EverQuesting: Is EverQuest II in a downward spiral?


Are we witnessing the death throes of EverQuest II? Of the whole EverQuest franchise? These questions have been at the forefront of my mind lately. Today’s EverQuesting started as a guide to EQII’s expansion prelude event, but I kept coming back to these questions. (The guide will come next week!)

Yes, I know that there are folks who have cried that EQ and EQII have been dying or all-but dead for years — and Next and Online Adventures are already deceased and buried. Yet during those years we’ve still seen some life in the first two games. They have persevered!

But now, I feel like I am witnessing the franchise’s final breaths. Me, the eternal optimist; me, who subsists on hope. And I started losing that hope because Daybreak’s actions lately appear to indicate that there’s no love left for one of my all-time favorite games, EQII. Between less dev interaction, less content, less communication, and just less enthusiasm for these two titles — yet a preponderance of attention on others — it’s hard to hold onto hope. At no other time has it felt as if Daybreak was turning its back on and all but abandoning the IP that gave it life more than it does right now. The IP that still has many fervent fans. My final two straws? The lack of any exposure at PAX West and the lack of enthusiasm for this year’s expansions.

Do the devs care?

This question may obvious to some and unfair to others. For a long while I could say I was in that first camp: It was obvious that they did! While you couldn’t just know what was in the minds of others, the devs shared with us so we could have an idea. I knew they cared because I could experience it in person at SOE Live, hear it in their voices during interviews, and see it in their interaction with community. Sadly, it’s been a long time since we’ve had any of these demonstrations. Is the question unfair now? Is it obvious? Some could say they obviously don’t care, while others could say it’s unfair to ask because we can’t know. But we could know better if there were still lines of communication.

Could the devs have had that passion for the franchise slowly sucked out of them? They could have. I wouldn’t know. My concern is that there’s nothing indicating otherwise; there’s such a lack of interaction with the fans now that there is no counter to that argument. I worried about this exact thing when Emily “Domino” Taylor left Daybreak to move back to her home country, Canada. She was the last public face of the EverQuests (Brasse, head of public relations, already departed after Daybreak’s initial layoffs), one whose enthusiasm for the game was apparent and infectious. When she left, I was concerned that there would no longer be someone to interact as she did. And I was right.

Taylor was also completely right when she told me in an interview that devs’ needn’t be that prevalent on social media, that it was the community team’s job, but I think the studio made a huge mistake not keeping someone front and center, interacting with the community. We lost the human element that we’d had for years previously. We lost a very visible reminder that the devs themselves did still care. Seeing that enthusiasm for the game went a long way to helping us remain enthused and hopeful.

When I say communication has waned, I am not just talking on a macro community level – I mean on a personal level too. I used to personally have conversations with many devs. I could easily attest to their passion and drive for the game because I was experiencing it first hand. I shared this with everyone to help assuage fears to the contrary. But then a thing happened — we reported something true, a direct quote Daybreak didn’t like that sent the community into uproar — and my communication lines for EQ and EQII were effectively cut. I admit to a some frustration and a lot of sadness at this. The Daybreak folks were people I cared about, personally and professionally, working on a game I also cared about. And I wasn’t the only one to experience this, as the creator of EQ2Wire expressed similar sentiments when announcing the closing of his long-running EQII news and information site just last week.

Maybe the devs are still as passionate as ever. In all fairness, they really could be! But when no one can see that, it’s harder to envision. When there is less and less communication with press and playerbase, less and less meaningful content, and less and less acknowledgement of the games from the studio, it’s much more likely to feel that the loving feeling is gone, gone, gone. We can more easily succumb to believing that all the stresses of the Columbus Nova takeover, the layoffs, and the various shutdowns (and possible looming threat of the closing of the franchise) have taken a toll on enthusiasm in the workplace. With nothing to indicate otherwise, this is what we are left to believe.

Does Daybreak care?

Separate from wondering if individual devs care about the continued existence of EQ and EQII, (I’m much more inclined to believe they do as individuals), we wonder if the studio cares any about the franchise — or if Columbus Nova ever did. After the last few months, I don’t feel like it does. I’ve already been saddened by the lack of attention that the franchise gets. It feels like it has minimal resources at its disposal, a conclusion I come to by looking at the lack of content and lack of communication. Even though they’ve been neat, I can’t argue against the fact that the most recent expansions have had less meat to them, and there are fewer big patches throughout the year with substance. And we aren’t hearing much about them when there are.

