Black Desert’s Pearl Abyss on feedback, cadence, and avoiding ‘aggressive’ business models

Pearl Abyss’ Dae Il Kim sat for an interview with InvenGlobal earlier this fall that’s just gone live, and while it might be a bit old, it’s packed with juicy quotes of note to Black Desert players.

For starters, Kim says the game’s UI is due for revision, and those reivisions were inspired by – wait for it – the mobile and console versions. That includes the minimap, mind you. And feedback from players? Yeah, he reads it, unfiltered and raw, to ensure that his team gets the “specific emotion” from player complaints.

But Kim does reject Inven’s assertion that the game’s update pace has slowed down, which is certainly the case in the West, where PA’s western publisher has reduced updates from weekly to biweekly.

“The [number] of updates is the same as it was before,” he counters. “I pushed myself to make a system which makes the updating progress much faster and easier.”

Kim also speaks about the importance of creative control and of “solid compensation” for difficult developer work and seeking out the best in the business even if salaries are pushed up and up. And as for the business model?

“The payment capability per person in our country has been pretty much standardized. The difference comes from whether companies that are aware of this discharge an aggressive model or not. We plan to implement a somewhat different model compared to other mobile games. It will be partially similar to the PC version, and there is also a different model we thought of. We think that it is more advantageous in terms of prolonged revenue when the company has more loyal players rather than aggressive business models. It also saves players from a lot of stress. We studied extensively about the model internally, and we came to the conclusion that we can still reach our goal even without an aggressive model. Although we’ll sell keys for those who don’t have enough time to play the game, you’ll still be able to get enough of them in the game. The lootboxes will also be different from typical ones in other mobile games. We’ll do our best to balance this out.”

Source: InvenGlobal
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

40
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Arktouros

They’ve actually resumed weekly updates/maintenance again in the West. I also really haven’t seen a slowing down of updates and half the time if you see a patch note on Thursday in KR we will usually get it next week on Wednesday. Sometimes we get stuff before them on Wednesday before Thursday.

What is weird is there’s a number of updates we haven’t gotten yet. A lot of the time it feels like they’re testing them out on the KR server, tweaking the systems, and then sending them out to the other regions once tested. That’s a big reason the KR players chant things like “We’re not a test server!”

Pearl Abyss’ business model tends to be more of an insidious one. Besides initial round of pets, you can’t really point to any one specific thing that’s really pay2win. Everything offers an advantage of course but not so much of an advantage that you couldn’t overcome it without paying. I’m curious to see what they will come up with on their mobile title but one of the aspects I’ve really enjoyed about Black Desert is that they keep most of the RNG in game and not in gamble boxes in the cash shop.

wandris
Reader
wandris

There is really only one thing which I think crosses a line. Artisan’s memories. IT is pretty much the equivalence of buying memory fragments from the cash store. Memory fragments are an expensive tedium probably every single last person hates farming.

Reader
Arktouros

But those really aren’t something a mountain of money can’t overcome through in game work. I’m sitting on 600 Memory Fragments at the moment after recently clearing out all my scrolls/books/relic stashes cause I needed the storage/bag space. If I needed more I’d simply buy more scrolls/books/relics. Artisans reduce the amount of silver and time I’d have to dedicate to it but there’s an in-game option to resolve that as well. Financially I’m able to buy Artisan Memories but I just don’t really see the point when I’ve got plenty of fine in game methods as is.

Paying more for the scrolls due to the over all shortage certainly is harder financially but I’ve been facing that struggle for over a year now with Blackstone Powder since everyone has gotten into M2 trading so it no longer bothers me.

wandris
Reader
wandris

$100 of artisans memories is approx 500 memory frags worth of repair. so about 400-500m value depending on regular cost of frags. Selling pearl items is p2w, but it is a benefit for the community who can get pearl items for silver, and it is not nearly as valuable. It also does not benefit anyone but the buyer. Functional account upgrades are P2W in a more roundabout way by increasing player capability and extending CP points, but this I think is very reasonable way to monetize a game. Really out of all the stuff you can buy it all seems reasonable, with the exception or artisans memories, it is P2W that can shave billions off progression costs and has no limits.

Reader
Arktouros

However, again, the math on the Artisan Memories wasn’t really my point.

My point was that why would I spend $100 on Artisan Memories when I can just grind up silver in game and buy the relics/books/scrolls (plus what I get from grinding) and just run those instead for memory fragments?

