Player protests are kicking off in Black Desert right now

Black Desert players are taking the fight to… OK, to Black Desert, in Black Desert, to protest stuff in Black Desert. Right as this post goes live, in fact.

“The Black Desert Online community will be protesting to raise awareness for multiple issues that the community feels must be addressed,” Redditor factomg writes. “If you love this game and want it to continue to succeed, please join the protest in Calpheon on the Calpheon 1 channel at 9:00 PM EST. A protest podcast will accompany the in-game protest, where the officers and leaders of multiple top guilds, prominent streamers, and other well known members of the community will discuss our concerns for the game.”

So why join in? Organizers say they’re protesting persistent lag problems, the lack of compensation for the lag, class imbalances, specific content available in Korea but not in the west, the paywall and barriers to entry to newbies, and broken PvP. They’re also ticked that Kakao banned a prominent dataminer whose work provoked Pearl Abyss’ candor on hidden stats earlier this week.

Source: Reddit. With thanks to Arktouros and Jeremy!
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

51
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Blop Pie

Aren’t these all the same filthy disgusting arrogant morons that DEMANDED the game be Buy to Play instead of just Free to Play like every other released version? Because of the desire to EXCLUDE people from the experience who cannot or will not pay the entry fee?

First world problems from a bunch of pretentious whiny assholes. They should take all that time and energy and protest the end of Net Neutrality in December that will affect their game and EVERYTHING ELSE on the entire internet.

The last time player protests in a game got out of control was post-NGE in Star Wars: Galaxies. We know how well that ended up. The only thing BDO devs (or any Korean/Japanese/foreign devs) will give a damn about is MONEY so if you convince the whales to stop whaling for a few months then you will get their attention.

Good luck with that. Whales are the problem that are ruining ALL games (even single player story driven ones like Shadow of War) so get rid of the whales if you actually care about video games.

Reader
Blop Pie

If I could’ve joined their podcast, I would play the world’s smallest violin for them ;)

Reader
Melissa McDonald

I still love the game for what it is. None of these things are ever perfect. But don’t let “perfect” spoil “really good”, and it is. Enjoy it for what it is – the MMO that’s reset the bar for graphics. Someone is going to top it, and won’t that also be incredible?
Glass half full! :)

Reader
yoh_sl

I don’t really buy into that idea.
No matter how good something is, it can always be made better. And the only way to make it better, on the part of the consumer, is to point out where and complain about it.

As much as I love Path of Exile and GGG, when they make a misstep, I absolutely call them out on it in vivid detail. Fortunately they are quite open to it, which is in large part why the game is as good as it is.
Criticism is a good thing.

Reader
Arktouros

The big issue though is very few people are willing to give credit where it’s due for positive things and usually stick to the negative.

Kakao/Pearl Abyss actually have done quite a bit for it’s player base. We complained about the Ghillie and it was disabled for node wars. We complained about game being B2P, and they gave us events with pets in them early on in the game. We complained about karma bombing and they gave us a PvP penalty free channel. We complained about group PvE content and they gave us Savage Rift and group grinding areas in Kama. We complained about weight in cash shop and all the new Kama 2 grind areas have very light, single stacked loot.

That’s certainly not to ignore the issues that are clearly there but many people treat the issue as either you absolutely hate them for their inadequacies or you’re a white knight company shill. There’s no middle ground there which is just silly.

Reader
yoh_sl

Well I can’t speak for everyone, but I usually only complain because I care, because I want the game to be the best it can be. I don’t think people complain just to complain.

I do however take it upon myself to cheerlead whenever possible for games, and more specifically the people who make them, when it’s clear that their interests and mine align. IE when they are down to earth and make a point of engaging their player base in dialog.
Which unfortunately seems to be pretty rare. Even if the developers are listening, sometimes you just need to talk to people.

Which can be a problem when there is a language barrier.

Reader
Chris Brown-DeMoreno

If you were bleeding, starving, and stranded alone on an island and I showed up and gave you a sandwich, would you be happy or would you still have a problem with the gaping wound and mortal loneliness? Fixing one thing doesn’t make the others go away, especially when what I gave you doesn’t really fix the problem. Creating a separate channel for PvP doesn’t fix Karma bombing because it’s still there. We’ve also complained about drop/xp rates in newer areas and Pirates/Sausans are still superior to all the new content. The RNG is still insanely bad, the classes are still imbalanced but hey….at least they gave us that sandwich! I’ll go eat it over here while I bleed to death.

