Destiny 2 doubles level XP following last week’s botched event

Remember how Bungie bungled Destiny 2’s XP scaling event and had to disable the whole thing after players found that the game was throttling the experience that characters were receiving? Well, part of this “fix” apparently included doubling the amount of XP required to reach the next level.

After another player investigation into this stealth change, Bungie confirmed that the new requirement was the case and that the game hadn’t been updated to accurately reflect that on the UI. So now it takes 160K to attain a new level, up from 80K previously. Woohoo.

On the plus side, Game Director Luke Smith told fans that they should expect to hear more details about the December update this week: “It includes: economy updates (vendors and acquiring their gear, tokens, legendary shards), investment updates (new reward systems for weapons and armor), gameplay updates, and more.”

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Greaterdivinity

Not surprising, either. They were going to have to make some allowance to keep folks from farming the ever-loving hell outta Bright Engrams via public events/etc. after this change.

I’m real curious about this December stuff, because they keep talking about it like a Jesus patch/DLC, and that’s not a good thing. I’m still planning on getting it and what they’ve announced so far looks good, but it seems like they’re trying to promise to fix everything with the patch…and that’s just not going to happen no matter what.

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Armsbend

Here is what Bungie knows: Destiny 3’s release date is October 2019. This is important because they are willing to forego goodwill knowing this has about a year and a half before the money trickles out and people start ramping up for D3 – forgetting everything. They’ve probably done quick focus groups, tested out how much negative traction this is getting vitrally – and think this is an acceptable loss for the incoming money.

tl;dr – remember that Bungie and parent Activision think you are a bunch of foolish idiots.

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Tiresias

I like Destiny 2.

I don’t much care for the people in charge of the company that made it.

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Jack Kerras

All of my ‘this’.

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Rees Racer

Have enjoyed it on PC, but having discovered (finally) Warframe last week, I think I’ve found a better, and much deeper game.

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Kickstarter Donor
squid

To be expected. However XP gain is regulated (in this case, throttling repeated XP from the same source), devs still want to control how quickly players progress through levels.

ESO did the same thing—killed the XP from mobs that were more convenient to kill (such as big groups in public dungeons, or all Craglorn content) so that AEing down big groups wasn’t quite as superior to working your way through enemy areas 2-3 mobs at a time. They also did things like add AE dot/snares that can trigger upon the death of a zombie (since zombies had no ranged abilities and were easy to stack up an AE).

Modern devs are determined to make you play their game the way they think you should and at the pace they want you to. Gone are the days of games like UO where the devs simply built the world and its systems, then let players loose in it (though they still balanced out OP spells and tactics).

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Zora

“Alright gentlemen, we’re going live with that change…no Steve, no need to add it to patch notes… players will never find out”

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peor togs

Self inflicted wound that was totally unnecessary, Bungie.

Glad I crossed this company off my list.

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Loyal Patron
Armsbend

It just goes to show people how much the developers/publishers think of you the customer. They don’t see you as a friend. They don’t see you as an ATM. They see you as an enemy.

Treat them as they treat you.

Pepperzine
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Pepperzine

Completely misread the headline initially. I thought they doubled the leveling xp (as in how much you gain) and not the amount needed.

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Jack Kerras

What the fuck, man? :/

How in the world is this an appropriate response, considering the fact that these folks have been soooorta dodging the whole Shadow of War/Battlefront 2 lootcrate fiasco?

Why, in the current climate of people bitching their faces clean off of their skulls about lootboxes, would you make your lootboxes shittier? Why?

That seems insane to me.

TophatKiyaki
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TophatKiyaki

Because it’s Activision-Blizzard. That’s the short answer. This is the same company that made and patented the little piece of disgustingly manipulative brilliance seen bellow. They /started/ the Lootbox craze with Overwatch, and you bet your ass they’re set on trying to shove it into anything they make that they can, going forward, and if they think they can slip it by unnoticed, they are going to damn well try.

If you have to ask the question “Why?” or “How?” in relation to any of these games, the answer is basically always going to be “Because Acti-Blizz.” The only reason that their reputation isn’t as bad as EA is that their shittiest efforts are still generally pretty descent games, even the franchises they milk into the ground like CoD.

Odds are this whole situation is out of Bungie’s control. Acti-Blizz probably has a mandate on them that Bright Engrams MUST take x amount of time to be earned through gameplay.

actiblizz scum.png