One of the things I learned early on about this game it’s a marathon and not a sprint. Artisan Memories can help you sprint up and multiply your money out of thin air for sure. No one can reasonably argue otherwise. However what I would argue is why I would I do that when I can just keep playing and get it anyways? I think that’s the fundamental difference here people don’t grasp. Just because you can do something doesn’t mean you have to.

I mean, personally, I can think of better ways to spend $100.

Reader
Cosmic Cleric

Besides initial round of pets, you can’t really point to any one specific thing that’s really pay2win. Everything offers an advantage of course but not so much of an advantage that you couldn’t overcome it without paying.

An advantage over other players is P2W, regardless if that advantage can be overcome in time without using monies, or not.

Reader
Arktouros

When you take your definition of pay2win that broadly there’s virtually no game that can’t be taken as pay2win. At that point it becomes nit-picking, whining noise that just gets filtered out as extremism.

What ultimately matters is the measure of strength paying money will give you. A new player couldn’t come in, drop $5000 and suddenly be on par with the veteran players of this game let alone beat them.

Reader
Thomas Zervogiannis

(Pay to) win is an “effect”/”result” based on certain qualifications.”(Pay to) progress faster” is a possible “cause” for winning and should be separated from it – the difference is a bit deeper than simple nitpicking. It is a cause that could result in “pay to win” under specific circumstances, such as if there is no cap in power. BDO has no power cap (not just in stats, but generally in acquiring things in game that increase your character’s value objectively).

The fact that the return value of the “pay to win” elements can be considered low, or the argument that the power curve is too flat on the high end, can lead to endless squabbles from both sides. My take is somewhere in the middle of both crowds and that BDO is definitely pay-2-win up to a certain point, because it lets you buy items that help you get ahead in virtually every way – outfits, pets, value packs.

Also, on RNG you should definitely mention Artisan’s memory. This is a blatant introduction of RNG in the cash shop, even though it is done in a covert and indirect manner. One of the most important aspects of the game, gearing up, has the strongest RNG component in game, and there is a way through the cash shop to reduce its impact to 1/3. This definitely counts as RNG cash shop mechanics to me.

Reader
Cosmic Cleric

I won’t go into a long reply, as I’ve covered most in my reply to “Heliton B. Amorim”, but there is a game engine, and rules to a game, and if you can, from an external to the game source, get around the game engine/rules, even if for a short time, that gives you an advantage over other players in same said game, that’s P2W, IMHO.

And for the record, I’m REALLY a ‘shades of gray’ and not ‘rules are the rules’ type of guy. But I’ve never played a game, table top or electronic, that doesn’t have a set of rules to follow, and any time someone goes around those rules, that used to at least, be considered “cheating”. /shrug

Reader
Bruno Brito

> IMHO.

That’s the important part. Whatever you may seem to believe, is not factual evidence nor the norm of how the world works, bud.

Reader
Cosmic Cleric

> IMHO.

That’s the important part. Whatever you may seem to believe, is not factual evidence nor the norm of how the world works, bud.

Never said it was, though I think I gave a good strong argument about bypassing in-game rules for advantages. /shrug

Reader
Arktouros

And as stated above your opinion is inherently flawed.

A cash shop is not external to to the game source. It’s built in to be part of the game. If your argument is then that the money that a player can spend is external to the game source then that can also be expanded to look at other differences between players such as time available each player can spend on the game.

Also for a shades of grey kinda guy you seem very black and white on what is and isn’t part of the game :)

Reader
Cosmic Cleric

A cash shop being built into the game is not the point, its the THINGS the cash shop sells that is from out of the game that can be obtained in-game. Thought that would be self evident. A cash shop should not be in the game, if it offers items that makes one more competitive in the game than others.

And on this one, yeah in one way I’m very black and white, but actually in some ways I am not. Cosmetics for example. Mounts is another one (as long as they are not faster mounts exclusive to the store, etc.).

Its not if a cash shop should exist or not, its what it should offer and NOT offer that is the issue.

Reader
Heliton B. Amorim

Well as I said before, in your definition, every MMO is P2W.

But i honestly would like to ask you a question. Did you ever complained about P2W, or mention P2W, in ANY world of Warcraft discussion? Because by your definition, WoW is also a P2W game. Can you please share with us anytime that you have pointed out that WoW is P2W? A link would be cool.

