The Daily Grind: What sort of content discourages you from projects in MMOs?

Iconic or no, I just don't care.

Pretty soon, we’re getting the next tier of anima/zodiac/whatever weapons in Final Fantasy XIV. Every time those show up I find myself thinking that this time, this time I’m going to knuckle down and get this done. And each time a FATE grind kicks things off, and then I’m out. No thank you, see you again next expansion. That instantly and viciously kills my interest in the quest line each time around, and honestly I don’t know why; it’s not that I won’t do FATEs for other purposes, after all.

I’m not unique in this, but it’s also nice to know that I’m not the only one who has similar barriers. I know there are people who clocked out of crafting quests in World of Warcraft: Legion because those quests require dungeon running, and these are people who generally are happy to run dungeons and craft. Putting the two together just felt like orange juice and toothpaste, it seems.

So what about you, readers? What sort of content discourages you from projects in MMOs? Is it always the same sort, or does it depend entirely on the game in question? And is that content stuff you enjoy normally or something you don’t want to do anyhow?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Anything that requires me to perform some mundane or repetitive task. FATEs are among the worst aspects of FFXIV. You jump in, spam whatever AoE abilities you have and just try not to get hit by AoE in return. It usually doesn’t matter because there’s so many people there that whatever you’re fighting dies damned near instantly. It’s incredibly boring. Why would you force players to do that?


Forced grouping.
Forced PVP.
Time limits.
“Global” events.
Gender locking.
Race locking.
Class locking.
Lock boxes.
Cash shops.
Class-based progression.

… essentially most everything that has become the norm in MMO’s in the past decade.


First and foremost, time limits. Nowadays I tend to just stop logging whenever the MMO runs any time-limited event, particularly those of the one-shot variety, and I don’t always return to the game after the event is over. I play games so I can repeat any content I liked at will, so any game where repeating what I previously liked is impossible holds absolutely no interest for me.

Second, raiding. I won’t ever raid, not even on a faceroll difficulty like WoW’s LFR; I will never do anything that would require me to raid, I will often give up on anything that has multiple ways of accomplishing but would be much faster if I raided, and I will immediately leave any MMO if I reach a point where progression is either impossible or greatly slowed down for anyone that doesn’t raid.

Third, RNG. In particular any grind that involves items that can only be obtained as rare drops; I always assume that in any RNG content I will get the absolute worst result possible. I’m occasionally willing to do long grinds for things where the results are reliably predictable, including ostensibly RNG grinds that nevertheless have good and reliable bad streak prevention, but I will never farm for a rare drop that depends only on RNG.


I don’t mind grinding and I don’t mind tedium as long as there is a larger purpose in mind. It is what it is. And “projects” usually involve a little of both, to some degree.

No, what grinds my grinds my soul is rng. Going through all the bs only to have it taken away by rng? F@$! that!

Good old ArchAge did that to me long ago. After grinding skills and mats and levels to make the badass armor I wanted, after crafting several stages of armor as required, and risking life and limb trading with the opposing faction, RNG made it all meaningless! The game actually lets you craft it too, but when you are finished, there is an RNG roll that determines whether you get the badass armor or some lesser garbage.

And don’t get me started on upgrading said armor after that. Another RNG check that could destroy the fucking armor!

Never again. I mean never. You want me to opt out? Throw RNG into the crafting mix as I describe above. You want me to quit playing a game, do that crap to me.


The long list of boring, way too long, and way too numerous story quests in FFXIV to get to the fun stuff. Somehow most other games manage to deliver story without wasting your time and keeping it fun, but FFXIV is just so completely bad at that and the story isn’t even good. There’s a lot to like about the game, but the massive story wall is so hard to overcome. Trying to get into Stormblood is when it finally won.

Malcolm Swoboda

I know I was particularly turned off by Nightmare Rift and Notoriety requirement to continue questing in RIFT. I don’t think it was really terrible, but it felt badly placed and designed.


My limited time these days has been a blessing in disguise because it’s allowed me to really put into perspective what I enjoy and look for in games, which is doubly true for the MMO genre. Looking back at it now, the pressure to just be competitive in the game in itself was a factor that inhibited my enjoyment of a game. Trying to stay current, keeping on top of the grind, it felt like a job at that point.

Now that I’m far busier and with limited time to game, this gave me the opportunity to distill what I really just look for in games: to casually hang out and joke around in discord, maybe drink a nice ale, listen to some music while mindlessly doing public events and easy content. I don’t see myself raiding or doing anything remotely difficult anymore in games and I’m ok with that.

Jack Kerras

Content locked behind interminable story quests.

I love you, FFXIV. Your mechanics are immaculate. I want to play you, but you don’t want me to. :/


Level cap increases every xpac, ilvl increases every patch, the general lack of overall staying power of current content.

I play WoW because it’s generally and sadly the best mmo on the market but the issues I’ve started above are fundamental to the game. I don’t commit to any long term projects in the game because of this.

When an mmo comes out that beats wow in overall playability, I’d happily leave if it can solve the longevity issue without restarting a grind and making older content obsolete with every update…


It’s one of those “Where do I start?” questions. :(