Destiny 2 is reversing some of its controversial player lockout DLC design

    
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We could have planned better.
So, remember when Destiny 2 players without Curse of Osiris were locked out of content that predated that DLC? That was pretty great. Also, it’s still the case right now. The good news is that Bungie is planning to change some of that.

“We’ve heard from the community that both of these plans aren’t working. The Prestige Raid was a novel experience that players value, even if they don’t own Curse of Osiris, and it was a mistake to move that experience out of reach. Throughout the lifetime of the Destiny Franchise, Trials has always required that players owned the latest Expansion. However, for Destiny 2, Trials of The Nine launched as part of the main game, so it’s not right for us to remove access to it. To make matters worse, our team overlooked the fact that both of these mistakes disabled Trophies and Achievements for Destiny 2. This was an unacceptable lapse on our part, and we can understand the frustration it has created.”

The proposed changes generate issues of their since they mean downtuning content that was meant to provide a level-appropriate challenge for the new level cap in Curse of Osiris.

This is why most games with a new level cap focus on providing new content focused on that level cap, for the record.

Prestige Nightfall is remaining at the new power cap, but the prestige raid is getting its power dropped back down, and regular Nightfall will be available to all except for specific weekly events that require Curse of Osiris. Trials of the Nine will also be available to all unless it features a Curse of Osiris-specific map. Some of these changes will be rolled out on December 12th, with others taking a bit longer to arrive; the important thing is that change is indeed coming.

Source: Bungie via Polygon
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Cosmic Cleric

“We’ve heard from the community …”

I bet they also heard from the credit card companies about charge backs.

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Zen Dadaist

Well, good. It’s one thing locking new stuff behind a DLC. It’s entirely another – and unacceptable – to suddenly take previously-accessible content and slap a DLC lock on it.

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rafael12104

I’m not salty or bitter. I feel vindicated. They admitted that they took something away this time and that it was wrong.

But mostly, I feel great because I got my money back. And I’m not going to have to deal with Activision and Bungie again for quite a while.

Because this wasn’t just happenstance.

“Oops, sorry. Derp.”

Bullshit. Lol.

K38FishTacos
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K38FishTacos

The good thing about all this for me is that it got me to play Warframe, which is turning out to be quite addictive. I’ve also been able to enjoy The Division. Patch 1.8 is awesome.

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Greaterdivinity

Seriously, I thought launching 1.8 against CoO was a terrible move from Ubisoft…but given the poor reception for CoO it’s actually turning out to be pretty fantastic. I know I’m sure as hell spending more time in Division as a result, and I’ve seen similar sentiments express in-game and in plenty of other places. The game seems pretty populated, so I guess this all ended up working out very well.

Actually super pleased overall, now I can do my weekly milestones early on and then largely ignore Destiny while I sink time into Division for the rest of the week.

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rafael12104

I bought into the Division a long time ago and fled when the exploits ran a muck. I’ve heard from others it is a good time to jump back and so, I definately going to be doing that soon.

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Greaterdivinity

I must have missed all the exploits, I picked it up pretty late.

It’s definitely worth the time now, especially if you have the DLC. Underground is finally pugable through the automated group finder in-game, which is a huge improvement.

At the very least the horde mode and new zone are pretty good, enjoying pretty much the whole update quite a bit!

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rafael12104

And guess what I’m installing as we speak? Warframe. Yup. Looking forward to it.

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Armsbend

It’s the Diablo 3 effect. Diablo 3 was so bad at release that Blizzard basically created the success that Path of Exile became. Activision is going to make Warframe an even bigger success.

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Rolan Storm

Well, that’s a bit better. Love the setting and gameplay, but they should drop ‘try some crap, see what happens’ mentality like Zora said.

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Jerry

This game is shallow. Casual is one thing but this is the next level. They do not understand that people like choices and complexity. Every time anyone mentions End Game they think it means more token grind. Bungie is 100 % disconnected from the fan base. They do not understand that by going to PC the expectations have grown. Chat fixes please, more things for Clans, real End Game, custom map markers, etc. How about seeing my teammates on the map?