Why I’m asking for it? Well, i want to point out how “double standards” work. You have a definition that turns BDO as P2W, but it also makes any other MMO as a P2W, even FFXIV.

So yea, I’m accusing you of double standards and would like to see your argument.

(the definition I’m talking about here was said above when he replied to my previous comment).

Reader
Cosmic Cleric

I’ve actually made forum posts over the fact that Blizzard was selling mounts with the expansion pack that you could not use as a flying mount in the expansion zones before, several in fact. Seemed unethical to me. But Blizzard would be a company that is goodish about not including P2W items in their store.

And no, if a MMO does not sell items in their stores that gives one advantages over others on in-game activities, then its not P2W.

I kind of wish you would stop telling me what I’m saying. I know what I’m saying, you’re just not understanding the nuance of what I’m saying. But overall, if you can make purchases that give you an advantage over others in-game, that’s P2W. We can argue semantics on what is an advantage and what is not, but overall, I look at the game rules, and see if the purchase allows me to get around them, as to my determination of P2W or not.

Reader
Heliton B. Amorim

Again, you refuse to acknowledge that, by your definitions, every MMO in the market would be P2W. You’re just dodging this.

By your definition, ESO would be P2W, because it sells XP boosts and other small advantages, but as you said, any advantage is P2W.
By your definitions, FFXIV would be P2W, because it sells boosts and inventory space, and again, any advantage is P2W…

Anyway, double standards apart, to believe that the name contains the essence of everything is naive nominalism. You read “pay to win” and conclude that it is about any payment that you win any advantage?
Well, “pay to win” is a term, it has its own meaning, and it goes BEYOND the name. You are confusing the name with the thing itself.
As an example, I must say to you that a sea horse is not an equine.

I’m not pretending to have the final word in the P2W meaning discussion, but I’m pretty sure it has something to do with a bad monetization in which players have to constantly pay in order to be competitive or even progress in the game. Selling a 10% XP boost doesn’t make a game P2W, even if it is an advantage, so your definition is wrong.

Reader
Cosmic Cleric

Wow, so harsh. And no, I’m not refusing to acknowledge that my definition covers every MMO in the market, I’m disagreeing with your assertion that my definition does. Just because you think its so doesn’t means that it is so.

I will say though, that my definition covers ALL games on the planet. If you can skirt around the rules, and that gives you and advantage, then that’s cheating, and should not be allowed, period.

Going to just say we agree to disagree at this point, as we’re arguing in an virtual empty room at this point.

Wish you well. /waves

Reader
Cosmic Cleric

See my reply to “Heliton B. Amorim”. And, -1 for the “whining noise” comment, poor form. Though I get how you’d might want to “kill the messenger” opinionally wise.

Reader
Arktouros

It’s really not poor form and more the pragmatic reality of today.

It’s difficult to show examples of MMO games where money doesn’t buy some measure or level of advantage or power over those who don’t pay. Any that do exist are firmly in the minority at this stage.

So, in turn, when you use the term pay2win so broadly as it’ll encompass most titles out there the term loses all meaning or relevance. That’s how things are now. That’s how things have been for quite a while. It’s so common that having the viewpoint you’ve presented (if you can pay for any advantage no matter what then the game is pay2win) is an extremist one. Insert old man yells at cloud meme here.

Which makes your point about killing the messenger very ironic because the message you’re bringing is already dead on arrival.

Reader
Cosmic Cleric

That’s just it though, the message is valid, its just been eroded down through the years, so that what should be not acceptable is now acceptable, just by attrition.

I still stand by my comment on being able to bypass in-game rules is P2W, if it gives you an advantage over other players, regardless of how much time has gone by.

Reader
Heliton B. Amorim

I spent $80,00 with BDO, not a cent more. I have right now 530gs, and I’m in a very nice guild fighting every day. I’m an old and normal player, I don’t hold any crazy secret about the game, I just know how to grind and do some life skill stuff (trade). Can you explain to me HOW a person that spent only $80 can be competitive in BDO since it is according to you a P2W game?
Sorry, but there is NO P2W MMO GAME where you can be competitive as a NORMAL player (with family and work) spending only $80 like I did and many others that I know.

PETS in BDO:
– One time purchase. Your forever. Use at will.
– Don’t give you any extra stat, don’t make you stronger, so don’t give you any power.
– It is a convenience item, used to pick your loot from mobs. That is all.

