Happy birthday to Fallen Earth, Aion, World of Warships, and Warhammer Online

    
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This particular part of September is loaded with MMORPG and MMO birthdays. In addition to ArcheAge, whose corgipocalypse we’ve been covering already, and Ultima Online, doomed to ding 20 by Monday, there are a few more we’ve not mentioned yet. Let’s remedy that!

Aion is turning eight today, and it’s putting on a pretty sweet partyplus a different one in the EU. US players can look forward to bonus experience, cake, and Kroemede’s Revenge; through the weekend in the EU, expect a Cake Hunt, in-game boots, gifts, and temporary mounts, plus an event about poppys. I don’t know, it’s Aion, man, just go with it. We’ll be streaming some of the US festivities on Saturday, so stay tuned!

Fallen Earth also turns eight today, though you won’t find any hoopla on the official site, where there’s been no news since last year. MOP’s Justin judged it in maintenance mode as of at least this past summer. It’s OK, Fallen Earth. We’ll have a slice of cake in your honor.

And then there’s World of Warships, which counted two years of live service earlier this week. We’ve got the EU-centric birthday infographic down below, but there’s plenty going on in the game through the weekend too.

Special mention for Warhammer Online, which would have turned nine years old this past Monday had it lived. RIP.

Happy birthday!

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George

Enjoyed Warhammer Online so much… Wish someone could reboot it some days…

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Tandor

I enjoyed both Warhammer Online and Fallen Earth a lot, and still played the latter on and off until probably a couple of years ago. Both games had something unique about them, and it’s a shame they weren’t able to capitalise on that.

As for Aion, I still have an unopened box on the bookshelf behind me, I just never got round to creating an account and installing the game due to the toxic publicity surrounding the PvP aspect which never appealed to me.

MJ Guthrie
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MJ Guthrie

You can play the game through level 55 on PvE only leveling servers, so is pretty safe to try and get a feel for the game without that aspect if you want to go ahead and give it a go!

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Sorenthaz

I know plenty around here are bitter about CoX’s shutdown, and SWG’s shutdown for SWTOR and Next never seeing the light of day, but for me I’ll always be bitter about how EA royally ruined any chance for WAR to even come close to realizing its potential. The only reasons SWTOR didn’t meet a similar fate was because it’s using a more popular IP with a more well known developer team behind it.

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A Dad Supreme

“…I’ll always be bitter about how EA royally ruined …”
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To be fair, Mythic was a well-known developer at the time they took on the Warhammer project, at least in the MMO world. Cannot say Mythic was a less known developer, especially since they had made close to almost 20 games before Warhammer Online.

Also, I think if you asked Mark Jacobs, he’d be the first one to admit many mistakes were made on all sides of Warhammer’s development, from Games Workshop’s legendary squabbling about what it’s licensees can and cannot do effectively hampering almost any video game they’ve made to date, from the choice to use the Gamebryo engine and it’s unreliability in MMOs, to mistakes Mark’s own team made in overplanning zones that lead to feature creep (ala Star Citizen) to things that weren’t listened to in beta from players who told them to put things in that weren’t or weren’t done until the last minute.

I realize it’s always popular to rag on EA for just about everything but at the end of the day, anyone involved in a Warhammer project to date has met the same fate from their producers for one reason or another.

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Sorenthaz

Mythic at that point in time though was largely just known for DAoC and Ultima Online since Imperator Online didn’t end up being released. This was during the period where MMOs were only starting to pick up recognition in the greater gaming sphere because of WoW’s wild success, but was still some years before the shift away from subscriptions changed the landscape like crazy. Also the early MMOs were very much niche and not that well known, hell even Star Wars Galaxies wasn’t that popular or heavily talked about in gaming news past its initial stuff.

Yes it was the mistakes of Jacobs and his team that fudged up WAR’s launch, but it wasn’t given any real chance to properly pick itself up and correct its mistakes. It was like a race horse with a bad leg being pushed out before it was ready to race, only for it to trip, fall, break its leg, and then EA just let it steadily bleed to death internally while trying to get whatever money they could out of subscribers. EA’s support after launch looked incredibly lackluster in many aspects and there was never a point where it looked like WAR was getting life breathed into it for a second wind. Not enough was able to even happen in the first year after launch to save it, and unlike most MMOs these days that get bad rep at launch, they couldn’t significantly improve things in the next year or two which is where most MMOs prove whether or not they’re worth checking out a second time.

Meanwhile Bioware had a large history of RPGs that pretty much anyone paying attention to mainstream gaming knew about and SWTOR was using an IP that pretty much everyone and their grandparents know about. You seriously cannot compare Mythic vs Bioware in terms of popularity/how many people even knew about the company. By the point SWTOR released Bioware was already well known for Mass Effect and Dragon’s Age and of course prior to that Knights of the Old Republic. That game was pushed out before it had any endgame content and it struggled like crazy but EA was willing to inject it with life support and get it back up on its feet within the next 2 years. If it had been any lesser known developer with a lesser known IP it would’ve met the same fate as WAR the moment it tripped up and flopped.

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A Dad Supreme

I do agree that SWTOR got much more credit extended because it’s a major IP but then again, that’s with everything. DeNiro will get more credit extended because he’s DeNiro than Leonardo DiCaprio, but that’s to be expected going in.

That also works in reverse too sometimes when people think because you’re the A -lister, your work should always be perfect and when it’s just as good as something else but not better, people rag on it for being average, whereas the game most expected to be average (Warhammer) doesn’t get trounced when it underperforms.

I think the fans of Warhammer got more upset naturally but everyone else kind of looked at the game as a whole and thought it was average, same with SWTOR fans… they got more upset than anyone else at the outcome.

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Jack Pipsam

Man now I am feeling starting to feel old lol.

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Melissa McDonald

Holy cow, I’ve played WoWS for 2 years now? It’s a great game, and free to play, I recommend trying it. Outstanding graphics and the sound and fury of battle is amazing.

And the ship sinking animations are absolutely amazing. I’ve joked in the past that I queue up Celine Dion’s “My Heart Will Go On” and play it as my ship goes down, which never fails to make me chuckle. My friends find it amusing as well.

We probably are easily amused. ;)

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jay

Isn’t saying happy birthday to Warhammer online kind of a kick in the jimmys?

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BalsBigBrother

Aww Fallen Earth and Warhammer Online two of my all time favourite mmo’s. Wish FE was given some actual resource support as it has some really neat game ideas and it would have been nice to see where they could have gone with them. I just wish Warhammer Online was still a thing that I could enjoy :-(

I do still occasionally play World of Warships but not as much as I did as I am getting a bit irritated with Wargaming and their antics.

Aion is my least played as it was imo a disaster in the EU due to some incompetent handling by the publisher and a really toxic community which kind of soured me to the game to be able to enjoy it. /sigh

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Paul

The state FE has been left in makes me sad :(

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biophazer242

I was in the alpha for Fallen Earth almost from the very beginning, had such high hopes for that game and for a while it really was shaping up nicely. Sure there were some optimization issues but it was truly a vast world to explore and they took some serious gambles on things like complex and time consuming crafting. One of my fondest memories was finally getting to the point of being able to craft a dune buggy, it just took so long to achieve.

I just felt that the whole game started to lose focus when Lee Hammock left. Such a shame, really felt like it was the closest we were going to get to a Fallout style MMO.

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Paul

Agreed – the team they put in charge never seemed to ‘get’ the game and wasted so much time on stuff that made the game worse than it was at release. One of the most atmospheric worlds I’ve played in (played from Beta and spent many many hours in there)