Reader
Viraldi

RNG / Issues

There is an element of RNG in gear progression: you could lose billions in assets, ultimately time spent, in trying to upgrade one single part of your gear, quite noticeably with accessories; for example, use +0 base accessory to upgrade the same type of accessory or fail and lose both; to get a better sense of loss: [ +0 Ring of Crescent Guardian costs ~40M; V PEN: Ring of Crescent Guardian costs ~6.9B ]

There is an element of RNG in horsebreeding: you might get lousy skills as you level up a horse you have tamed or trained for weeks, or a horsebreed that cannot obtain staple skills, such as instant acceleration, drift, and s: instant acceleration;

There is an element of RNG in amity minigame: there is a chance to trigger the worst requirements [ consecutive failures ] which, if unmet, will use energy for no amity gain;

There is an element of RNG in quest drops: there is a small % drop chance for quest items that may keep you in one area for hours to complete, [ smaller % if you are male character ] in Valencia questline;

There is an element of RNG in crystal losses: there is a chance to lose expensive gems on death by PvE mobs or bandits;

There is an element of RNG ( possibly wrong ) in gear tier drops: there is a chance to drop a tier in accessories ( possibly wrong ) or weapons and armor if you have negative karma ( possibly wrong ) and died by PvE mobs or bandits;

There is an element of RNG in workers: there is 1 in 1,000 probability to hire an Artisan [ hopefully Human or Goblin ] worker from the worker NPC, with 5 energy required to view another worker contract; there is a big chance to fail promotions from Professional to Artisan, [ only one worker at a time can undergo the promotion ] which takes up 24 hours, even if you hit level 25 [ that takes days to reach ] to reduce failure; and there is RNG for worker skill changes which are allowed at level 30.5;

There is an element of RNG in bargaining traders: you consume energy to play the minigame to sell trade items for a profit by tipping the scales in balance;

There is an element of RNG in marketplace: sometimes items go through [ highest bidder wins ] preorder phase, which skips the bid phase for players to enter the lottery; if not, the fastest click [ hence: lag ] will win post-bid phase;

There is an element of RNG in permastats: for the sake of diversity, stats will always be different; if you create two of the same classes, one may receive fewer gain [ HP/WP/MP/SP ] per level, but also hidden stats to compensate;

This game heavily punishes you on PvE deaths ( usually AFK ) at higher levels; for example, 1% at level 61, [ uncontested rotation, efficient mobs, best buffs, etc. considered ] is about 8 to 16 hours of mob grinding that you lose;

The Ghillie outfit, exclusive cash shop item, is a camouflage that hides player names even during PvP, and Diving Suit is probably necessary to complete Margoria questlines;

The Value Pack and pets can be sold and bought from in-game marketplace, but not the costumes, all outfits, inventory expansions, elion’s tear, weight limit increase, maids, storage expansions, worker lodging expansions, etc. which provide advantages and conveniences that reduces contribution point usage;

The marketplace lag is already stressful with bidding system, which prevents players from purchasing old items until the cheapest items in bidding phase has ended;

The user interface for friends list ( and others ) is dreadful: you do not know in which current channel your friends are, etc.

Suggestions

This is based on my limited* activities to benefit me

I would like my workers to recover stamina [ beer ] on their own from the storage

I want lifeskills, weights, inventory expansions, etc. to be account wide

I want materials being processed sent to storage, not inventory, if using the Karki Suit

I would like the removal of EXP or crystal loss on PVE deaths

I think every purchasable cash shop item could be sold on marketplace

I would love to upgrade accessories with blackstones [ not risking a base accessory ]

I would love to upgrade lifeskilling clothes with blackstones [ same as above ]

I would love to upgrade armor and weapons with no risk of dropping tiers

I need the removal of every hidden stat [ or reveal them ] to foster build diversity

I want the removal of the marketplace tax 20% increase [ due to no value pack ]

I would love to promote up to 10 workers at a time

I would love to buy Black Spirit Essence [ function: extract crystals ] and reservation coupons [ function: change names ] from marketplace

I would love to see Valencia buffs for NA server

I would love to see new content: great hammer class, [ crossbows ] arbalests, [ giant rams and war bears ] new mounts, master workers, second awakening, QoL changes, UI overhauls, sailing improvements, etc.

*I have not extensively touched guilds, conquests, or node wars, [ strictly P2W ] housing, training, farming, sailing, hunting, or alchemy.

