Battle royale mode propels Fortnite to over seven million players, adds supply drops and duos

    
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One million players? That was September. Now it’s (early) October, and Fortnite Battle Royale has already shot across the seven million player line without looking back.

The multiplayer shooter continues to enjoy meteoric success with its free PvP mode, success that Epic Games wants to keep going. To assist in that effort, the studio released an update this week that added player duos and supply drops to Battle Royale in the hopes of keeping it interesting and engaging. You’ll have to supply your own friend, however; there’s only so much magic that developers can work.

The team also continues to work on fine-tuning weapon accuracy and balancing the different approaches to combat: “Our goal is to provide a competitive experience without losing our unique playstyle and crazy over-the-top moments that Fortnite Battle Royale brings to the table.”

Source: Fortnite. Thanks Kinya!
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Paarthurnax Dragonhearth

I won’t lie…. this game genre is as stupid and pointless as the MOBA ….. Done right (Both) it could be actually fun and entertaining …. but alas people and tastes ….. Zombies … Survival games then MOBA … now The battle royal !

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XanadoX

PVE or Korean game that goes PVP equal to HACKs.
Just search YouTube….

Not worth playing

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Alex Hyer

Good for them.

Bluehole doesn’t own this style of game.

PurpleCopper
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PurpleCopper

Bluehole must be mad as hell, but it was inevitable really.

Bluehole is a tiny studio compared to the large publishers like Epic, Sony, EA, Microsoft, etc.

Bluehole has only so much funding and resources, and therefore will update and patch PUBG at a slow rate. While large publishers like Epic can throw countless of millions of dollars in funding to rapidly add more content and updates to mimic PUBG.

Will competitors rapidly replicate PUBG and add more unique content faster than PUBG can consolidate their position?

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Richard de Leon III

I was interested in this game right up to the announcement of the PVP segment. :(

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Sorenthaz

This just further solidifies that PvE is going to be nothing more than a niche whalefest at best, could very well be dead with updates stopping for it in 2018.

Andrew Ross
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Andrew Ross

I won’t lie, I’ve been playing this with some members of a Meet Up I joined. It’s fun enough, but not the game I saw at E3. One member really doesn’t “get” the building aspect, and honestly? For your average “bads” like us, it doesn’t make a lot of sense since you gotta move and focus on firepower first and foremost. Building a base makes you a target and you’ll have to move soon anyway.

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3lfk1ng

The “Base” game, the one you saw at E3, doesn’t launch until this Thursday.
This is an alternate mode for players to enjoy in the meantime.

Andrew Ross
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Andrew Ross

Oh, I know, and that’s the issue. I feel like a lot of people are being introduced to the game via PvP and it could scare off PvE folks due to the association, especially as the PvE is technically available right now but requires you to pay to beta.

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3lfk1ng

Yea, I can understand that. If anything, they badly needed the publicity boost and riding on the success of PUBG isn’t exactly the worst of ideas.

That being said, I’m legitimately curious to see how Fortnite will hold up once Rend comes out. Of the two titles, Rend seems far more compelling on paper.

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Psi

Well, RIP PvE mode. You were fun while you lasted.

Purewitz
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Purewitz

So only the PVP mode is free… I just lost all interest in this game. Which I didn’t have much interest to start with, but I was willing to try the PVE if it was free.

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Sorenthaz

PvE also is loaded with RNG lootbox progression, meanwhile the PvP mode will only get cosmetics.

Yeah it’s like Epic was intentionally wanting to bait and switch PvE whales from the beginning.

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agemyth 😩

If PUBG gets on Xbox One soonish they can likely squash any major threat Fortnite poses as it will be the “poor” player’s Battle Royale game. The bigger console market is, of course, on PS4 and PUBG’s deal with Microsoft means it won’t be there for a while.

The biggest loser here is H1Z1 as it is neither free nor on consoles yet, so their window for turning their downward trajectory around is shrinking every day. The game made Daybreak money either way, so I guess they can reinvest that into another bad idea down the line.

It is funny to see now that KotK was actually ahead of the curve and likely a major booster for PUBG’s instant success, but Daybreak was unable to put the pieces of their Battle Royale game together once they realized the MMO-like elements were not the main focus.

I played Fortnite’s Battle Royale and it was not bad, but like H1Z1 it needs a lot of changes to the Fortnite foundation if they want it to retain players and compete with PUBG.