Dauntless gets better at dodging monsters, not its community’s feedback

    
3

With a ways to go before its launch, multiplayer boss slayer Dauntless is trying to use the time afforded to it by an open beta delay to shore up some of the game’s more noticeable weak spots. One of these problem areas, as identified by the community, is improving collision between monsters and their killers.

“We’ve gathered and analyzed community feedback on issues impacting combat,” the devs wrote, “and are implementing changes to improve the mechanics of collision and the feel of dodging. These changes will make fights feel tighter, better reward skill, and allow you to continue practicing the way of the Slayer.”

To assist in this endeavor, the devs are tightening up hitboxes on characters and mobs, helping players move better while dodging, and fixing some bugs that were giving an unfair advantage to the giant behemoths.

You can read this week’s patch notes for the closed beta on the site.

Source: Dauntless
Advertisement
Previous articleSnail Games is launching ARK Park for PSVR in December
Next articleWorld of Warcraft audio drama shows what happened to Alleria and Turalyon

No posts to display

3 Comments
newest
oldest most liked
Inline Feedback
View all comments