Battle Bards Episode 107: Blade and Soul expansions

After 50 episodes, the Battle Bards have made the brave decision to revisit the hallowed lands of Blade and Soul to look at two of the soundtrack expansions. The team combs through The World and Silverfrost Mountain albums to see what bounty can be harvested. It’s another lively episode with plenty of upbeat music, so what are you waiting for?

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 107: Blade and Soul expansions (or download it) now:

Episode 107 show notes

  • Intro (feat. “Hammer of the Dog Sorcerer,” “The Dreamdrift,” and “Hogshead Hamlet”)
  • “The Road/Lycandi Foothills”
  • “The Pot Fighter”
  • “Pine Stone Island”
  • “The Stranger”
  • “Forest of Illusions”
  • “Blood Battle”
  • “Pig’s Ranch”
  • Which one did we like best?
  • Jukebox picks: The Annotator podcast“The Old Republic Theme” from Knights of the Old Republic, and “Gremori Dungeon Ver. 1” from Closers Online
  • Outro (“Snowy North”)
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Oh,yes. I forgot to mention. The ticking clock you mention in relation to The Road or Lycandi Foothill? Yes! It is a very important element.

You see, prior to arriving at Lycandi, it is obvious that your confrontation with the ultimate antagonist is is now counting down. There are several more chapters to go, but what happens right before Lycandi is the beginning of the ramp up to the climax of the game.

But what is great about the track is that the only indication that this is the case is the ticking clock underneath. Lycandi is a beautiful meadow and yet the under current is that you are just passing through on your way to meet your fate.


A few thoughts. I don’t know if Battle Bards read these comments, but they were very close in describing events as they occur in game as they discussed the various tracks. I think it bodes well for music immersion as you play and it is certainly one of the reasons I enjoy the game.

Generally, one thing that is pervasive coming in and out of areas and the associated music is that the music transitions back to a general melancholy. There are light and fun moments as Battle Bards describe but those are moments, temporary instances, before going back to a beautiful yet sad overall score. And that in a nutshell describes the story in the game.

With regard to Blood Battle in particular. It is a prominent theme in dungeons. It works very well because the construction of this particular track reflects the twisting and turning progression in most dungeons. Understanding the context I think really makes Blood Battle shine. It is very enjoyable to hear during a dungeon run.


Thanks for the clarifications – it’s always astounding when music tracks tell us a story that’s actually very close to whats happening ingame. talking about a great score. and yes, I read comments on Mop! :D


Awesome, Syl. Thanks for you reply.

You have a new fan too. I’m looking forward to your next podcast. :)


Battle Bards. I do enjoy them, and not just because the are covering BnS. But, it does help. :p

It is a beautiful sound track.


The header pic is certainly pink! <3

Kickstarter Donor

That image has been my desktop wallpaper for a while now. If you’re interested, it’s from the official site:


Ooo…thank you! <3


I like it!