The big “Daybreak doesn’t care” slap in the face for me was at PAX West. Here was a huge layout for H1Z1, and not a peep was present for EverQuest or EverQuest II. Not. A. Peep. I was honestly surprised (yeah, I probably shouldn’t have been) and very disheartened because I thought this would have been a great opportunity to drum up/share excitement about the upcoming Norrath expansions. Even if it was a little side booth in the corner of their piece of the show floor. I mean, it is well-knownn that EQ and EQII get their expansions in November, so how in Hades was there no information on these by Labor Day? This really felt like the studio was yelling loud and clear that its attention was for one offspring, and one offspring only. And it wasn’t for my beloved EQII or its older sibling.

And that brings me to the second slap of realization that’s driving my hope out of me: lack of expansion enthusiasm. Yes, we finally got announcements about the expansions this week, but those were really sparse, wedged into low-key producer letters. And there was a distinct lack of excitement about them. I get that there is no Daybreak Live to share the announcements in grandiose fashion (maybe there darn well should be), but waiting so long to put out info — and then having so little info to boot — makes the whole expansion feel like an afterthought. Like, “Oh yeah, we gotta do this thing, yada yada.” We don’t even see press releases anymore regarding Norrath, and we haven’t for a long, long time. It breaks my heart.

Even other announcements about recent content have been so lacking in information. Look at the summer reward event, a multi-week special event that had the barest of announcements; the most information for this came from community. Or what about the EQII expansion prelude event? It just started with so little notification and fanfare. And there is information within that announcement that looks like it is not quite right or misleading (we’ll be covering that in next week’s guide!).

Can things turn around?

I’d love to be totally wrong about all of this. I’d love to see a major resurgence of attention and love showered on EQ and EQII. I’d welcome a chance to talk with any devs who want to express how much passion they still have for Norrath. While we see official announcements on Twitter and Facebook, we don’t see much personal interaction, much love for the games. The EverQuest fanbase misses that. The current silence is deafening; after a company had spent so much of its lifespan (talking the SOE years here) being open and communicative with fans, silence only comes across as bad news. It’s like the silence of a funeral.

I want these worlds to persist because they are special. I do not think there is anything that can take their place. If I lost EQII, I’d feel a pretty big Norrath-shaped hole in my heart and I would mourn. And sadly that feels so much more imminent now. I want so much to be wrong. But my hope has waned. And I know many others have already lost theirs. This feels like the end of an era. I hear the clock ticking ever so loudly now.

Make it not so.

The EverQuest franchise is a vast realm, and sometimes MJ Guthrie gets lost in it all! Join her as she explores all the nooks and crannies from Antonica to Zek. Running biweekly on Thursdays, EverQuesting is your resource for all things EverQuest, EverQuest II, and Daybreak. And keep an eye out for MJ’s OPTV adventures!


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The Thom Terrazas

As someone that worked on EverQuest for years, I can tell you that each and everyone of the Dev members cares about the history, player connections and fate of these games. The games have had complaints for years for lack of visibility or lack of money being spent on ads. When money is spent in those areas in the recent past, their major return is gaining the interest of ex-players that left the game, playing on the nostalgic bone of those players. New Players? You’re not going to get a lot of new players on EQ and EQII unless there are some major overhauls and then what are the costs at that point? Take the Dev team off of creating content for something else? C’mon! The cost is too steep for that. You play EQ for the content and the ability to get together with your friends to adventure through deep rich history you can’t find in any other game. The players as much as the developers make these games what they are today.

Most of the money spent is on going to be towards the newer games. That’s how it has always been. When you go to all the Conventions, what do you see? The latest and greatest they have to offer. EverQuest and EverQuest II were the backbone of RedEye, Verant, SOE, Daybreak and everything else was able to be created because of their success. If the games are making money, they will focus low-cost efforts to retain customers and get them what they want, which is content to play. They will keep being creative to give you the most they can but large overhauls for the games should never be done. It would cost too much.

