The Survivalist: ARK Survival Evolved’s sequel tease is an insult to its fans


You know that moment when you just can’t take it anymore? I am there, right on the cusp. I know many folks have gotten to their “I can no longer support <insert name here>” phases for various games and studios for a variety of reasons, but I had never yet reached such a point in my own gaming. (That one studio doesn’t count because I never supported them in the first place.) And now here I am. I don’t think I can continue to support Studio WildCard.

That is definitely a shift for me. I have been an ardent fan of ARK: Survival Evolved. I championed the game pretty heavily: I have streamed it for over two years, I personally host two servers, and this very column was born largely on the back of ARK. I have almost 1500 hours of playtime, and I own the expansions. I had praised the game and Studio WildCard for a long while, holding it up as an example of things done right.

Then things changed. The accumulation of many remarks and actions that ate away at my trust was topped off by the way the studio shows disregard for its current customers, treating them as disposable cash cows. And then came the sequel talk this very week.

The last straw

What broke my support camel’s back? The last straw was the studio’s latest demonstration of its direction. You might recall that I was pretty incensed back at the beginning of the year when it came to light that Co-founder Jeremy Stieglitz did indeed break his contract, a move that cost the company a ton of money that could have/should have gone into development. What made it worse for me was the flippant air in which he basically bragged about what he did and defended it by saying it was “almost a moral obligation” to break his legal commitments and make the game. One response I heard to this was, “Oh yes, he had a moral obligation to violate his contract and expose his new company to millions in lawsuits because video game dinosaurs.” As a person who holds morals in high regard, I find the “morals” exhibited here are anything but, and that is problematic for me. The word does not mean what he thinks it means.

The particular statement that has the distinction of being the last straw was posted by the community manager on the official forums on Monday. The CM wrote, “With the unprecedented popularity of the game, it would be a disservice to not expand on that through a sequel.” I had two problems with this. One: A sequel? The original game hasn’t even been fixed, and there are two more expansions due — one of which missed its scheduled launch once already. So what about pouring ideas and work into fixing the first game first, and then doling it out to the expansions that many have already paid for? There was an answer to that in the very same posting:

“People may ask why expand through a sequel rather than more expansion ARKs like Scorched Earth or Aberration or the yet unrevealed third expansion, and the answer to that is simply a matter of efficiency. Our developers have learned a great deal when it comes to game development through the years of developing ARK as well as from handling porting the systems over to consoles; a good amount of work done has been applying those new fixes to old code and trying to make sure that the whole thing doesn’t put buttered toast onto a cat in the process. With a sequel, development could be further streamlined and made more efficient by not having to isolate old functions and trying to make them compatible with new discoveries. This could hopefully turn things around, as it’s no big secret that our release estimations are less accurate than an imperial storm trooper shooting at rebels.”

This answer sounds suspiciously like the devs are saying the current game is too broken and don’t want to waste time on it. After all, they could make a new product with less effort and get more money out of folks quicker than wasting time trying to make the current game actually work. Why put time into fixing the original and making more expansions for it… I mean other than the fact people have paid for these products? It feels like the whole paragraph could be summarized with, “We’ve got your money, but we want more, more, MORE!”

The discussion that precipitated this response was about a dev comment that a sequel was something the team was thinking about for a year or two down the road. So no, this isn’t something they are making right now. If that is truly the case, then great: a sequel in the future. Except, the first game seriously just barely launched this past summer! And more than that, haven’t we heard before that they are working one one thing (say fixing the bugs and optimizing ARK for launch) and then it turns out they were spending time on something else entirely (like the Aberration expansion)? I do believe this happened more than once, so even if they say they are not working on it, I can’t really believe them.

And if, as it was emphasized in the post, no plans are actually in the works for a sequel, why turn attention to it now — especially in light of the unfinished nature of all the current products? We want your attention on fixing what we have and getting out what has been paid for. That brings me to my second problem with that statement: The real disservice is not providing the best game you can for those who have been funding your development.

