Diablo III’s latest patch tweaks class balance and set balance

Dress-up parties.

While Diablo III is getting a bit long in the tooth, there’s still plenty of space for the game to have its balance tweaked. The latest patch is all about adjusting the balance of class skills and class sets, nudging the performance on several sliders to make the weaker class options feel a bit more useful. Barbarians in particular have seen numbers boosted on several legendary items to make the effects on those items feel more pronounced in play.

Visual effects have also been toned down on abilities and passives that tended to hit large numbers of enemies, and some abilities have been redesigned to avoid strange gameplay quirks (like forcing Necromancers to refresh Skeletal Mages while already full). There are also the usual bug fixes and improvements, making for a patch that doesn’t add any new content but should make the process of hacking through familiar content slightly more pleasant.

Previous articleStar Wars: The Old Republic moves its servers to a location far, far away (from the west coast)
Next articleCrowfall explains castle wall construction, addresses patch 5.3

No posts to display

oldest most liked
Inline Feedback
View all comments