
The research firm’s August global revenue report put PUBG at #5 in terms of global PC revenue, having passed by the recombinated World of Warcraft (though we again note that games like Overwatch are listed on both the PC and console side, and it’s unclear whether that works against it).
Crossfire, you’ll recall, has been listed among the top four games for at least the last three years (here’s September 2016, 2015, and 2014 for reference – and it spent some of that time at #2), so this is quite a feat. That would put PUBG in fourth place in September, even though it’s still in early access.
The same report a month ago declared PUBGÂ “the number 1 premium PC game for the 3rd month in a row” with “total life-to-date sales close to 9 million units through August.” Since then, Bluehole announced 15M sales and 2.3M concurrent players, thanks to its increasing popularity in Asia. In other words, don’t expect PUBG to stop at #4. Whether it can stay that high is another question.
Expect the September report later this week, if last months’ summaries are any guide.
BREAKING: #PlayerUnknownsBattlegrounds has now overtaken both World of Warcraft AND Crossfire.
Stay tuned for more. #PUBG
— SuperData (@_SuperData) October 23, 2017
So we will be buried in PUGB clones for the next few years.
Gonna hit 17 million copies in a day or two, and probably hit 20 million by the end of the year. And that’s just PC.
And i will bet good money we all know what the big pvp gimmick of WoWs next expansion will be.
Good artists copy, great artists steal, Blizzard…
Lol! Holy Shnikees.
Well, the game is fun, and popular if you jump on with any regularity. But, these numbers mean the bean counters have woken up, marketing already drew up their unrealistic plans, and execs, like the sheep that they are, want to see their companies version on the road map.
And these phrase “ours will better because…” will be uttered over and over.
Epic already did dat…
Never heard of Crossfire before. Went to Twitch and there are currently 13 people viewing the game across 4 streams. Ouch.
It’s a Korean Counter Strike clone, and it’s massive in China.
Like, LoL popular.
Never really gone anywhere in the west though.
Yep, that’s basically it. It’s colossal there. It merely exists here. PUBG may ultimately end up the same way – we’ll see.
That all depends on whether or not Tencent owns half of Bluehole.
If Bluehole are indeed behind this game, can we see some of the profits invested back into TERA so we can have the boy versions of those extra classes they’ve been adding since it’s release? Much appreciated. Thnkx!
If TERA does hit the consoles, perhaps.
But their coming Project W MMO (and its confirmed to be a MMO) should profit at least.
“SuperData says PUBG has now topped both WoW and Crossfire in global revenue”
WARNING – 100s of incoming battle royale games to jump on this band wagon
/at least that was the first thing that popped into my mind when I read the title. I wonder if Blizzard is already working on something to compete.
They could simply add a mode in Overwatch.
Yup. My thoughts exactly.
It has already begun. Lol.
I just looked it up, apparently some stupid PVP game, yawn.
Never heard of this game.
Let’s note that we’re talking about AUGUST SALES.
It’s a little absurd to be talking about PUBG outgrossing WoW revenue generally.
Sales in these financial reports generally (and by SuperData here) is specifically referring to all revenues for the entire month (subs, MTX, etc.), not sales in the colloquial sense (not like box sales). But yes, obviously WoW having been around for half of forever has brought in more money total over that period of time. Just not the last couple of months.
SuperData only collect data on about 1% of the games industry (roughly 500 games across all platforms).
The data they collect is volunteered by, or bought from, the companies.
The data they collect is only on digital sales and ignores all sales that happen offline (i.e. in shops).
These three things combined mean that SuperData reports are worthless. Their data is unreliable and too small of a sample to draw any meaningful conclusions. In addition, their reports usually contain a load of analysis done by SuperData themselves, yet they deliberately mis-label games in order to massage the numbers into graphs they like.
The only thing worthwhile from SuperData is the data itself, which is why you have to pay $1000s to get access to it. I still really struggle to understand why people put so much faith in SuperData.