Half of the LawBreakers founding team has left the studio

The face of LawBreakers development and Boss Key is arguably Cliff Bleszinski, but Arjan Brussee was co-founder of the studio and half of the brain trust behind the studio as a whole. We use the past-tense there, though, because according to Twitter Brussee is no longer with the studio. He’s announced that he has left and is heading back to Epic Games to work on a “secret project,” with no word on what that might entail.

Of course, that’s what makes it a secret, but you know how it is.

Bleszinski himself has wished Brussee the best of luck on Twitter without any acrimonious undertones. There’s no announcement at this point about who will take over Brussee’s duties at Boss Key. It’s not an entirely unusual move after a studio’s first major release has shipped for people to move on to different careers; we’ll see what this means in the longer term for Boss Key (if anything) in the months to come.

Source: Twitter via Gamespot
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Jack Pipsam

Kek

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rafael12104

Oh, Cliffy B. You’re getting a lot of hate out there but that’s what happens when you think your shit smells like money.

You did great things Cliffy, but your ego came along for the ride. You talked a lot of smack. You berated potential customers and thought you were a gaming god who could splash your name on old worn out ideas and make them great again.

Nope. Not even close. It’s not your industry Cliff. It never was. And it’s a “what have you done for me lately” place. And, despite your greatness, you haven’t done shit in a long time.

Stay humble brother and maybe you will retain your legendary status. If not, well, you will go down there with the likes of John Romero. Remembered by some, ridiculed by others, but mostly shrugged off by the new generation who don’t give a crap who you think you are.

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Armsbend

I see what he was trying here. He saw the streaming thing and thought if he went back to Unreal Tourney roots it would play well on Twitch, esports etc.

His attitude plus the fact that imho things need to be a little slower pace so the personalities can also entertain sunk it. And there are just 100 better games out there. I don’t think anyone would expect double digit playerbase (who are likely employees) after a month though. That is a bomb of epic proportion.

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Sim

Noticed that CliffyB often failed to understand what gamers want. We don’t want more generic FPS… Gimmicks such as swirling around or kicking others’ not gonna cut it.

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Droniac

The most popular game on Steam right now (PUBG) is a shooter so generic that it’s mostly Unreal Marketplace prefab. Its core gameplay loop is essentially Unreal Tournament’s Last Man Standing mode from 1999 with more players in a larger arena. The next most popular shooters are CS:GO and GTA 5. Lawbreakers is practically a new genre of FPS in a wild and imaginative setting when compared to the likes of those three.

Most modern gamers actually do enjoy generic, familiar, experiences. See CoD:WW2, SW:BF2, Destiny 2, PUBG, CS:GO, GTA5, etc.

If you want to see what a gaming scene looks like that does prefer new experiences, then you need to look at VR gaming. That’s a scene (still) dominated by early-adopters and enthusiasts, the types of gamers that tend to prefer new experiences.

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Yaner

Hm, secret project at Epic? Well seeing as they follow all the popular trends… They already did a MOBA, and devolved Fortnite into a BR game, so I guess that leaves a card game?

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Meanie

fortnite’s annoying hero system works just like a mobile hero game or card game so they have a lot of the groundwork done lol

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Yaner

Yeah, that’s why I refunded Fornite when BR came out and they were still giving refunds. It was set up in the most mobile money making way possible.

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Danny Smith

After Cliffy B killed the buzz with all his “We are #WOKEAF and you are all on the wrong side of history” douchebag bunkum and the games drop to a peak of single digit players that were all matching with each other on repeat its no surprise.

People keep asking online if Destiny 2 is the No Mans Sky level blunder of 2017 but man its clear these people forgot Lawbreakers, the game that must make Randy Pitchford glad he didn’t do THAT badly.

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Tobasco da Gama

Sounds like CliffyB needs to git gud at retaining development talent!

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Zora

That’s the suspect part, he didn’t cuss even once in the whole note. Something has to be wrong!

Epic games, please remind me why I feel they were relevant in some way? I forgot what they published if I ever knew to begin with

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Esteban Perales

The made the Unreal Engine, Paragon and Fortnite.

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Shocktor

Not sure if you’re being sarcastic, but just in case you are not, Epic Games published the “Unreal” series (FPS), Gears of War and most recently, Fortnite (which has a game mode competing with PlayerUnknown Battlegrounds).

Their Unreal Engine is used by a lot of independent game makers (the game makers not using Unity).

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Zora

Aaaah fortnite, that’s what buzzed in my head… loved its ambience a lot yes.

Not sarcastic at all no, I recall the name as a historical publisher but nothing in their catalog ever piqued my interest enough to leave memories. Thanks everyone for the answers ^^

EDIT – so in short the guy went back to his previous company, since gears of war is what blezinski got famous for and epic games published it, correct?

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Sorenthaz

Once upon a time Epic was the company that Cliffy B worked for, making games like Unreal Tournament and Gears of War.

Now Epic is mostly an F2P whale milker with Fortnite and Paragon.

cryinglightning39
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cryinglightning39

I’m now imagining people actually milking whales. Whale milk could be delicious. Any tried it?

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Dušan Frolkovič

And is offering one of the 3 main game engines out there, that does not need an upfront payment

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Sorenthaz

Yeah that’s about the only still good thing about them. From a games development perspective though they’ve been embracing the F2P money grub.

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Droniac

Unreal Engine is what they’re primarily known for these days. It’s been the single most popular third-party engine to develop games with for the past decade. In the professional, non-indie, scene.

Many popular games have been developed using Unreal Engine, such as: BioShock, Borderlands, Brothers in Arms, Deus Ex, Splinter Cell, Lineage 2, Killing Floor, X-COM, Mirror’s Edge, Mass Effect, Marvel Heroes, Tekken 7, Street Fighter 5, Injustice 2, Blade & Soul, etc.

Back in the day they were the first studio to challenge id Software successfully at both game engine development and in the FPS market. Unreal 1 was one of the first good story-driven FPS, alongside Half Life. Unreal Tournament was the first FPS that ever topped an id-FPS, despite being in direct competition with Quake 3. Jazz Jackrabbit was one of the best 2D platformers of the late 90s. Unreal Engine started surpassing the Quake 3 engine as the third-party engine of choice for professional game development in the mid-00s.

Unreal Tournament popularized most modern team-based multiplayer FPS modes. Game modes like Domination, Capture the Flag, Last Man Standing (basically PUBG) and Assault (staged objectives like in Enemy Territory, Dirty Bomb, CoD:WW2 War mode, Battlefield 1 Operations) were introduced to multiplayer gamers by UT.

Epic used to work very closely with Digital Extremes (Warframe). Unreal, Unreal Championship, UT, UT2003 & UT2004 were co-developed with Digital Extremes. They went their separate ways roughly around the time CliffyB pushed Epic into console-valley with Gears of War.