Identity hires more devs, says it’s ‘full steam ahead’ for this life simulator

    
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Two years after its successful Kickstarter campaign, the contemporary MMORPG Identity still has yet to produce any actual gameplay for its backers and fans. The talked-up Town Hall module has been greatly delayed, and tempers are wearing thin on the game’s Reddit.

But there might be some hope for this life simulator. The team has produced a slow but steady stream of videos showing how the different elements of the game are coming together, such as clothing, concepts, and textures. This week, in fact, the devs livestreamed a show about the creation of props that will litter the game world.

On August 27th, the team announced that it was hiring additional developers and had moved into a new studio. “It pains us that Identity has seen delays,” the studio posted. “We truly want the game in your hands as soon as possible. With our modest team it’s been a difficult road but, with the great help of yourself and other backers, it’s full steam ahead.”

Source: Identity
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Rhime

…Incoming Star Citizen trolls…where are ya?

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silverlock

It’s just not high profile enough to interest them.

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MesaSage

The times we live in have never been more promising.

People promising this, and people promising that.

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silverlock

It doesn’t strike me as reasonable to be worked up over not having a playable version after just two years, but then I don’t have any money in this game ether. Looking forward to seeing what they do with this.

deekay_plus
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deekay_plus

reminds me of that game that was being developed for the source engine about a decade ago that never saw the light of day. forget the name of it now sadly.

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DeadlyAccurate

Now I’m going to spend all day obsessed that the texture artist wasn’t labeling their layers in Substance Painter. LABEL YOUR LAYERS! You’ll thank me when you’re making multiple texture sets in the same project.

substance painter.png
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Jon Wax

subtool 1, subtool 2, copy of subtool 2, subtool 3, subtool 4, skull, foot, subtool 5

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DeadlyAccurate

You’re trying to make me curl up in a corner, aren’t you?

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Jon Wax

you don’t wanna know the polycount…

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Melissa McDonald

So… this is kind of a new version of Second Life? Where you can build and make things yourself?

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silverlock

I’m thinking it has more in common with the Sims then Second Life.

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Kira Wroth

But you don’t get to actually BE the character in Sims, and experience things through his or her eyes – whereas in Second Life you actually play as the avatar, just like you will be able to do in Identity

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silverlock

I meant the general high level game concept is more like the Sims then Second Life. You know trying to live day to day and prosper over time. Although I suppose you could probably recreate something like that in Second Life.