Prepare yourself for World of Warcraft ilevel 1000 legendaries

    
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World of Warcraft: Legion isn’t quite finished yet. The green-tinged expansion has a few tricks left up its sleeve before players’ attention turns completely to the next chapter of the MMO’s lifecycle.

In addition opening up the new raid and adding in a few heavy story teasers for the upcoming expansion, Patch 7.3.2 is throwing in a new item that will allow players to upgrade their legendary items to ilevel 1000 for the first time. This is thanks to Awoken Titan Essence, which helps bootstrap legendary gear up 30 levels from 970. It probably won’t be easy to obtain; Blizzard Watch outlines a possible process for the upgrade with numerous bullet points that suggests a tad bit of a grind.

With four-digit ilevels becoming a reality, is it about time for Blizzard to consider another round of stat squishing? Or should the studio keep pushing bigger and more impressive numbers across the board?

Source: Wowhead via Blizzard Watch
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Polyanna

They were on the record before Legion launched saying that there would be no stat squish in Legion, but they probably would need one for the next expansion. No surprise there. The interesting question is whether they might go a bit further and do a full item level squash as well to bring all numbers in the game back down to three significant digits.

If they are working on applying something like legion level scaling to all legacy zones, it seems possible they could do a wholesale reitemization at the same time (probably with some further shakeup in the lineup and functionality of basic stats).

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Rottenrotny

Jesus, can we get a number squish already?
Once it’s gets into the tens or hundreds of thousands I just can’t take it seriously anymore.

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Ahelms Tub

Why is the tens so hard to take serious?

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Loopy

As much as i dislike the ballooning stats that have in my opinion marred the game since its very first expansion, WoW never hid what its endgame was about – a gear treadmill. This is its main appeal with the current player base, and i personally know lots of people who name the treadmill as their main motivational driver to continue playing.

This type of motivation was never my schtick, and i have plenty of other MMOs that offer a different way to progress and experience its content, but if there is one thing that WoW has been – it’s consistent. And the population is reciprocating by sticking around (for the most part).

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Jeremiah Wagner

I don’t mind grinding for gear or gear treadmills as long is the content is engaging and challenging which WoW’s is not anymore. Questing is just so easy its insulting unless you are under geared , but why should you have to purposely under gear yourself just to enjoy the game. I freaking loved early WoW when you needed to find people around you to help complete some of the harder quests and you actual met new people and made new friends and enemy’s all the time. I have not talked to a stranger while questing in probably 2 expansions.

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thirtymil

That is all well and fine if you have legendaries. I have twelve characters at level cap with iLvl 880+ gear… but only two have had legendaries drop for them. That’s a whole level of silly as far as using RNG goes if you’re then going to make those legendaries a big part of the upgrade path.

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Koshelkin

I still like grinding gear as long as the content I have to do is engaging, challenging and varied.

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Doubleplusgood

I am so glad I play ESO now. They release DLC content every couple months and an expac just recently. And you know what the best part is? I did not have to grind or replace a single piece of gear to enjoy any of the new content. My characters continued to use all the gear they had because they have kept the gear capped at CP160.
For those feeling the grind…..there is life after the WoW gear treadmill! Break free!

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Roger Melly

But ESO has an even worse community than WoW and that is saying something .

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Emiliano Lozada

ZoS is going to bump up the gear cap from CP160 btw.

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Doubleplusgood

thats just a rumor because of the new transmute system, but even if they do, its been at least 2 years or more capped at CP160 which is much better than having to replace all of your gear every couple months like WoW. It feels pointless when its that often.

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Emiliano Lozada

What? No. ZoS clearly has stated multiple times that they are going to bump up the gear cap. It has nothing to do with a ‘rumor’ but what ZoS has been saying before the transmute system was even revealed. Though yes, it remained the same for a long while.

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Doubleplusgood

I agree that eventually they will increase the gear cap. But I disagree that zos has stated multiple times they will. The last time it was discussed was before morrowwind when in an interview they said “in case we were to increase…” with players going crazy guessing what that means but still all just speculation.

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Tiresias

You know what I DIDN’T have to do to enjoy Path of Fire (which I am enjoying very much)?

Level up my character or grind out a new set of gear.

Just headed out to the new area, got my Raptor after about 10 minutes of gameplay, and have been running around enjoying the new zones every since.

I’m never going back to WoW. Grinding out story missions? Totally cool with that. Grinding out more levels and gear just so I can enjoy the rest of the game? Forget it.

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thirtymil

I think Warcraft’s main pitch these days (and possibly as far back as TBC with Isle of Quel’Danas) is the collecting of shiny new gear. In vanilla it wasn’t such a big focus as it was contained within the ‘you only need this gear to raid and to get it you raid’ part of the game and you rarely saw epics on most characters who were happy doing stuff other than raiding. Now all the new areas are geared towards assuming you do the grind.

So either you enjoy the grind and it’s basically the goal for you, or the grind is an obstacle in the way of what you do want to do (RP, questing, etc) – and I think for those activities, there are now fundamentally better games than Warcraft.

