It has been a long while since we heard anything about Dragon of Legends, a pixel art-style indie MMORPG that ran a small but successful Kickstarter last year and then dropped off the map. Fortunately, the project isn’t vaporware, as evidenced by developers cranking up communication over the past few months.
Back in September, the team reported that the game was “very close now to going live on Steam” and that it was focusing on the Ranger and Wizard classes for the Steam build. Moving into October, Dragon of Legends received some Halloween touches and opened up caves for testers to explore.
Just because the game is 2-D doesn’t mean that building its world is simple. Developer Desmond Thackeray wrote up a piece explaining the process of creating 2-D level design and how it is more challenging than one might assume. “If Dragon of Legends is to be successful, we must pay close attention to verisimilitude,” he said. “We strive to make the environments realistic in that the terrain makes sense, and that every scene is full of life and uniqueness.”