Lest you be dispirited by the fact that Crowfall’s soft launch isn’t going to make 2017 as promised (after also not making 2016), ArtCraft has a post up today outlining all the things the team did accomplish this year. And one of those things happens to involve acquiring another chunk of cash from investors.
“After a lot of discussion over the summer, we decided to do a larger raise to expand our game content, cover all launch expenses and to have enough funds to drive a respectable marketing campaign at launch,” J. Todd Coleman and Gordon Walton write today on the official site. “We believe this is the right approach, so we pitched it to our investors. They agreed. We are delighted to announce that on December 1st, we closed another financing round for an additional $6 million. This money will be used to fund the completion, launch and marketing of Crowfall. This means we’ll be hiring a few more people, we’ll be able to invest more in our live infrastructure and support more players; and we’ll be able to get some real attention once the game is ready.”
Readers will recall that Crowfall originally raised $1.7M on Kickstarter in 2015, continuing crowdfunding on its site over the last few years to a total of $4M. Earlier in 2017, the game studio took advantage of new equity crowdfunding regulations to launch an investment campaign through Indiegogo that allowed regular gamers (not just accredited investors) to invest in the company; that campaign raised over $600K. By our count, that means the game has raised over $12M that we know of in addition to its outside and startup investment.
ArtCraft further chronicles the launch of its persistent test server, the introduction of disciplines, eternal kingdoms building placement, the castle-building system, updated graphics engine, and the replacement of the archetype system with a more free-form character approach.