I love the AFK lifeskilling, auto-pathing, node management, mob grinding fests, RNG loots, and 1v1 PvP, but I 99.9% think the issues will not be addressed and half the suggestions will never happen, so I might quit on October. I heard we were promised to catch up at the beginning of this year, but we are behind eight months of content, because of marketing strategies.

tl;dr MMORNG

Reader
temphy

Alright, I don’t mean to be a dickhead but before focus on all these other issues such as new mounts, second awakening, UI overhauls, new classes, etc. we have to focus on the servers. We cannot protest other things until the servers get fixed because the servers are the foundation of the game, and it doesn’t matter if we get all these other changes, if we don’t get the servers fixed, those changes mean jackshit. We have to emphasize that we want these servers fixed and we want to play the game, but we can’t until Kakao and Pearl Abyss get their shit straight and fix the servers

Reader
Viraldi

RNG / Issues

There is an element of RNG in gear progression: you could lose billions in assets, ultimately time spent, in trying to upgrade one single part of your gear, quite noticeably with accessories; for example, use +0 base accessory to upgrade the same type of accessory or fail and lose both; to get a better sense of loss: [ +0 Ring of Crescent Guardian costs ~40M; V PEN: Ring of Crescent Guardian costs ~6.9B ]

There is an element of RNG in horsebreeding: you might get lousy skills as you level up a horse you have tamed or trained for weeks, or a horsebreed that cannot obtain staple skills, such as instant acceleration, drift, and s: instant acceleration;

There is an element of RNG in amity minigame: there is a chance to trigger the worst requirements [ consecutive failures ] which, if unmet, will use energy for no amity gain;

There is an element of RNG in quest drops: there is a small % drop chance for quest items that may keep you in one area for hours to complete, [ smaller % if you are male character ] in Valencia questline;
There is an element of RNG in crystal losses: there is a chance to lose expensive gems on death by PvE mobs or bandits;

There is an element of RNG ( possibly wrong ) in gear tier drops: there is a chance to drop a tier in accessories ( possibly wrong ) or weapons and armor if you have negative karma ( possibly wrong ) and died by PvE mobs or bandits;

There is an element of RNG in workers: there is 1 in 1,000 probability to hire an Artisan [ hopefully Human or Goblin ] worker from the worker NPC, with 5 energy required to view another worker contract; there is a big chance to fail promotions from Professional to Artisan, [ only one worker at a time can undergo the promotion ] which takes up 24 hours, even if you hit level 25 [ that takes days to reach ] to reduce failure; and there is RNG for worker skill changes which are allowed at level 30.5;
There is an element of RNG in bargaining traders: you consume energy to play the minigame to sell trade items for a profit by tipping the scales in balance;

There is an element of RNG in marketplace: sometimes items go through [ highest bidder wins ] preorder phase, which skips the bid phase for players to enter the lottery; if not, the fastest click [ hence: lag ] will win post-bid phase;

There is an element of RNG in permastats: for the sake of diversity, stats will always be different; if you create two of the same classes, one may receive fewer gain [ HP/WP/MP/SP ] per level, but also hidden stats to compensate;

This game heavily punishes you on PvE deaths ( usually AFK ) at higher levels; for example, 1% at level 61, [ uncontested rotation, efficient mobs, best buffs, etc. considered ] is about 8 to 16 hours of mob grinding that you lose;

The Ghillie outfit, exclusive cash shop item, is a camouflage that hides player names even during PvP, and Diving Suit is probably necessary to complete Margoria questlines;

The Value Pack and pets can be sold and bought from in-game marketplace, but not the costumes, all outfits, inventory expansions, elion’s tear, weight limit increase, maids, storage expansions, worker lodging expansions, etc. which provide advantages and conveniences that reduces contribution point usage;

The marketplace lag is already stressful with bidding system, which prevents players from purchasing old items until the cheapest items in bidding phase has ended;

The user interface for friends list ( and others ) is dreadful: you do not know in which current channel your friends are, etc.

