Path of Exile plots turmoil and mayhem

    
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Due to a rearrangement of its content release schedule that resulted in a delay for the next patch, Path of Exile is attempting to make it up to its community with a pair of events to fill the now-vacant calendar.

Enter Turmoil and Mayhem.

The Turmoil event will run from November 10th through the 20th and adds all sorts of mobs and treasure chests to areas. Players who make new characters and reach certain level thresholds will be treated to special rewards such as special effects and armor.

Mayhem will follow, operating from November 24th through December 4th and cranking up the difficulty and craziness all across the game. The same reward scheme as Turmoil for players racing up the levels.

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Alfredo Garcia

I’ll be taking a character to 35 in each race just to get the free box. That will take only slightly more than zero time. I’m not familiar enough with the currency/crafting side of the game to really be a contender for a top spot and there are so few items in the random draws compared to the number of people that will be racing that the odds of getting anything are super low anyway.

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Sunken Visions

Racing, in a game where progression is based on RNG? How could you possibly enjoy that?

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Dug From The Earth

because there are players out there that dont play for the journey, but rather the finish line.

Makes no sense to me, but yeah… its a thing.

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Ashfyn Ninegold

There’s a certain amount of expertise required to race in PoE. You need to know all the quests and the quickest way to do them and in what order. You need to know your build, what skills and passives you’re going to use and when. And where to get your basic skill gems. You need to know what stats to look for on gear, what drops to bother with and what to ignore, keeping an eye on what you need for crafting.

You have to be fairly skilled in the build you are running because there will be significantly pumped up mobs in Turmoil (5x) and even moreso in mayhem (25x) to get through.

While RNG definitely affects your drops, it doesn’t really impact your skill and PoE races are primarily about skill and knowledge.

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Sunken Visions

PoE races are primarily about skill and knowledge.

Yeah, no. There are definitely items that can make leveling much faster. Not to mention there is nothing to keep people from just playing one character 24/7 with a group of friends. Those races make literally zero sense.

boredinBC
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boredinBC

They make zero sense to you, but to many players they are very enjoyable.

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BalsBigBrother

Same way as you do when you play the game normally but quicker.

It takes a good knowledge of the game to do well in races, a certain amount of skill and some luck which is no bad thing. It wouldn’t be a race if everything was predictable now would it ;-)

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Sunken Visions

Actually, competitive races are designed to be as predictable and normalized as possible. They are a comparison of skill, which is why people participate in them. If you enjoy competition, you will absolutely detest unbalanced elements being introduced.

Racing for fun is the exact opposite. You play because you enjoy the race, not the outcome. In games like that, rewards and notoriety mean nothing. That’s not the kind of race being presented by GGG. Heck, you aren’t even interacting with other competitors, which makes ‘racing for fun’ even more nonsensical.

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BalsBigBrother

I did start to type a long reply to this but you know what I have better things to do with my time. So I am going to agree to disagree and get on with my day. Be well and take care o/

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kjempff

If racing points could buy you something worth the time then I might race. Racing is somewhat fun but become dull after a handful of runs.
And the second thing is..even if you could buy interesting stuff with race points, it would have to be a system that doesn’t consume your points (or something), because of rapid changes and league lengths plus hardcore deaths (and wanting to try new builds), makes you roll new characters often.

Unrelated: ok poe give me that semi hardcore league where deaths are harsh (level/xp loss/xp debt/gear loss/whatever), but not final – I can’t go back to softcore it is too boring, but I really don’t have the time to do hardcore.

Cyclone Jack
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Cyclone Jack

For me, I love the different effects that the races have. Turmoil and Mayhem sound like an absolute blast!

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Sarah

Progression isn’t based at all on RNG. It’s just “unique item drops” that are so highly desired by players that new players think they need the items to progress. You don’t need “unique” items to win anything. They are just boosts that also come with (occasional nerf) trade-offs.