a “stopgap until a first party solution” by ArenaNet is created; indeed, many commenters there criticize the studio for relying on modders to provide these kinds of tools, particularly the build template tool, which was a staple in classic Guild Wars and has been at the top of many players’ wish lists for years.

Source: Reddit, official arcdps site. Thanks, Sally!
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
dixa
Reader
dixa

The whining comments are annoying. They were annoying when mmorpgs were young, they are annoying now.

People have min maxed this game from day 1. Already forgot the frame by frame dps analysis kripparian did for hunters at launch?

And whining that anet states that raids are not for everyone skill wise? Come on. All raids are like this. This is what builds friendships and communities – coming together to overcome an obstacle. The minute raids become casual you have to stop calling them raids. Unless you want the WoW Lfr system, which is quite the server community killer.

Those that care about their performance in a group setting use meters. Those that don’t care about their fellow player do not. You should want to help contribute to your groups efforts and you should feel bad if your performance is holding your group back. Only the most selfish of people think otherwise.

Reader
A Dad Supreme

“That aside, the mod is approved by ArenaNet, …”
=========
Heh. Of course it’s supported by ArenaNet. Look what they officially said just TWO days ago in a statement: http://massivelyop.com/2017/09/13/guild-wars-2-raids-wont-be-getting-more-difficulty-options-in-path-of-fire-at-this-time/

Raids need to continue to remain the most challenging content in the game, and they aren’t designed to be accessible by everyone from a skill perspective.

I think you’d be fairly safe in saying to the general paying/playing population of GW2 that “Anet doesn’t want you to raid” and be able to back that up logically with their statements (above) and their subsequent supporting actions (third party add-on domination of their endgame).

Reader
Riccardo Tavano

Care to elaborate ?

I don’t see how them making a statement on raid difficulty changes something about their other statement of build templates…something that do not affect only the raid enviroment, but the whole game.

Reader
A Dad Supreme

“... they aren’t designed to be accessible by everyone from a skill perspective. “
======
That was the relevant part I was referring to.

Saying raids aren’t “designed to be accessible by everyone from a skill perspective” and then officially sanctioning a third party add-on which acts as a further gating mechanism to content (aside from a gear score which most games put in), they are all but insuring that it stays that way, that only a few get to experience a large portion of content of any MMO.

Reader
Isarii

You’re still making zero sense.

Reader
A Dad Supreme

Apologies.

Sometimes you can’t explain everything the way you want to everyone properly so that they can understand.

Such is the world.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Ashfyn Ninegold

The tyranny of the pack.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
zoward

*Sigh*. And min-maxxers everywhere rejoiced.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Alex Willis

I dunno. MinMaxers and Munchkins are just static and white noise to me. Like people who complain about lack of endgame content one week into release of a product, because they took a week off work and played for 12 hours a day to finish everything, then give thumbs-down ratings on Steam because they “only” got 80 hours out of it.

The thing that kind of bugs me about build templates is that they tend to take their inspiration exclusively from DPS. As someone who tends to play support builds, DoT builds, and CC builds, I give zero f*cks about how badass my dakkadakka is. I’m sure there will be some nuance that gets incorporated eventually, but the notion of stat dumps in a competitive enterprise is so boring to me. If some of my WvW friends saw how much Celestial gear I had on my main toon, they would plotz. But, if I can be so bold — I am a heck of a lot more useful to the raid being able to switch out to a crisis heal and condi cleanse than I am glass cannoning and dying to the first push from the enemy zerg.

Reader
Arktouros

Build Templates are very useful on multiple levels. For example I’m usually Staff Backline in WvW. I’m a little glassy, little tanky. However if I’m roaming at all (such as to just retake a camp or moving between Point A and Point B) this build is a travesty to behold. You have some survivability to escape some things but against a proper roam spec you’re going to get just beat down. So having the ability to swap to a roamer build (traits, weapons, gear all similar but different) would be very handy and then just be able to swap back. Even something as simple as traits would be enough as I can easily equip gear.

So it’s not all about min-maxing, more just a huge quality of life feature that was available in GW1 and hopefully make it’s return for GW2 at some point legitimately.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Alex Willis

For sure, some classes will benefit hugely from easily swappable builds. Thinking Elementalist and Engineer, in particular.

Reader
Riccardo Tavano

Well, with PoF it will be useless to most classes. Since we get a second elite spec…

Still, this is just a bandaid. A true build loader need to swap equips too…especially on GW2.

Reader
Loyal Patron
Patreon Donor
imayb1

You’ve outlined just the sort of reason I’d like to have build templates: it’s not for DPS but for different situations. If I’m in open-world PvE, I’ll set a very selfish build but if I’m running with a group, I’ll go for more support skills and traits with AoEs. On mesmer, I often swap traits and skills to a “maximize ‘ports” build for when I help with daily JPs but it’s not what I run around with normally. If I do dungeons or fractals, I have yet another set-up.

I’m not a huge min-maxer, but I do change builds around enough to want the convenience of a set quick-switch option.

Reader
Kickstarter Donor
Richard de Leon III

*bleep* dps meters…that is all…