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John Bagnoli

For good or for ill these shallow games sell very well. Think of battle royale game modes that are wildly popular now. I must admit the easy biting off bits of Destiny 1 was something I enjoyed and I do play those battle royale games so I can understand the appeal.

It is unfortunate that the breadth of game design seems to be narrowing every day.

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Jack Kerras

Not good enough.

Locking off ANY CONTENT that controls player progression available at launch – and make no mistake, weeklies absolutely do control player progression – by forcing new purchases is Bad Fucking Juju.

It is okay to add new sources of weekly Powerful Engrams.

It is NOT OKAY to remove current source of Powerful Engrams because the dice dictate ‘ToO level’ instead of ‘vanilla level’ for the Nightfall and Trials on one particular week.

That is fucking nonsense, Bungie. Get your shit together. This is NOT a fix.

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Armsbend

Bungie regretting their decision to let master race in. I’m enjoying watching shitty developer Bungie suffer. I’m hoping major layoffs occur as a result of decreased profits.

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Jack Kerras

Wishing ill on people who are going to suffer for the decisions of folks they have no agency over is kind of a shitty thing to do, Armsbend.

It’s not like they’re going to shitcan the lead designer. It’s a bunch of artists and content-makers – who are doing a perfectly acceptable job – that are going to get the axe first. The folks actually making shitty decisions rarely get hit by layoff waves like the one you’re hoping for.

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Armsbend

We’ve all been playing this same god damned song and dance for how long now? A decade? Think of the poor developers. It’s the poor developers that got us in this mess.

The only thing that will change it is profit loss and closures. I wish ill-will on the industry not individuals. But the individuals have got to go. Fuck ’em. They’ve certainly fucked us.

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Darthbawl

Reads like a fill-in-the-blanks generic apology letter. How about just admitting you effed up and are simply backpedaling to uneff up your eff up. lulz

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Zora

Sometimes you get the impression the strategy of companies hinges on a very pragmatic “we will do anything we can get away with” paradigm. What is amazing is how some of them overestimate what they can get away with.

I know they got their game on the battlenet launcher app, but did they think they were actually Blizzard?

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Greaterdivinity

I’m not as salty and some folks, but I’ve gotta say their handling of Destiny since launch, and the quality of this first DLC, has left me pretty underwhelmed. They lost any trust I had in them from early on, as well as a lot of time since I’m spending it in other games. I’ll wait before purchasing any DLC beyond the season pass, and even if DLC 2 kicks ass it’s going to take more than that for me.

Also, they’re nerfing Lens into uselessness until January, when they will actually be fixing it. Which is cool, I guess. Sucks for PvE folks that enjoyed using it : /

Still waiting on any updates with regards to PC chat solutions…

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Anthony Clark

I love Destiny 2. Been playing the crap out of it.

That being said, you’re 100% right about chat. The lack thereof. It sucks. Worst chat in a mmo I’ve ever played. Someone needs to be reprimanded for this excuse of chat. It’s missing! It’s not there. It’s as if the whole universe is filled with mutes! I hate it!

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Pepperzine

I don’t feel like anyone who bought this game has any right to be salty about their approach to their dlc. If they looked into destiny one’s approach and listened to others who have played the first one, they’d have known this was the inevitable way they’d monetize new content. To be salty about this is an indication they had their head in the sand the entire time they contemplated purchasing it.

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Zora

Guilty as charged! /raises hands

I can’t afford a PS4 nor to waste room on my tiny hard disk for it, but I contemplated very briefly of buying it without really knowing a thing about the past or the company behind it, which to me is “the guys who created that cool halo gamelong ago” and sweet summer child me assumed that was all I needed to know.

I decided against it ultimately, which proves being a negative nancy will eventually spare you disappointments. Oh joy <3