Guild Wars 2 shares how it built its Hall of Chains raid

    
11
If you’ve ever thought that creating MMO raids is easy, it would be educational to sit down with a developer and get a tall, cold glass of reality thrown into your face. Raids take meticulous planning and implementation, which is what the Guild Wars 2 team tries to share about the design of its recent Hall of Chains raid.

Taking readers through an accelerated look at the creation of the raid, ArenaNet talks about the low-tech beginnings that use tabletop magnets and that crudest of all apps, Microsoft Paint. As the process continues, there are a lot of course corrections and changes as the team refines each encounter.

“Once we’ve determined what a boss is going to do, we have to actually make good on our scheming and build the skills we’ve designed,” the studio wrote. “But just because we’ve got a design on paper doesn’t mean that the encounter will feel right when implemented. Sometimes mechanics that seem to synergize on paper end up feeling terrible when layered on top of each other.”

Source: Guild Wars 2
Advertisement
Previous articleMassively OP’s Best of 2017 Awards: Best MMORPG PvP of 2017
Next articleMake My MMO: The Star Citizen lawsuit and Camelot’s weed (December 16, 2017)

No posts to display

11 Comments
newest
oldest most liked
Inline Feedback
View all comments