Fortnite deals with cheat detection false positives, breaks half a million concurrent players

BANNED, you're all BANNED.

Cheating is bad in online games; we can all agree on that. Having anti-cheat software usually raises some questions back and forth, but the core idea of making sure that cheating is stopped swiftly at the root at least makes a fair amount of sense. Really, the only problem with it in the long term is if it mistakenly flags innocent accounts for immediate banning when they weren’t doing anything wrong. You know, like what seems to be happening to Fortnite players recently.

The studio quickly identified the issue and is working to both fix the problem and correct the automated cheat bans for players unfairly barred from the game; the bug appears to be caused by shooting whilst on a swingset, and players hit by this false positive should no longer be getting fully banned. Still, it takes some time to reverse bans, and it’s hard to argue that this makes the anti-cheat software look good. Unless you think swingsets are inherently evil, we suppose. So that’s a mixed result when the game cracks down hard on cheating, perhaps.

In other Fortnite news, GIbiz reports that the game’s newbie battle royal venture has propelled it to a new high of 525,000 concurrent players “with 3.7 million daily active users split between North America, Europe, and Oceania.” It’s no PUBG, which has four times the concurrent players, but it should probably shut down those few folks still convinced the game is already dead before it fully launches.


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Did they ever release data regarding which players are playing Fortnite: Vanilla vs Fortnite: Battle Royale?


Who cares really? Gotta go where the money is at. Can’t blame em.


It’s pretty clear that the majority are on the PUBG mode since the PvE mode costs $40 minimum price entry.