It’s all about the cash

I totally get that games need to make money. I am all for it… just not by any means possible. And the actions of Studio WildCard feel like it is all about the money to them. Plenty of veteran players feel dismissed and/or insulted. Remember the WildCard dev who called players cheapskates for not wanting to spend $20 on an expansion for an unfinished game still in early access? Yes, he apologized after the community made a ruckus, but is that sentiment of money-before-players gone? Is this a company that is trustworthy? Lets look at the studio’s track record:

  • Co-founder lies repeatedly about involvement, breaks contract, and calls it moral
  • Studio loses tens of million to lawsuit
  • Scorched Earth paid expansion is pushed out while original still in paid early access
  • Sale to Snail Games kept quiet
  • Prices escalate for retail version because of physical components, but digital also raises
  • Season pass goes on sale before Aberration expansion launches, while original buyers get no discount and still no game
  • Studio claims it’s a disservice to not plan a sequel while simultaneously saying that work  fixing the existing games is not efficient

I don’t know how far in advance that Steam sale on the season pass was set, or how much control the studio had over it, but it bothered players. Granted, the sale on would have hit after launch had the expansion launched on time, but it didn’t. Did anyone really expect it to? In the quote above, WildCard admitted, “It’s no big secret that our release estimations are less accurate than an imperial storm trooper shooting at rebels.” And what about raising the price so much when it launched? Yes, we knew it would raise some, but up to $60? Studio WildCard Co-Founder Jesse Rapczak told it wasn’t about greed:

“It’s tough because we actually, as a company, make more money selling it at that lower digital price because there’s not all of the cost of goods and all of the shipping costs and taxes and retailer fees,” he comments. “So when people look at the increased price, they might be tempted to think, ‘Oh, these guys are just trying to get extra money or whatever.’ But, actually, the opposite is true. More people buy the game when it’s lower priced. At retail, of course, we’re taking home what might be less than that lower price on digital normally. But, the flip side is, retailers won’t put it out there if it’s that cheap… because it wouldn’t even be worth it to them.”

But wait, since players still buy the game digitally, such as on Steam, and since it was raised just as much (you know, to be fair compared to the retail versions), doesn’t that mean more profit there?

These things add up. There are other little bits all throughout the development, things that always seemed geared toward future paying customers than those who already ponied up. And now “talk” of a sequel right after the original launched — in its buggy, unoptimized state no less? Chasing the almighty dollar sign caring not about the methods used to get it, that is just too much. I can’t really support that way of thinking. It’s like they got drunk on success, forgot about the game we all bought into with them, and don’t care who they hurt while going after what they want. And what they want appears to be money, not following through with completion of their game.

Am I done with ARK? I can tell you I will not be buying any sequel. Will I still play those versions I’ve bought, even those that aren’t out yet? I am not sure at this moment. I can still play offline and on my servers with friends, and I can’t ignore that streaming is a part of my job. But I am considering not giving that kind of support either.

In the survival genre, there are at least 1001 ways to die, and MJ Guthrie is bound to experience them all — in the interests of sharing them with you! The Survivalist chronicles life and death struggles against all forms of apocalypse, outbreak, mutation, weather, and prehistoric wildlife. And let’s not forget the two-legged enemies! Tune in here and on OPTV to see who feeds better: MJ or the Death Counter.

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Brandon Dickenson

Honestly, considering the development time… I think what he said about a sequel is not only right, but inevitably the right decision. A lot has changed in 5 or 6 years… both for the studio, and for the engine. The problem with constantly updating the same game, is you eventually turn into WoW… every new coat of paint becomes less and less exciting when its the same shit underneath. You gotta at least innovate something, change something in a massive way.


I read the quote as basically … “Consoles make way more money than PC so we are going to create a console specific squeal for consoles and maybe port it over to PC”.

Cate Mehlos

I bought Ark very shortly after it came out to early access. That was before my support of Early Access was broken entirely (not buying EA titles anymore). I was really excited about how often the game was getting updated and improved. I have seen large performance improvements, but, it basically went from barely runnable to pretty playable. I bought the scorched earth expansion, justifying it with “Well I’ve put so many hours into Ark and got the game cheap to begin with, it won’t hurt to give them a bit more money.” and now the game is technically ‘launched’. I don’t feel like I could ever play this game on a server because it’s too easy to get stuck, have terrible bugs ruin your progress, and of course get griefed by other players. I thought about buying the aberration expansion, but with this news, I probably will not. Definitely not without a huge sale.