The same can be said for cosmetics. Sure people can buy cosmetics and sell for silver, but they can only do it 5 times PER WEEK, and it sells for nearly nothing (as I said, it sells for 24kk and any player make around 30kk PER HOUR).

So we will pretend that nothing matters if a company sells something and it is an advantage, it is P2W? No matter how much it would cost in game, or how easy it is for a free player to catch up? Nothing matters? I call bullshit. Everything exists in a context and the context is very important.

Reader
Cosmic Cleric

1) Cosmetics purchases are not P2W, so should be put aside for this discussion.

2) In any game, MMO, or any other type, there are a set of rules that players must follow. If you don’t, you are cheating/hacking.

3) If someone can avoid a rule, one that others cannot, that gives them an advantage over other players.

So, with those basic ground rules, lets discuss.

Lets talk about “Chess Online”, a fictional game. Its Chess, but you can play vs. others online.

If the cash shop for Chess Online lets me purchase a different skin for my chess pieces, no problem with that. I could imagine an extreme example where a skin would make a player’s pieces hard to see/invisible, then that would no longer be purely a cosmetic thing (especially if one player is color blind and the other is not, and the game does not have a color blind feature), but for the most part, lets just say cosmetic purchases are fine.

If the cash shop lets me purchase another Queen (or any other) piece, that’s an advantage I have over another player, and allows me to win the game more easily (thought its still not a guaranteed win; skill does matter to some degree).

It doesn’t matter if the Queen piece exists for a complete single game, or if I have that piece for any game I play for now on, or if only that Queen piece only exists for X amount of turns then disappears, in a single game. In any/all of those scenarios, that’s an advantage I have over another player, and hence, P2W.

I personally have purchased, but not played yet, BDO (Steam purchases can be addictive!), so I do not know how pets contribute to the player experience. However, if it allows a player do so things in the game world that others cannot do, until the other players spend additional time in the game so that they also have pets, then that’s P2W, DURING THE TIME THE ONE PLAYER HAS THE PET AND THE OTHER PLAYER HAS TO GRIND TO GET A PET VIA IN-GAME MEANS. Until the other players also have pets via in-game obtainment, the cash shop person can use the pet to their advantage over other players (again, if a pet helps with pve resource gaining, or pvp, etc.).

So, arguments about ‘degrees of P2W’ don’t really matter here, it really is all or nothing, as far as the Rubicon of a player having an advantage other another is crossed (even if just temporarily). As soon as someone has and advantage over someone else in-game, even if its for a minor amount of time, and/or even if the other person can overcome said advantage in time without visiting the cash shop, they are P2W enabled. Arguments about “Player X has advantage NOW, but player Y can have same advantage LATER”, doesn’t excuse P2W, because for that time period, one player has an advantage over another, game/rule wise.

IMHO, just my $0.02, and I’m sure you’ll disagree, but if you can at least counter with points that explicitly talk towards avoiding/going around game rules for one player while the other players cannot, even if just temporarily, then we could at least have a good discussion on the matter.

Thanks for reading! :)

Reader
Heliton B. Amorim

Ok, so according to your point of view, World of Warcraft is also a PW2 game. I would love to see you point it out to their forums.

Here -> https://us.battle.net/forums/en/wow/984270/

Also, according to you, League of Legends is too a P2W game. Please, share there your point of view and don’t forget to link here the discussion, I will love to see the repercussion.

Here -> http://forums.na.leagueoflegends.com/board/forumdisplay.php?f=2

Well, it seems ESO is a P2W game. You can do the same in their forum too. Let’s add FFXIV because it fits your description as a P2W game (inventory space).

Hey, it seems every MMO is P2W, nice definition bro, best one around.

ROFL thanks for the fun bro, nice laughs.

Reader
Cosmic Cleric

What a waste of my time replying to you. Didn’t even reply back to any of my thoughtful points, just shotgunned forum links and called it a day. Sheesh.

Reader
Heliton B. Amorim

LOL you’re funny.

You’re just dodging my points. It really doesn’t matter too much if you make “thoughtful points” if you choose to dodge and don’t think about any reply just because the person does not agree with you…

My point was very clear, by your definitions every MMO in the market would be called P2W, and that is just wrong, because P2W is a term with a meaning, and it can apply in specific situations.