Suggestions

This is based on my limited* activities to benefit me

I would like my workers to recover stamina [ beer ] on their own from the storage

I want lifeskills, weights, inventory expansions, etc. to be account wide
I want materials being processed sent to storage, not inventory, if using the Karki Suit

I would like the removal of EXP or crystal loss on PVE deaths
I think every purchasable cash shop item ought to be sellable on marketplace

I would love to upgrade accessories with blackstones [ not risking a base accessory ]

I would love to upgrade lifeskilling clothes with blackstones [ same as above ]

I would love to upgrade armor and weapons with no risk of dropping tiers

I need the removal of every hidden stat [ or reveal them ] to foster build diversity

I want the removal of the marketplace tax 20% increase [ due to no value pack ]

I would love to promote up to 10 workers at a time

I would love to buy Black Spirit Essence [ function: extract crystals ] and reservation coupons [ function: change names ] from marketplace

I would love to see Valencia buffs for NA server

I would love to see new content: great hammer class, [ crossbows ] arbalests, [ giant rams and war bears ] new mounts, master workers, second awakening, QoL changes, UI overhauls, sailing improvements, etc.

Reader
rafael12104

Ok. So I will be brief I promise.

First, if any other MMORPG, had a protest, it would have been exactly the same. What they discussed is nothing new or revealing about MMORPGs. And there is certainly nothing new in the way the players behaved. There was good, and bad. There were insights, and trolls. And there was a consensus that they players were getting the short end of the stick. And, there were demands and ultimatums.

The ultimatums were the best, actually, because players seem to forget, the grass is the same color in other games. Leave, and guess what? You’ll face the same issues in varying degrees in your next game requiring a protest.

Server stability. Well, that is an issue most games face. However the success of BDO has certainly made it a bigger issue than in most MMORPGs. That is they key take away, and well worth the protest IF something can be done.

But as usual, for players, it is incompetence that is the issue and they come to that conclusion with very little knowledge of how servers work, what hosting companies need to do to maintain them, or how a games netcode impacts server and network performance. Servers aren’t toasters. “Just move them to Chicago!” was my favorite comment. LOL. STFUP was mine.

Net, net, I hope Kakao can address the server stability issues. I hope they do it on their own terms and ignore the player experts. I still play BDO on occasion, and will jump in for new and exciting updates. I will continue to do that, no matter what the player expert ultimatums may be.

Reader
Patreon Donor
Loyal Patron
Schlag Sweetleaf

.

BDMACE.gif
Reader
Lethality

Oh look, gamers complaining about nothing… how quaint.

Reader
Utakata

…and can you imagine if Pearl Abyss/Kakao where to fix all lag issues, compensate players handsomely because of said lag issues, balance up class issues all tidy like, releases all content world wide, remove all paywalls and entry barriers for the newbs and fix the PvP issues appreciably? And all because of this protest and them listening to players. That would really piss you off enough to quit this game, I betcha. o.O

Reader
Lethality

They compensate players ALL THE FUCKING TIME.

There’s no need for compensation here – there is no downtime. This is ignorant players (kind of redundant to say it that way) piling on because they don’t have a brain cell of their own to use for themselves.

Classes are balanced. All content is released worldwwide. There are no paywalls. What PvP issues?

Sounds like you need to start playing and stop reading and believing what you read, because it’s making you look foolish to comment about it.

Reader
Utakata

Sounds like you’re playing a different game, lol. O.o

Reader
temphy

“No downtime” What do you call the constant DC’s and crashes every hour
“Classes are balanced” Yeah, that’s why there is only a handful out of the twelve available classes that are viable in large-scale PVP.
“All content is released worldwide” Yeah, that’s why KR has things like exclusive horses, Item Drop Rate scrolls, and a class that NA doesn’t have.
“There are no paywalls” How do you explain the pets, weight limit increase scrolls, inventory expansion scrolls, storage expansion, maids, horse skill resets, costumes, etc.
“What PvP issues?” Oh you know, just how multiple classes are completely unviable and the constant DC’s which basically make any kind of PvP impossible

“Sounds like you need to start playing and stop reading and believing what you read, because it’s making you look foolish to comment about it.” Right back at you buddy. Sounds like you haven’t even played the game for more than a couple hours or even at all. If you had actually the game and/or watched the BDO protest podcast, you would understand how serious these issues are. Especially considering, multiple streamers and top guild leaders attended and voice their opinions in the podcast. These are all insanely influential people and if you say there are no issues with the game when these players, who pretty much play the game 24/7 and have invested hundreds of dollars into the game, clearly disagree with you, then you must be sorely mistaken, my friend.

Reader
Necromonger

Left the game after waiting for the sieges, and what a massive disapointment that was….

The popins from close distance was already a game killer, but the rest just made it that much easier to leave my Giant to rot after griding my balls off for a very very very long time.

