Here at Massively Overpowered, we generally try to avoid cursing, but there really are no two ways to put the Cliff Bleszinski quote from his latest interview on LawBreakers’ post-launch struggles. Let’s provide the whole thing, for context:
[The gaming press is] just looking for clicks, man. They’re just looking for ad revenue. We’re going to keep doing what we’re doing, and they’re welcome to print whatever they want – but as far as I’m concerned, they can fuck off. We’re going to keep making our game for our fans.
Bleszinski stresses that the game’s struggle is simply to get its concurrent user counts high enough to make matchmaking reliably and enjoyable, with repeated statements that the studio is focused on building the community over time and engaging with them. He also claims that any perception problems are a result of people being overly negative, citing the game’s high number of positive reviews on Steam.
Everyone who’s played it loves it. You look at the Steam reviews and we’re damn near 90% positive. The thing is we don’t have enough players yet. We have a small fledgling community that we’re continuing to staunchly communicate with on a regular basis.
While the LawBreakers Steam page does feature an 82% positive rating over the game’s lifespan, the recent reviews section is far more mixed, with only 59% positive and multiple owners lamenting that the game is dead and that patch 1.4 disrupted game balance significantly. Even several of the positive-flagged reviews are indicating that the game is dead and should be free-to-play.