The Daily Grind: Is inventory management a fundamental part of MMO gameplay?

    
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As intended.

Growing up mostly on consoles, inventory management was not a big part of gaming when I was younger. Downright irrelevant, even; the question was how many cottages I had on-hand in the original Final Fantasy, not whether or not I could fit them in my inventory. (Which makes sense, since by the time you’ve fit an entire cottage into your backpack you might as well be able to fit ninety-eight more.) But MMOs work on stricter requirements, and thus we have ongoing changes with games like Final Fantasy XIV and World of Warcraft giving me more space even as they give me more stuff to manage.

The latest bit of inventory management hassle for Guild Wars 2, though, makes me wonder if this is really just a matter of chasing old ideas when there are better options available. That might be more a function of annoyance than a useful idea, but then I remember that the games I remember most fondly are not ones in which I recall inventory management; at best, I forget those irritations (such was the case with City of Heroes, where I actually forgot about the glut of Enhancement drops even at launch, much less the later crafting materials). What do you think, readers? Is inventory management a fundamental part of MMO gameplay? Or should it be something you don’t have to worry about any longer?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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