Ashame as with Archeage this game had potential, but the armchair suckers and pencil lickers think profot and minimal effort done on a game is suffice to milk out their players for years on end.

Rhapsody
Reader
Rhapsody

Wow i went into the post thinking it was about the pearlstore, i guess everyone who still plays that game is fine with it now.

Reader
Arktouros

It’s a matter of relativity.

BDO’s cash shop now is increasingly becoming one of the better models out there as others get worse and worse. There’s very little (only 2) RNG mechanics through the shop which is a huge boost over other companies who are embracing RNG rewards. Newer games like Crowfall are selling items in their shop we don’t even have reference for their value while other titles are even auctioning off their developer’s blood. Most of those new kickstarter titles likely won’t stop with their upfront monetization either and likely hit everyone just as hard (if not harder) post launch. Meanwhile in retrospec I’ve setup friends for $60 in BDO and they were able to gear up to be competitive as everyone else without paying anything else.

Rhapsody
Reader
Rhapsody

I dont agree with that, BDO has very severe limits set on gameplay that can only be lifted by buying from the store. The inconveniences that game puts on players to force them to buy upgrades that are on top of that character bound is really something else.

Reader
Arktouros

Nor do I agree with your assessment of the game but that’s probably why I play it and you don’t.

However back to the actual point brought up, many kickstarter titles are selling a wide variety of items, packages, and goods in game with little to no systems in place to give them value. A great example is Crowfall. Crowfall has “parcels” of land for your “Eternal Kingdom” (personal instance). These parcels can be crafted in game using mats gained in game from the various campaigns. However they’re also for sale in the cash shop for varying prices based on what they are (IE: A forest is $15 where as a hill parcel is $25).

However the systems in place to even gather the materials to craft these parcels let alone the parcel crafting system itself have yet to be set in stone and are still in development. This means what could have taken 5 hours of gathering to make that Forest parcel now could take 15 or 30 etc. So where did the $15 price come from? It’s clearly not a representation of time/effort in game because that’s still under development.

Virtually all the kickstarter games are like this and that’s pretty much the only MMOs being made at this point. If you’re unhappy with their business model then you’re basically writing off the genre. Older games are getting into the cash shop model (even venerable WOW) and we just wrote off the new stuff. Which, again, BDO simply looks better by comparison so it simply becomes a non-issue.

Rhapsody
Reader
Rhapsody

As long as its optional to enjoying the game i have no problem with items being sold. With BDO its very hard to enjoy the game even if there was no pearlstore ^^

Asfor those kickstarter games i have no interest in them at all, seem like GW2 is my last bastion in MMO land right now.

Reader
Arktouros

I also play GW2 and as someone who spends money on games quite a bit I have to say I find GW2’s model worse at this stage.

Vast majority of things GW2 has added to it’s cash shop in the last year have been RNG heavy. It started with the black lion chest overhaul which started to include exclusive skins. There was outrage, but it continued to happen. Then for anniversary they added the new Season 1 RNG gamble chests. Then the latest with the RNG mounts. This doesn’t even mention the transition to outfits from sets of armor and other decisions that cheapen the value of what we buy.

I’d rather things just be expensive and decide if I want them or not than make me RNG my way through till I get it. Like in GW2 the Forged Jackal Mount for 2k gems didn’t interest me but I don’t hate on it’s price I just didn’t like look. I’m okay with high quality premium things costing money. But then you look at something like my Permanent Bank Access in GW2 and it’s all hidden away behind Gold and RNG Gamble Boxes and the real cost of that thing is $250 in gems converted to Gold. Personally I prefer BDO where they just straight up sell that to you instead of using price anchoring.

Rhapsody
Reader
Rhapsody

Optional is the key word in this discussion. In no way is GW2 worse than BDO cashshop.

Reader
Minato Namikaze

Arktouros. I made an account just to get in touch with you. I’m really interested in BDO and you mentioned that you can setup your friends with the lowest amount of money. Would you mind providing me any form of communication you use to talk about this? Thanks in advance :)

vikaernes
Reader
vikaernes

Sorry, no sympathy for any grievances by the most toxic community in any MMO. The same community that has a shared “endgame” of griefing roleplayers, driving away a segment of the playerbase, because they waited too long for Kamasylvia so they needed something else to do to alleviate the boredom. The garbage that a large segment of that community spews out on a daily basis leaves me hoping it just gets worse for them. Good riddance.