Now how about the community or a community leader? Some of you should offer your services if you have the free time. Respected players (that are unbiased or can unbiased feedback) that can assist in communicating what the developers are working on would be awesome. I know many of you out there can can do this (or perhaps it is already being done).

Those designers, programmers and artists care. They really do. They’re great people! You’re just not going to get a lot of money thrown out there to bring in more customers unless they make a new EQ Game :)

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This is one of the saddest stories I’ve seen, not because of the content, but who wrote it. I feel your pain, MJ. :'(

Landmark was suppose to be my new home, then Next. Now neither and my previous homes may become digital parking lots instead of important historical visits of a franchise that help build a game genre.

MJ, thank you for keeping your enthusiasm as long as you did, especially when I long lost mine.

Ben Stone

The game needs a complete overhaul at this point. They have just tacked system onto system onto system and it is just a mess. I mean, since you now basically get all of them, why is AA even a thing? Not to mention the new monstrosity of progression that they introduced this expansion… why?

Sad thing is I don’t think they have the resources to do what they would need to do to save the game from itself, so they will continue the way they always have.

Maybe one day someone will do something great with the Everquest IP again. Such a waste.


Honestly, it feels like both the developers and the current player base don’t care about the current state of EQ or EQ2. This is one of the few places where I see much of any discussion about the current state of the game. Everywhere else, all the talk is about the Time Locked Servers. It seems like all the excitement for the game is for being able to experience something from 10+ years ago. The Free-to-Play aspects of the game don’t really do much, since F2P players are so far behind the actual game and the subscribers are more interested in playing old content. In other MMOs, when an expansion is announced the community usually spends the first few weeks discussing it. This EQ/EQ2, no one seems to really care all that much.

Melissa McDonald

“Where have you gone, Dave Georgeson?
The Frogloks turn their lonely eyes to you.
Woo Woo Woo.”

Ben Stone

He was the beginning of the end for EQ2. His influence on the game was terrible (the initial F2P model, Sentinels Fate expansion and the itemisation nerfs). At least he left us with this gem.


I kind of feel like EQ1 and 2 will live on for awhile. It can’t cost that much to keep the servers on. Now it may not be long until maintenance mode happens, but I think there may be enough hangers on to keep the lights on for awhile.

Now as far as the IP ever having a chance to see a resurgence, I think that hope died with EQN. The only chance of that ever happening is if someone else bought out the IP, and we all better hope it isn’t Perfect World or someone like them. I’d rather see EQ go with at least a little dignity left.

Nathan Aldana

I’d point out another issue. putitng out a meh press release for your new expansion the same week as a major release like path of fire is like screaming into a void.

Timber Toes

Gninja if you’re reading this please go join the Ashes of Creation team! Jump overboard before this ship pulls you under.


If Gninja joins that deceptively PvP heavy game it will only seal the deal I will never play ashes of creation. Oh you didn’t do the fight EXACTLY correct 6 minutes in? Instant wipe. Super duper fun.

Ben Stone

That was EQ2 raiding long before Gninja took over, he was just continuing the expected trend really.


Yup, hoping Daybreak breaks as soon as possible so this IP can be sold to someone who will actually put together the next EQ – ideally someone who won’t decide to focus the new game on a whole raft of stuff no old school EQer cares about, eg voxel systems, relying on player made content, fantasy survival, etc.

I mean no harm to those still stuck at Daybreak, I just want this “company” to stop name-camping/-parking this IP. If they can sell it and still stay afloat, then fine, but I doubt that will happen.

I agree Pantheon is the likely successor but I think it’s going to be much too hard to retain interest in EQ2 players, it’s going to be way too hard core for them (and even us older EQers who no longer can spend 24/7 on a game for weeks/months at a time).

I’d like to see an MMO that can focus on not only making really compelling grouping that isn’t DPS meter based and uses a much more evolved core system (ie more than just the holy trinity), and a system that can make it easy and attractive for people to hook up with friends and strangers alike in an efficient manner that lasts somewhere around 30-60 mins a go, or a couple hours at the raid level – but that obviously doesn’t devolve into the shit show that WoW dungeons do.

Piss or get off the pot DB.