By your definitions, even WoW would be called P2W, because you can buy with money a full leveled characters and it is clearly an advantage. But, also, any person that actually calls WoW P2W is clearly ignorant. Since your definitions make WoW P2W, we can conclude that it is an ignorant definition.

Well, you’re not forced to reply anyone, but if you want to choose who can and can’t reply to you, you’re better out of forums and comment sections. Facebook would be a better place to you.

Reader
Arktouros

When he referenced Cosmetics he was talking about how you can buy Costumes in the cash shop and sell them on the Auction House. His point being that the amount of silver gained from doing this is a fraction of what you’d make actually just playing the game. Another example of how spending money is rewarding but not so much to really give you an advantage over another player.

Your analogy to spending money for advantage as to cheating/hacking (aka: bypassing the rules) is faulty. It’s faulty because when we compare it to other inherent advantages from player to player it doesn’t hold up. For example if I’m able to play BDO 16 hours a day vs your 4 hours a day then that also an advantage. That’s one advantage one player can take advantage of over another.

There’s also multiple problems with your Chess Game scenario. For one you immediately jumped to the Queen, arguably the most powerful piece on the board. However, again, BDO is insidious that it offers power but not so much to have any real impact to the point it’d be difficult to really point to anything outside of Pets that would have any kind of real impact. Pets would be analogous to saying your Pawns could move 2 spots forward to start like a normal game of Chess and without they can only go one. An advantage, but not one that will win you the game.

I replied below regarding “All or Nothing” viewpoint and why it’s irrelevant.

Reader
Cosmic Cleric

To not quote your whoel post Arktouros, but gaining money in-game via means out of game is P2W, *IF* the money is used in-game to give a player an advantage.

And as far as the jump to Queen comment, my point works with any chess piece, because each side is supposed to have the same number of pieces on the board when a game starts. If one has more, they have an advantage, either a large one with an extra Queen, or a medium one with a rook/castle, or a small one with a pawn (pawns block well).

As far as in-game advantage, yes, that is very true, but I should not be able to overcome your advantage of playing more hours in-game via purchases out of game, I should be at a disadvantage, because you are playing “by the rules” and I would not be.

Finally, thank you for your constructive criticisms and/or comments. Its nice to just be able to debate someone on something without it going nuclear on the first reply. :)

Reader
Thomas Zervogiannis

Pets are not only a convenience item, they are also an indispensable efficiency item. My issue with BDO is that it monetizes everything giving it a small boost for those who pay, in a way that is hard to evaluate. Want to process? Venecil outfit. Other outfits, RNG pets, value packs, camouflages, artisan’s memories (see my comment below about how they couple with RNG), weight and storage expansions etc.

I spent $80,00 with BDO, not a cent more. I have right now 530gs, and I’m in a very nice guild fighting every day.

Can you explain to me HOW a person that spent only $80 can be competitive in BDO since it is according to you a P2W game?

It is useful to have a quantitative number to compare against. I was expecting this to be a bit higher, but of that order nevertheless. I still have a problem with BDO giving endless different outlets in the cash shop (see my list above) to get ahead of the curve in many ways, not just gear score, which is what you are listing above.

Reader
Heliton B. Amorim

I understand what you’re saying, but IMO you did not fully understand my point. Think about it, what if pets are free but pet food only sell in the cash shop? So in order to use a pet, you will need to pay forever, every time your pet runs out of energy, cash shop. See? This is how P2W works, it is an endless circle of payment.
I really can’t understand when someone calls PETs in BDO a “P2W” item. What? It is only used to pick loot on the ground, don’t give anyone any extra power, and it is an ONE TIME purchase item. How? How can anyone call it P2W?

I understand it is VERY useful because people don’t want to kill 1k mobs and manually loot everything, as I said, I understand your point and sure as hell pets are very useful. But P2W? Really? No way… And again, it is a one time purchase, yours forever, you can get 4 pets (the maximum amount) for less than $50.

And for those boosts you’re talking about, think about it, most MMOs sell XP boosts (for leveling up the character, or even skills or professions) as a consumable potion, so you need to keep buying it to keep the XP boost you want. In BDO, it is a one time purchase yours forever outfit, very hard to me to see it as a P2W aspect of the game.

Now, I can agree with you about artisan’s but is important to have in mind that it is only worth until TRI grade, so really not a big deal.