Johnny Rogue

Play my maps man…they are free and I still work on them updating them usually weekly.
Skies of Nazca –
Thieves Island –

New areas. Skies was one of the first (the Center was the first) to have floating islands and they are pretty fun maps.

Also, they probably want to jump on a sequel cause we are using a pretty old version of Unreal 4 (4.5) and the engine has advanced BIG TIME since then (its at 4.18 now) with lots of new features and cool abilities that are just NOT available on 4.5 and coding it on their already spaghetti code would for sure break something.

Sorry third edit…the game industry has been all about the money since mobile gaming exploded. The days of making good products just to make good games is long gone sir.


Good, anything hurting ARK means a bigger chance of my buddies rejoining me in my MMO. I’m feeling particularly selfish today ;-)

Kickstarter Donor
Emmanuel Carabott

The idea behind crowd funding is great, the problem is its way to easy to abuse. I dont know if there is a solution for it really. The problem I believe is mainly that unlike having a publisher with crowd funding there are just no consequences.

Its even crazier when get a publisher and then they also crowd fund at the same time (must be amazing to be an investor in such a publisher…. get returns without having to spend to invest before hand, 3rd party players will do that for you.)

I’d say if everyone wants crowdfunding to work we need some changes to curb abuse. the only idea i come up with is, if you want crowdfund, you need to put your game and code in escrow with each release with that crowd funding platform (platforms do money only fair they should do some work too). When you crowd fund you need to provide a design spec that people are going to fund you against. You want to change it? fine but you need the majority vote of all your backers to do that. Until that spec is met to an acceptable level of quality (to be determined by crowdfunding platform or majority vote ) if devs dont provide substantial update every say 6 months then crowd founders are given full non exclusive rights to what is in escrow. So they can decide to continue developing if they choose and even monetize their work if they choose to. Now what do I mean by substantial updates? that will be tricky to determine but it should be that the developer goes bust and the owners simply release “something” every 6 months just to keep ownership of a project thats effectively dead. On the other hand it shouldnt be overly harsh where devs need 24/7 crunches just to keep control over their project.

Perhaps this isnt the proper way to do it at all either, bottom line is if project fails (devs run out of money, loose devs, etc..) or if devs decide to move to something else before project is ready (they project they’re not going to make enough money to justify continued development, find a better opportunity etc..) At least crowdfunders get something in return for their investment and for developers they actually have something keep them on target like a publisher would.

Loyal Patron
Patreon Donor

They used to (maybe they still do) have a regular Q&A where people would post questions in the forum, and they would use their newsletter to answer some of them. There were many repeated features people requested that they constantly agreed to do and never did. For example, a way to eat multiple berries at a time. They also said they planned to have diurnal and noctural schedules for the animals. So many times they would say, “Sure, we can add that” and never did.


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Kickstarter Donor

Sounds like you need to git gud with your insults. :P

2Ton Gamer

Your argument about Jeremy being a money hungry tool is dead on. However, the majority of issues with Ark, simply cannot be fixed because of the older version of the Unreal Engine that was used. Had that wind bag waited just a year longer and completed his contract, he would have had a more stable version of the engine that included a ton of optimization that their custom engine can never have. They stretched the engine as far as they could.

Whether it’s right or wrong doesn’t matter, it’s going to happen and it will probably make even more bank. The only thing we can hope for is that they learn from their mistakes and get that huge ass chip off their shoulder. I still say that of all the games I’ve played in the last 10 years that I got more value per hour played from Ark than any other game. That’s saying something. I look forward to a more stable game, which we’ll never see from the original or any of the subsequent expansions.

Kickstarter Donor
Peregrine Falcon

And this is exactly why I never crowdfund, kick-start, pre-order, or purchase alpha/beta ANYTHING! (except MOP!)

HATE LOCKBOXES?!? Well, what do you call throwing in money for a game that doesn’t even exist yet? I’d call that the ultimate lockbox. You buy in and then maybe you’ll get a game, maybe you’ll get a scandal, and maybe it’ll just quietly disappear. And they STILL don’t publish the odds.


Dude….never thought of it that way!

Loyal Patron
Patreon Donor

So much This!
Same with those season passes; “pay for future DLC now and hope we actually deliver on the quality, hell sometimes even deliver at all!”