Star Citizen wraps up CitizenCon, posts Alpha 3.0 production schedule

    
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Just so we're clear, I did not put this picture here to make a subtle point. It's not subtle at all.

Didn’t get enough of late October’s CitizenCon 2947? Then settle back with a cup of pumpkin space latte and drink in a retrospective straight from the crew over at Star Citizen in this week’s Around the Verse.

In addition to the recap, RSI gave an update on its 3.0 production schedule. The team said that its current focus on Alpha 3.0 fixes is on missions, ships, vehicles, traversal, MobiGlas, performance, and stability. The good news is that the number of remaining issues are “going down” as work progresses, leaving about 15 line items to address.

“This week, we pushed out four builds to the Evocati testers along with fifteen internal builds to the team,” RSI said. “Our primary focus this week was to fix the critical bugs that were affecting stability for the Evocati which prevented them from discovering any other game issues. The team completed Item 2.0 setup on the Mustang and 300 series of ships, came even closer to closing out the cargo system and continued to polish our two primary Mission Givers; Ruto and Miles Eckhart.”

Source: Star Citizen
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CMDR ShrunkenQuasar

“Our primary focus is to get this Alpha that’s been delayed by several months to you, followed by possibly maybe getting this game that’s been delayed by years to you at some point in the future, possibly Q4 of 2048.”

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Joe Blobers

Quote CMDR Shrun:”this game that’s been delayed by years”

Developed from end of Nov. 2012 while the team were 12 guys, 6M$ and major scope change mid-2014 with 2x triple-A.

Citizencon has been a blast even for Backers. The show demonstrated why only Crowdfunding is able to provide what players will never get from Publishers.
By end of 2018 we will see much better where we are to Beta. No need to rush at this point… Quality versus crap that is what backers are looking for.

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mike foster

This is such a bizarre narrative SC backers are giving themselves. There are MANY high-quality games that a. didn’t take ten years, b. weren’t crowd-funded, and c. were backed by the dreaded “PUBLISHERS.”

Also I don’t know how anyone could argue there haven’t been delays. 3.0 was due a year ago. SQ42 was originally slated for… 2016? Like sure, the game is ambitious, but that doesn’t distort reality.

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Estranged

Mike, it is like the character in a western movie that continues to hallucinate about an oasis.

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CMDR ShrunkenQuasar

Nah, it’s like somebody who knows there’s no oasis, buts wants to pretend the rain is gonna come in just a few dozen years to make the oasis, so they’ll wait there thirsty instead of moving on.

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Armsman

SC hasn’t taken 10 years yet either. It’s at 5 and continuing an d in a few months will have a real Alpha slice available with a good number of its underlying systems seeing their first public iteration.

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CMDR ShrunkenQuasar

Yeah whatever, Linda. Lemme know how your game is in another ten years when it launches into early beta.

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Joe Blobers

Quite a bit of talk on the subreddit about Holyday Stream mid-December being quite likely for 3.0 PTU or even PU… Some stuff about 57 bugs remaining and 250+ issues that nobody is able to translate in anything… but pure speculation.

One sure thing, CR does want 3.0 to be released with minimum bugs possible, at least the ones impacting the most players gameplay/test experience for many. Thanks again to Evocati for doing the hardest!

cmdr_cotic
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cmdr_cotic

Quite a bit of talk on the subreddit about next year being quite likely for 3.0 now… Some stuff about 57 bugs remaining and 250+ issues.

3.0 Production Schedule Report is up! from starcitizen

deekay_000
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deekay_000

mid jan to mid feb seems like a realisitic estimate maybe if a bit optimistic based on the leaks.

which the leaks aren’t exactly negative but they don’t give the false overly positive narrative of the state of things that comes out of CIG every week.

and they don’t seem to really be making much real progress on things based on those leaks either the past week or two.

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Life_Isnt_Just_Dank_Memes

Once I see CR say, “We consider the game to be in a gold and shipped state now” I’ll buy it. After reading reviews of course. Been waiting 5 years. I’ll keep waiting.

What’s the longest you’ve ever seen a game in Alpha? I’d say this game, but I’m sure I’m missing something. Ark maybe?

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Armsbend

I personally dont think alpha, beta, gold means anything at all any longer. I sincerely dont pay attention to what they call it any longer. Star Citizen is in it’s Fundraising Build.

deekay_000
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deekay_000

how about early access then?

we’ve had something to dick about in this game since like summer 2013 iirc.

we were commenting based on a snippet of a presentation at GDC this year that they’ve completely gonna ass backwards with development of this game, focusing heavily on asset production long before any actual game play is even designed let alone implemented and iterated on.

the fact that they are talking about redoing every single ship in the game to make them 30-50% bigger due to pathing issues with their NPC ai says alot about the project management hell that this game is.

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Joe Blobers

Quote Deekay_Plus:” redoing every single ship… due to pathing issues”

Care to share a link were the point is mention and that explain every single ship have to be redone?
I am curious to read how the “all ship” translate in “one corridor ship”… :)

And about your “from my industry contacts the gmae is becoming legendary”, just ask those genius how they would have handled better a crowdfunded project that nobody, including CR, ever believed it will reached 163$ and keep growing? The managers around who have to hire talent in their own business know what I am talking about… together with building tools and refactoring a game engine and 2 Triple-A while adding features that no game company achieve at this scope or quality.
Amazing is the word. I let those internet experts explain how easy it is… Always super simple to explain whathave to be done…after you got all informations in hands years after… present is always brigher when you know the past.

deekay_000
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deekay_000

one of the devs was talking about it on spectrum.

customizing engines and tools and all that stuff is pretty mundane parts of game development. making your development and budgetary focus building tonnes of assets before you have game play nailed down is not.

CIG has yet to demonstrate to us a working and fully realized gameplay loop intention.

but we’ve got 5 years of high fidelity art assets!

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Estranged

Well, if I was building the most ambitious game in history, would make my own engine.

/smirk

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Alex Hyer

Most games don’t broadcast themselves as much as this one.

Technically CD:PR’s Cyberpunk 2077 has been in production just as long as Star Citizen. CD:PR just doesn’t talk about it, cause C2077 wasn’t crowd funded.

HUGE games, like SC, take the better part of a decade to produce. We’re just not usually TOLD about them until they’re almost done.

deekay_000
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deekay_000

most crowdfunded games don’t talk as much as CIG does. and when they do talk they are more meaty and substantial in their conversations.

there are other open world space games that have had their KS’s much more recently that seem to be way ahead of star citizen in critical areas and other areas SC wants to do but isn’t there yet (even in 3.0) with hundreds of players concurrency in teh same instance. while CIG has barely done the absolutely mundane part of working with CE in a MP game and redone the networking stuff and it’s still causing massive issues with the game’s testing (and the mentioned in teh article bandaid solutions is just wasted work that is well.. a bandaid and not going to solve these issues in a long term way).

the past few presentations have had red flags left and right and center to them and from my industry contacts the gmae is becoming legendary as to what not to do in game development on multiple points.

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Alex Hyer

Yeah and most crowd funded games didn’t raise even a fraction of what CIG raised for Star Citizen.

And most of them are “meaty” updates because their games are FAR LESS COMPLEX to make.

deekay_000
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deekay_000

CIg’s and CR’s foot in mouth problem started long before it became a funding behemoth.

and their comms style of the other games that making more substantiative comms has little to do with their funding levels.

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Estranged

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Sray

ARK has nothing on Rust and Day Z for early access/alpha hell. Work on ARK began September 2014, early access began May 2015, launched September 2017. Day Z and Rust have been in early access since 2013 with no signs of launching in sight.