Bless Online addresses Steam launch questions, but still has no public monetization plan

    
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Pretty psyched that Bless Online is coming to the west on Steam in 2018? So are we! But there are many questions about this launch that are still unanswered, even after reading through Neowiz’ recent FAQ on Steam.

Neowiz said that the early access launch will happen globally and initially include English, German, and Russian localization. Some players will be invited to check out the game prior to early access, although the studio didn’t clarify how it would select these lucky few.

The studio was also non-committal on a business model but made the expected statement against pay-to-win tactics: “While we are still determining what the right monetization plan is for Bless Online, you can be assured that we heard everyone’s feedback loud and clear to avoid any P2W elements. We promise to continue to solicit and gather your feedback and choose the business model that works the best for Bless Online.”

Source: Steam. Thanks Babagra.pl!
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Christopher Angeles

The closer to release of the game the more I’ve realized its a Blade and Soul/ Black Desert Online clone. It could be fun, but Black Desert is doing so well, it’ll be hard to compete with that.

Vexia
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Kickstarter Donor
Vexia

Aw, I wanna be like the adorable character in the header image, dinosaur hugs included.

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Timber Toes

If this is another game that forces PvP on me I won’t be playing it. I’m done with that PvP garbage. I just wanna raid.

Reader
XSetiX

yeah I don’t know why dev’s have never put a PvE flagging system in a game and have a active engagement flag that lets you attack anyone not flagged for PvE.

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Jacobin GW

The game did not do well in Korea and it is worse than Black Desert in every way. If you already don’t like BDO there is little chance you will like Bless.

P2W is an eternal debate since P2SkipGrind does not qualify to some people. Will the game have RNG/casino crafting based on item tier upgrades?

If so then the incentive for P2W is extreme and its just like any other 2-3 yr old Korean pump and dump that is just meant to milk the gullible Western market for a few months.

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Ryan

“While we are still determining what the right monetization plan is for Bless Online, you can be assured that we heard everyone’s feedback loud and clear to avoid any P2W elements. ”

“and choose the business model that works the best for Bless Online.”

Translation: We heard ya! But were going to do it anyway. *Smile* Remember to buy our early access packs to get exclusive gear and be the first to enter the world!

Line
Reader
Line

Beside the monetization, I really hope that they have better combat than before.

And that they actually know who they’re targeting.
The game is very much a boring themepark (albeit beautiful) with an odd mixture of dungeon grinding and supposed clan wars to control territory, and a strong emphasis on pet/mount capture… but it doesn’t do much of anything right, and none of its elements really work together.

Finding identity and more players than the deserted beta(s) is harder than not being P2W.

camren_rooke
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camren_rooke

I thought it was billed as an owpvp, you can be attacked anywhere even in town when you are trying to sell stuff, mmo.

Did that change?

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Reader
Line

No, outside of the early zones it’s a lot of PvP… if there were people around. But otherwise, it’s a full on themepark. It’s like playing Tera or something.

The endgame is supposed to be more based on guild battles and stuff, but there’s also instanced dungeons to grind for gear.

So it’s kinda like Black Desert, stuck between two worlds, but with less open world stuff and a hell of a lot less activities.
A tough sell because the “carebears” won’t bother with the game (and I know I won’t if they don’t change their model), and I can’t see PvPers lasting more than they did in the betas, that is to say, dead a year before it’s even launched.

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RJB

“we heard everyone’s feedback loud and clear to avoid any P2W elements. ” Revelation said the same thing and still went P2W

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Emmanuel Carabott

as far as I Know there is no relation between Revelation and Bless online. If you mean one game didnt keep its pledge so that automatically means another completely different game for totally different people cant be trusted I dont feel you’re being fair. If they shared publisher or developer then I’d understand but if there is no relation you’re being totally unfair. It would be the same as myself accusing someone in the comment section of being disingenuous with their claims simply because at some point in time I came across a totally different person on a totally different site who was disingenuous in their comment on something totally different.

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Ryan

Bait and switch.

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Toy Clown

Is this game open-world PvP? Does it have housing? (Most important questions. :3)

Line
Reader
Line

Yes and no respectively.

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Sray

Monetiztion? This is coming from an Asian company, so take a look at what other Asian imports are doing in the Western market, and there’s your answer.

Reader
Dystopiq

While we are still determining what the right monetization plan is for Bless Online, you can be assured that we heard everyone’s feedback loud and clear to avoid any P2W elements.

I’ve heard that before. Or they’ll conveniently change the definition of P2W

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Sray

Define pay-to-win; if your definition is anything other than something sitting at one of the two extreme ends of the argument, I’m pretty sure you’ll find someone who makes a fairly reasonable argument that whatever your definition is is wrong. You can’t go by “if it feels like it…” because what feels like P2W to one person feels perfectly reasonable, and not P2W at all, to another.

Outside of the two extreme definitions there’s nothing but a whole ton of grey area. At the extreme ends of the definition, the first is P2W is only selling direct power over non-paying players; and the second is anything beyond box purchase price (including -but not limited to- power, cosmetics, name changes, server transfers, and subscriptions) is pay to win. That is a huge amount of grey area, and that’s what these companies like: making it impossible for their players to come to a consensus so that they can push the boundaries with the most profitable items.

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Kickstarter Donor
Emmanuel Carabott

Yes this is most definitely a huge issue in the industry and in a way we gamers brought this on our selves. I came across people arguing cosmetics (costumes / weapon skins with no stats at all) in Gw2 were a form of pay to win because the game’s end game is all about cosmetics! Not once, not from one person, but multiple times from different people!

The problem with this is when you destroy a term like we have completely butchered the term P2W it becomes meaningless and when it becomes meaningless we kinda make it impossible for companies to design their stuff in such a way to avoid being P2W and if whatever you’re doing is going to backfire anyway why bother?

A lot of time I get the impression people use P2W as a weapon to try and shape company policies. I mean some people would like to play a game totally free of charge without ever spending a single cent and that means they try to come up with arguments to define anything they want to on a cash shop as P2W in the hopes that if their argument carries enough traction the company would get scared and remove those items from their monitization scheme. This too hurts us really badly in my opinion as once again if we appear unreasonable in our requests we’ll simply drive change away.

If we want to avoid the P2W issue I think the first thing that needs to happen is for there to be an official definition and guideline on what P2W actually is.

Of course the question is who could officially create such a definition ?