There’s a lot still to be done in the development of Shroud of the Avatar. Even with the most recent major patch for the game having just been released, the newest update on the game’s development outright states that the game will not be hitting honest-to-goodness launch state this year; there’s still a great deal to be done, such as polishing up the game’s performance, improving rewards, improving in-game direction, and enriching the game’s narrative. All that having been said, the game should receive a launch date by the end of the year, so that’s at least a step in the right direction.
The development dispatch includes a roadmap for the remaining patches of the year; the October patch is meant to improve the UI, client performance, and the story flow of the game’s opening scenes. November will see more progress on that front along with holiday content and more sidequests, and December will be focused on optimizing FPS and another batch of holiday content. It’s still part of the lengthy journey through early access, even if the game seems as if it can finally spy the finish line.