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Rumm

Path of Fire is a bad comparison here. I finished the story on Friday, finished my griffon mount yesterday, and now have virtually nothing to do in the game 2 days after an expansion release. I already had a full set of ascended gear going into the expansion, so now what is there for me to do? Grind towards the same legendaries that have been in the game since launch? PoF has a noticeable lack of content, and the lack of a gear grind and the content that usually accompanies that grind is a significant reason for that.

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Tiresias

I don’t see how it’s the game’s fault that you don’t play GW2 like GW2 is supposed to be played.

It doesn’t matter how much content developers put into their games; there will always be players like you who speed through it — ignoring everything else you can do along the way — and then complain that there’s nothing to do.

Me? Well I’ve played in the expansion for about 8 hours — 4 on Friday and 4 on Saturday — which is a lot of time spent playing a video game per day, frankly. I’m still in the first zone because I’ve been running the races, doing the challenges, participating in the Casino Coin event when it pops, and working on map completion. I’ve also spent about an hour each day working on doing the daily quests to get my spirit shards and gold.

You “rushed to endgame” in a game that isn’t focused on “endgame”. Perhaps you do want to grind out new gear every few months — repeatedly running the same dungeons and raids so you can repeatedly run slightly higher level dungeons and raids, over and over until a new expansion releases so you can rush to finish what content is offered and jump back on that treadmill.

Me? I’d prefer to enjoy a game like Guild Wars 2 as it’s designed: heading out to explore, participate in the world events, drop back to the old world to do things with my guild, work on achievements, etc. I’ll probably get through the story in a few weeks and then likely go back through the same process with a different character. After all that I’ll start looking into crafting gear with the new stats, or go back to working on old-but-still-100%-relevant legendaries.

Every time an MMO releases an expansion, players rush through the content in a handful of days and then complain that there is nothing to do. I read a response to this from a developer on the FF14 team that acknowledged this “problem” as a non-issue and not something his team even considers when building their expansions. That’s a stance that I can agree with.

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Rumm

Speed through it? Its been 2 days. Do you think anyone was done with WoW and FFXIV expansion content in 2 days? It took me that long just to hit max level again in both of those games, and then weeks of dungeons, world quests, leveling crafting professions, gathering, reputation grind, Suramar, etc., just to be prepared for the raids, which gave us even more new content to tackle. WoW and FFXIV had all of that content ON TOP OF the new zones, story, and quests to go through. ANET decided to move away from dungeons, and didn’t even give us new fractals or new zone metas in PoF. Its funny that you bring up FFXIV, when that game is built with vertical progression at its core, which encourages longevity.

You seem to insinuate that I’m somehow not playing the game how its designed. In order to obtain the griffon, you essentially have to do world completion, as it consists of zone exploration, some hearts, and events throughout all 5 zones. I’ve done more of the content the way it was meant to be played than you have, I just didn’t take weeks to do it because there really isn’t much there in the first place.

You’re fooling yourself into thinking that GW2 does something drastically different than other games. It has the same treadmill, you just get rewarded with skins instead of better stats. Its great that you can go back and do old world things with your guild, but the game just had a major expansion launch. My disappointment isn’t with GW2 as a whole, its with the fact that PoF specifically doesn’t have much meat to it.

I’m in 4 casual guilds and I’ve already seen people with the same sentiment as me – this expansion has a glaring lack of content once you finish the story. They gave us 5 level 80 leveling zones, not 5 end game zones. At least HoT had the meta events to go back to. There’s a happy medium between hardcore-esque players like me (there are certainly people who finished way before me), and hyper casual players like you. Unfortunately, PoF doesn’t have anything to offer to those middle-ground players either. Unless S4 is right around the corner, the game’s population is going to tank before Halloween even hits.

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blah blazh

Did you sleep at all while playing? Holy cow. I played a lot and I’m barely halfway through the Desert Highlands.

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Rumm

maybe 8 hours Friday and 8 hours Saturday? Went and watched football for a few hours yesterday and still got through the griffon collection in a day. Thing is, there are people who go far harder than that – they were probably done with the expansion by Saturday morning.

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blah blazh

I haven’t read or heard anyone done with it yet, maybe the story but all of the maps, collections, bounties, hidden achievements. Haven’t heard anyone finishing that yet

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Sorenthaz

Don’t ruin the illusion, GW2 is totally different and revolutionized the genre with how much it goes against the norms of MMOs. /s

But that’s how GW2 has been with most of its updates for me before I got tired and quit it – it felt like there was rarely any meat to it because everything was ‘optional’ and the grinds that were there just didn’t feel rewarding in the slightest. Most of the fun for me came from their holiday/temporary events that were super creative/fun at first, but then it started to fall into a formulaic pattern that grew tiring.

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Utakata

/Le sigh

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Tamanous

I used that in vanilla Wow the other day and the modern player had no clue where it came from. ;(

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Tamanous

Hello …

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Ben Stone

The legendary upgrades are easy, you can get both your current equipped ones done in one week.

Also why does ilvl need a squish? Its just saying the item is better than a 900 ilvl item on a 110 character. The game already has diminishing stats for outlevelled items, and diminishing returns on stats, so stat squish really isn’t necessary. I had 30% crit back in Burning Crusade, and I have 30% crit now in Legion, despite having a much higher crit rating.