So, why haven’t we gotten a lot of news about the TERA console version? Product manager Matt Denomme has put forth a new video about exactly that, and it turns out that porting the game to console involves a lot of work making the game’s interface comprehensible from the couch instead of the computer chair. But all of the hard development work is getting finished, and that means that the developers are ready to start bringing in a limited technical testing population from December 14th to December 18th.
The bad news is that this is a technical test that’s going to be small in numbers by design; the good news is that it’s the prelude to a larger and more open test early in 2018. This is mostly to make sure that the changes for the console version will actually work, that you can read the interface prompts, and so forth. So it’s not a launch date for the console version, but it’s getting closer.