The one thing that grips me is the fact that people have this “Double Standards” when talking about BDO being P2W. Most games no one complains about sell way worse P2W stuff. In WoW you can buy a full leveled character, but people complain about XP boosts in BDO. Some people complain about costumes being P2W… Costumes…
In TERA people can purchase extra dungeon runs, the thing that drops items, no one complains, but BDO pets are P2W.
Nearly EVERY MMO, even FFXIV, sells inventory space, but it is only a P2W problem in BDO.

“Double Standards” will always be a problem when talking about BDO being P2W.

Reader
Thomas Zervogiannis

I do understand your frustration about double standards, and up to a point you are correct. I think I covered most of your points in my response to Arktouros above.

Reader
Arktouros

And, again, that’s my point with it being insidious in that it will sell you lots of little advantages but very few that are examples you can really point your finger at and really crow pay2win.

Most people I know get into this game for $55 ($25 for explorer package on sale, $30 on pets/item brand). This gives them all the tools to be competitive with others. 4 Pets they can grind just fine. Item Brand fishing Rod they have an immensely profitable AFK activity due to prices of Relics. Pearl Abyss has made many changes over time to make this better for people like reducing weight of trash items and reducing number of items gained from various locations which makes things like Weight or Inventory Space less constrained. $55 is pretty standard for game prices.

The point with his gear score is that it shows you’re capable of getting to the end game with end game gear without paying hundreds or thousands of dollars. When people started throwing around terms like Pay2Win originally it was over games like ArcheAge where you literally had to buy upgrade crystals from RNG gambleboxes in chests. You could look at gearscore on a leader board as a direct representation of how much money they had spent. That just isn’t the case here and it’s incredibly disingenuous the way people throw terms around these days.

Reader
Thomas Zervogiannis

I mostly agree with what you say. Which is why I dislike buzzword terms like P2W. It always boils down to their inadequacy to fully describe a monetization scheme and are prone to abuse and misinterpretation.There are lots of fine points here. I would just disagree with the advantages being “little”. I see one item that is important to have in every activity to be more productive. One example you mentioned already is for the fishing rod. Another is pets for the grinding. Another is Venecil for the processing. Or the corresponding costume for whichever life skill. But this is not “vertical” P2W in the sense that you and Amorim see
s it. I would see it mostly as a one-off entry fee to some content, very similar to a DLC – only you can still play that content without the item and at a disadvantage.

Then you have the value pack which is essentially a premium sub, whose market tax reduction is important. And you have the artisan’s memory, which as far as I can see is the only outstanding “vertical” P2W element. Whether it is P2W or just “P2Reach the cap faster” (i.e. not much different from XP or power boosts in other games) really depends on how level the power curve is on the higher levels. I haven’t experienced levels above 58 and high gearscores so I cannot judge objectively, but I see yours and Amorim’s point.

Black Desert’s monetization is all over the place, which is why it attracts so many squabbles. It has entry fees, a premium sub and a potential P2W element (Artisan’s). And this makes it a bit complicated to evaluate it fully without breaking it down to little manageable pieces, but you need in-game experience for that. Which is why I am modestly sitting in the middle of both camps :)

Reader
Alex Hyer

Its $30+ for a set of cosmetic armor.

BOOM mind blown.

deekay_plus
Reader
Patreon Donor
deekay_plus

iirc you can get some cheaper but youre spending $30 minimum to get the outfit and a balance of cash shop coin. ><

Reader
Alex Hyer

: /

deekay_plus
Reader
Patreon Donor
deekay_plus

ye it’s still $30 an outfit even with bonuses ><

Reader
Arktouros

I would rather have optional $35 cosmetic armor than RNG gamble boxes in the cash shop.

Especially when I can buy said $35 cosmetic armors off the auction house.

deekay_plus
Reader
Patreon Donor
deekay_plus

this game has so far has an unusual business model in general, and not one i’ve cared for much but i’ve still spent some but less money on vs more generous models.

i have toi say one thing for their model tho – when i rerolled my character suddenly after buying an outfit they give me quick and easy store credit refund for the outfit i had bought. didn’t care for the outfit i bought after tbh after some reflection but didn’t push my luck either. so that’s good for them.

Reader
matt gourley

you know you can see what you char looks like in that outfit b4 buying right?

deekay_plus
Reader
Patreon Donor
deekay_plus

ye you can i’m mostly just a dumbass. lol