Fortnite plans to flesh out its PvE mode in December and January

I’m gonna be honest: When I saw the subheader “The future of Save the World” in the latest Fortnite dev blog, I expected what followed to amount to “there isn’t gonna be one” – after all, Fortnite’s fast shift to whipping a PvP-oriented battle royale mode up from scratch for a B2P title that was planned as a builder for PvE players is legendary.

But Epic isn’t giving up on PvE at all. In fact, it’s plotting big changes. Here’s what’s en route over the next couple of months:

  • hero evolution turned up to legendary
  • inventory accessible from everywhere
  • improved loot inspection
  • improved management tools for collections
  • an event store where you can spend event-specific currency
  • a much better quest map
  • minibosses
  • and “Survival v2,” complete with skip days.

“Once you get about 60+ hours into the game, the quests become more procedural. We will continue building the story-driven campaign as well as offering events and more competitive experiences for end-game content.”

“We see this as our an initial step down the path of addressing some of your top concerns, and it is something we will continue to do,” Epic writes, thanking players for the feedback that led to these plans.

Source: Official site. Thanks, babagra.pl!
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NeoWolf

I feel like they should have exapnded upon their PVE..FIRST, instead they chose to put out their PlayerUnknown Clone mode and all the PVE’ers went elsewhere..

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chriskovo .

its ok but its way to grindy. Simply put with the player xp intake you need to level your character is not enough so you are always lagging behind power levels on the quests you are doing. There is not enough xp for one hero never mind the 20 others you unlock with lamas so you tend to just focus on one here and keep using them. Its not very dynamic. The home base leveling missions are not balanced right either. You only go in with a limited amount of building material and they keep forcing you to expand to sub bases in your area. You never have enough materials to link everything up.

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johnwillo

Is anybody playing Fortnite PvE? I’ve been casually considering getting the game for that, but if it’s not getting much developer attention (barring this announcement), maybe I should give it a miss.

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Karma_Mule

I was in the beginning, but hadn’t gone too deep because I was getting the impression they could do at least one or more Firefall-like overhauls and didn’t want to get too invested in its current form.

Having said that, I had fun when I was playing it, and this announcement gives me some hope that it’s not going to be abandoned in favor of the latest Battle Royale hotness.

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Jack Kerras

I was an alpha player for several years.

From what I’ve seen in terms of the changes they make and the things that they do, Epic really does try to do right by folks who were investing in an older system that’s getting replaced with a new system.

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Jon Wax

Ea “fortnite would be an ok game from a bizness standpoint, if you guys could just add loot boxes on top of llamas! Make the llamas free, charge for boxes! Hey…are you hiring?”

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Jon Wax

Totally worth it on console. The derpiness of pvp will last maybe a few more months, til rdr2.

Pve has depth, challenge and teamwork. Can’t find that trifecta anywhere else that isn’t either boring or for kids.

First time in ages “a www shit. It’s 3am, I gotta call it quits” has been uttered in our clique.

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Jack Kerras

There’s a lot of concern about developer attention here, but from what I understand, the team that’s making BR and the team that’s making STW are completely separate; the folks who made BR used Fortnite assets to create a game mode, but they are actually elements of the Unreal Tournament team. UT isn’t doing tons of work just now; as oldschool shooters go, just about everyone plays Quake Live and doesn’t feel much need for a new-looking, old-playing Unreal Tournament.

So the UT guys made Battle Royale, and it did fucking GREAT.

STW is still humming along with the same team, continuing to work on the PvE game. The latest update for the PvE side of things is looking great also; they’re going back to a previous upgrade-character-rarity model that’ll help folks level their green Ramirez into a blue, purple, then orange Ramirez, which’ll help a ton with the ‘you can’t progress without paying’ nonsense.

I still think their llamas are way too important and difficult to get. That being said, I’ve also bought plenty of them, I like the core gameplay A FUCKING TON, and I’m gonna continue bitching even if I also patronize them so they continue to have relevance compared against BR. :)

Fortnite STW’s gameplay, moment-to-moment, is spectacular. I really, really enjoy playing the game. It gets a little farmy sometimes, but if you play the right gametypes you can bypass a lot of that until you have materials falling out of your ass, then do the more material-heavy, longer modes. Which, by the way, need a -major- boost to XP/raindrop gains.

The shit wrapped around STW – the convoluted Survivor system, the complete and total ease of fucking up and totally screwing yourself or getting less than you should out of your Survivors due to not knowing to use Transformation properly, all that annoying bullshit? That needs a lot of help. Fortnite has SERIOUS messaging problems, and does not try hard AT ALL to present you with an understandable system that you can just play and enjoy. You have to do some real studying and research to figure out how all the pieces fit together, but it is NOT depth, it is just complexity.

So: I like Fortnite a lot! It has problems. You’re probably gonna get forty enjoyable hours out of it, if you subscribe to the $1/hr. game-valuation scale.

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Jon Wax

We got pve version BECAUSE of playing pvp.

Survivors rd aren’t that convoluted at all, the whole system just requires reading. That’s it.

Llamas don’t matter. Anything you get in early game will be obsoleted when u get better drop later. Our group was thinking there are way too many “have a shiny prize!” Moments but then again, kids these days and their motivations…

Easily well past 40 hours. Solod storm shield 8 in stonewood. Can’t imagine what canny valley is gonna be since plankerton is actually challenging at points.

The just need a persistent mmo mode without the stupid storm from br and they will have it on lock.

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Mark Mealman

It’s fun for awhile, but the lack of voice chat in PvE sort of kills it because everyone just runs off and does their own thing. So you have a class based system and investing in stuff your class can do, but it all falls flat when there’s no co-ordination. The outlander doesn’t really know to bring in mats for the constructor. While the constructor is off farming materials so he can build, the soldier ends up building the fort.

There’s a solid game there that ends up getting buried in poor implementation.